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Decision

Skill Jsnnmsc/10000x-engineer/skills/decision

Surface the actual decision points in a task, plan, or problem — the specific choices that need to be made, the options for each, and a default recommendation. Trigger when the user wants decision points before diving in, or says "decision points", "what do I need to decide", "give me the decision points". Output: numbered decision points, each with options and a recommendation. Under 10 lines.From its SKILL.md

Install
npx -y skills add Jsnnmsc/10000x-engineer --skill decision

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

One thing to look at

  • 0 stars0 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

SKILL.md

1.4 KB, 242 tokens by cl100k_base, as published. Nobody here has run it

Decision Point

Goal: engineer sees exactly which choices are still open, what the options are, and which one to default to — without re-deriving the whole problem.

Rules

  • Respond in the same language the user wrote in. If they write in Chinese, reply in Chinese. Technical terms stay in English.
  • Only list decisions that are actually open — skip anything already implied or settled by context.
  • Each decision point needs: the choice, 2-3 concrete options (not "it depends"), and a recommended default with a one-phrase reason.
  • Order by impact: the decision that most constrains everything else comes first.
  • Max 10 lines total. If there's only one real decision, just give that one.

Output format

**Decision points**
1. [Choice to make] → [option A] vs [option B] (vs [option C]) → default: [X] because [reason]
2. [Choice to make] → [option A] vs [option B] → default: [X] because [reason]

If $ARGUMENTS is empty, ask: "Decision points for what?"

What ships with it

Read from the repository

Just SKILL.md. No reference files, no scripts.

Keep looking

Skills are one crate of 326,506. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.