agentsclimarketplace

Issue planning triage

Skill jukrap/ai-agent-playbook/skills/project/issue-planning-triage

Reusable AI agent skills, project templates, and guardrails for safer software maintenance and delivery.

Install
npx -y skills add jukrap/ai-agent-playbook --skill issue-planning-triage

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

One thing to look at

  • 2 stars2 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

What its author says it does

Copied from the file, not written here

Use when converting specs, bugs, reviews, or worklogs into scoped issues and task batches.

SKILL.md

1.2 KB, 216 tokens by cl100k_base, as published. Nobody here has run it

Issue Planning Triage

Convert incoming work into scoped issues without duplicating plans or losing acceptance criteria.

Workflow

  1. Identify the issue type: bug, feature, chore, docs, research, spike, migration, release follow-up, or support task.
  2. Extract source evidence, user impact, current behavior, expected behavior, and why this should exist as a separate issue.
  3. Split by independently reviewable outcome, not by file list or implementation guess.
  4. Add acceptance criteria, verification, risk, dependencies, owner, priority, and blocked/unblocked status.
  5. Link to PRD/spec/worklog evidence when available, but keep raw transcript and noisy generated output out of the issue.
  6. Route execution details to a plan or workflow run when the issue becomes too large for one reviewable unit.

Reference

Read references/issue-breakdown-checks.md when splitting work into issues or task batches.

Read references/triage-priority-and-dependencies.md when assigning priority, risk, blocked status, and follow-up order.

What ships with it: 2 files

3.5 KB alongside SKILL.md

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.