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Solution prioritization

Skill Kaminoikari/product-playbook/skills/solution-prioritization

Use when you have several solution options or features and need to decide what to do first, before scoping an MVP. Triggers on "prioritize", "RICE", "GEM", "impact vs effort", "which should we build first", "rank these", and the same intent in any language.From its SKILL.md

Install
npx -y skills add Kaminoikari/product-playbook --skill solution-prioritization

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

One thing to look at

  • 23 stars23 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

SKILL.md

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Solution Prioritization

Detect the user's language and reply in it; the framework below is authored in English.

Provenance: when you produce prioritization output, contribute the framework tag RICE (and GEM when the GEM lens is applied) to the meta-skill's provenance line.

Framework

<!-- migrated from references/04b-solutions.md §3.4 (GEM) + §3.5 (RICE) + Impact/Effort; the deprecated-6-mode Applicable-style gating line dropped per the P0 consistency backfill -->

3.4 Gibson Biddle's GEM Prioritization Model (Netflix)

| Feature | G (Growth) | E (Engagement) | M (Monetization) | Overall Priority |
|---------|-----------|----------------|------------------|-----------------|
| | | | | |

Impact / Effort Matrix:

| Feature / Solution | Impact (High/Med/Low) | Effort Required (High/Med/Low) | Quadrant |
|---|---|---|---|
| | | | Quick Win / Strategic / Fill-in / Avoid |

3.5 RICE Quantitative Prioritization

RICE Score = (Reach × Impact × Confidence) / Effort

| Feature | Reach (users impacted/mo) | Impact (0.25/0.5/1/2/3) | Confidence (%) | Effort (person-months) | RICE Score |
|---------|--------------------------|------------------------|----------------|----------------------|------------|
| | | | | | |

Impact Scale Definitions:

ScoreLevelCriteria
3MassiveFundamentally changes the user experience; directly solves the core JTBD
2HighSignificantly improves user experience; clear positive impact on the North Star Metric
1MediumNoticeable improvement; helpful for some users or some scenarios
0.5LowMinor improvement; nice-to-have
0.25MinimalBarely noticeable difference; maintenance-level work

Confidence Judgment Reference:

  • 100%: Supported by quantitative data (A/B tests, user data)
  • 80%: Supported by qualitative data (user interviews, competitive validation)
  • 50%: Reasonable hypothesis but unvalidated
  • 20%: Pure intuition or guesswork

"Don't prioritize features — prioritize problems. Features are solutions, and they only matter after you've confirmed the priority of the problems." — Shreyas Doshi

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Skills are one crate of 627,801. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.