agentsclimarketplace

Flow onboarding

Skill jpoindexter/ux-flow-skills/skills/flow-onboarding

Proven UX flows, user journeys, and app layout patterns packaged as agent skills for Claude Code, Codex, Gemini CLI, and any coding agent

Install
npx -y skills add jpoindexter/ux-flow-skills --skill flow-onboarding

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

2 things to look at

  • 29 days oldThe repository was created 29 days ago. New is not bad, but a brand new repository carrying a familiar-sounding name is the shape a typosquat arrives in, and there has been no time for anyone else to find a problem with it.
  • 1 stars1 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

What its author says it does

Copied from the file, not written here

Use when designing or reviewing onboarding, first-run, welcome, setup-wizard, or activation flows — new-user signup-to-first-value paths, personalization quizzes, product tours, or getting-started checklists. Also use when metrics show drop-off between signup and first key action, users report 'I signed up but didn't know what to do', or an app opens to a blank screen for new users.

SKILL.md

11.9 KB, as published. Nobody here has run it

Onboarding & First-Run Flows

Overview

Onboarding exists to get the user to their first moment of real value (activation) as fast as possible — everything that doesn't shorten time-to-value is a tax. Teach by doing inside the real product, not by telling in a tour.

When to Use

  • Building the screens between account creation and first meaningful use
  • Adding a personalization quiz, setup wizard, or getting-started checklist
  • Reviewing why activation rate is low or first-session churn is high
  • Deciding what to ask upfront vs. defer (progressive profiling)
  • Choosing between a product tour, contextual hints, or seeded content
  • NOT for: returning-user login (see flow-auth) or feature announcements to existing users (changelog/tooltip territory)
  • NOT for: zero-setup apps where first use IS the product (a calculator) — ship straight to the working screen

The Proven Flow

  1. Define the activation moment first. One sentence, before any screen: "Activated = user has ___ once."
    • Slack: sent a message. Duolingo: completed lesson 1. Linear: created and assigned an issue. Notion: edited a page.
    • Every subsequent screen either advances toward that moment or gets cut.
  2. Signup (minimal). Email or SSO only.
    • No name, company, phone, or role yet — each extra field measurably costs conversion.
    • One field + one button (Slack: email → magic code; Notion: Google/Apple/email).
  3. Value-first inversion (use whenever feasible). If the product can demonstrate value without an account, let users experience it BEFORE signup, then gate save/sync/continue behind account creation.
    • Duolingo runs the full placement quiz and first lesson pre-signup; signup converts because value is already proven.
    • Figma and Canva let you touch the canvas before registering.
    • This is the strongest known onboarding pattern — check feasibility before defaulting to signup-first.
  4. Value-framing screen (optional, max 1). One sentence of what happens next.
    • Skip entirely if the next step is self-explanatory.
    • Never 3–5 swipeable marketing slides — users swipe blindly and retain nothing.
  5. Personalization quiz (only if answers change the product).
    • 2–4 questions max, one question per screen, tap-to-advance on single-select.
    • Large tappable option cards, progress indicator, "Skip" visible on every step.
    • Each answer must visibly alter the experience: Duolingo (language + daily goal + level → lesson path), Headspace (goal → content plan), Linear (team size → workspace shape).
    • If answers only feed your CRM or segmentation, cut the quiz — users feel surveyed, not served.
    • Frame as the user's benefit ("What do you want to achieve?"), not your research. "How did you hear about us?" goes last and skippable, if at all.
  6. Templated / pre-filled first workspace. Never land on empty.
    • Seed real, editable example content: Notion starter pages, Linear sample issues in a demo project, Trello example board, Airtable template gallery.
    • Sample content doubles as documentation — users learn structure by editing it.
    • Make cleanup one action ("Clear examples") so samples never pollute real data.
  7. Guided first key action. One contextual prompt pointing at the single action that produces the activation moment.
    • A highlighted composer ("Send your first message"), a pulsing "+ New issue", a pre-focused input.
    • In-product, interactive, dismissible — not a modal tour of 8 features.
    • Teach ONE thing now; everything else is discoverable later or lives in the checklist.
  8. Getting-started checklist (persistent, dismissible).
    • 3–5 items, verb-first ("Invite a teammate", "Connect your calendar").
    • First item pre-checked ("Create account ✓") — the endowed-progress effect measurably lifts completion.
    • Progress bar; collapses to a corner pill (web) or home card (mobile).
    • Each item deep-links to the exact UI location, never to a docs page.
    • Proven by Duolingo goals, Loom, Superhuman-style concierge lists, Notion's "Getting started".
  9. Deferred asks, triggered contextually after first value:
    • Team invite → after the inviter has personally hit activation (B2B rule: never ask someone to vouch for a product they haven't used).
    • Notification permission → at a moment of demonstrated need (see flow-permissions).
    • Profile photo/name → first time it's visible to someone else.
    • Plan selection/paywall → after value, unless trial mechanics force it earlier.
  10. Persist onboarding state server-side. Quiz answers, checklist progress, dismissed hints — a reinstall or second device must never restart onboarding.

