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Frame qa

Skill kennykankush/skillpack/plugins/videos/skills/frame-qa

My daily-driver Claude Code and Codex loadout

Install
npx -y skills add kennykankush/skillpack --skill frame-qa

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What its author says it does

Copied from the file, not written here

Review generated storyboard frames or contact sheets for product-launch motion quality. Use when the user asks whether frames look professional, cohesive, AI-video-ready, faithful to screenshots, or should be regenerated. Outputs keep/regenerate decisions and targeted regeneration notes; does not manually edit frames.

SKILL.md

3.7 KB, as published. Nobody here has run it

Frame QA - Storyboard Quality Gate

This skill reviews storyboard frames after generation.

It acts like a motion-design art director and production QA pass: keep what works, reject what damages product truth, and write precise regeneration direction.

Activation

Use this skill for requests like:

  • "go through all the frames"
  • "make sure these look professional"
  • "vet against what we built"
  • "which frames should regenerate?"
  • "this looks amateurish"
  • "does this honor the screenshots?"
  • "is this good for Higgsfield / Omni?"

Do not use this skill to generate new frames unless the user explicitly asks for regeneration and videos:storyboard + imagegen are also used.

Inputs

Inspect as available:

  • individual generated frames
  • contact sheet
  • prompt logs
  • source product screenshots
  • accepted prior versions
  • rejected examples
  • style contract
  • narrative beat list
  • target video tool constraints

Use visual inspection for image files. Do not judge from filenames alone.

Review Axes

Score each frame against:

  1. Product truth: real UI language, real brand, correct feature premise.
  2. Cohesion: belongs to the same sequence as the other frames.
  3. Motion plausibility: looks like a still from an actual launch animation.
  4. Composition: hierarchy, spacing, crop, negative space.
  5. Text quality: no gibberish, fake paragraphs, bad labels, or overcrowding.
  6. Logo/brand fidelity: no invented marks or mutated brand assets.
  7. AI-video readiness: stable enough for interpolation without hallucinated resets.
  8. Professional finish: not amateur, not generic, not overly decorative.

Decision Labels

Use only these labels:

  • keep: frame is production-usable
  • keep with note: usable, but needs a handoff constraint
  • regenerate: violates product truth or quality
  • optional: nice but not needed for the sequence
  • replace narrative: the frame is okay visually but the beat is wrong

Output Format

Default:

Frame QA

Overall:
<short read on the sequence>

Frame 01 - keep
Why:
Motion note:

Frame 02 - regenerate
Issue:
Regeneration direction:

Frame 03 - keep with note
Why:
Handoff constraint:

For many frames, use a compact table:

| Frame | Decision | Issue | Regeneration / Handoff Note |
| --- | --- | --- | --- |

Regeneration Direction

Good regeneration direction names the exact failure and the desired fix:

Regenerate frame 06 with upright UI, one centered leaderboard module, cleaner gradient background, no extra decorative cards, no generated paragraphs, and stronger continuity with frames 05 and 07.

Bad:

Make it better and more professional.

AI-Video Readiness Checks

Flag frames that may look good as stills but fail in video:

  • too much angled UI
  • dense text that will mutate
  • end frame radically different from start frame
  • important logo too small
  • background with many decorative elements
  • multiple UI modules competing
  • lack of clean hold frame for stitching

Recommend either a simpler frame or a clearer motion-handoff constraint.

What Not To Do

  • Do not manually edit frames.
  • Do not create local composites to "fix" bad generations.
  • Do not accept mutated logos or gibberish because the overall vibe is nice.
  • Do not regenerate everything if only one or two frames break cohesion.
  • Do not make the QA so broad that the user cannot act on it.

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.