Which components does this product need?

Not every product needs every step. Pick by product shape:

Product shapeIncludeSkip
Consumer habit app (fitness, learning)Value-first demo, quiz (goal + level), streak seed, reminder primeWorkspace templates, team invite
B2B collaboration toolSeeded workspace, guided key action, checklist, deferred inviteLong quiz — infer from email domain
Pro creative/dev toolSample project + "edit this" promptQuiz, carousel, tour
Content/feed app1-screen interest picker (this IS the product config)Wizard, checklist
Utility (single-purpose)Nothing — open on the working screenAll of it

Sequencing rules

  • Value before investment: every ask (fields, permissions, invites) sits AFTER the value it unlocks, never before.
  • Cheapest ask first when multiple asks are unavoidable; the OS-permission ask is the most expensive (see flow-permissions).
  • Personalization before workspace seeding — quiz answers should shape the seeded content.
  • Checklist appears only after the first key action, not as the landing screen.

Layout & Structure

  • One question / one decision per screen. Multi-question quiz screens tank completion.
  • 3–5 steps max for any wizard; show a step indicator (dots or "2 of 4").
    • More than 5 required steps means the product needs redesign, not a longer wizard.
  • Primary CTA: bottom of screen on mobile (thumb zone), full-width, ≥44pt (iOS) / 48dp (Android) tall; one primary button per screen.
  • Skip: text link, top-right or directly below the CTA, lower visual weight.
    • Present on every quiz/personalization step; absent only on legally required steps.
    • Same tap-target size as the primary despite lighter styling.
  • Quiz options: cards ≥56pt tall; max 6 options visible without scrolling.
    • Single-select advances on tap (no separate "Next"); multi-select gets an explicit "Continue".
  • Checklist: docked bottom-right (web) or home-screen card (mobile).
    • Each row = checkbox state + verb label + chevron.
    • Completed rows stay visible (strikethrough/check) until full completion, then one celebration and auto-dismiss.
  • Progress & navigation: any flow ≥3 steps shows progress; back navigation on every wizard step; answers persist through back/forward; state survives backgrounding and refresh.
  • Illustration/visual: optional, ≤~40% of screen height; never push the CTA below the fold on a 667pt-class viewport.
  • Hints: max 1 contextual hint visible at a time; dismiss-once, persisted.
  • Accessibility: wizard steps announce position ("Step 2 of 4") to screen readers; quiz cards are real buttons with visible focus states; auto-advance on selection must also announce the transition; checklist progress exposed via aria-valuenow; skip links reachable by keyboard before the option grid; respect prefers-reduced-motion on step transitions and celebrations.

Copy patterns

Instead ofWrite
"Configure notification preferences""Where should we send your daily reminder?"
"Welcome to Acme! Acme is a platform for…""Create your first project"
"Complete your profile""Add a photo so teammates recognize you"
"Step 3: Integrations""Connect Slack — get updates where you work"
"Tutorial" / "Take the tour""Try it: drag this card to Done"
  • Headings ≤12 words, second person, benefit-first. Body ≤2 lines per screen.

Quick Reference

SituationPattern
Can demo value without an accountValue-first: use it now, gate save/sync behind signup (Duolingo, Figma)
Product needs config to be useful2–4 question quiz, one per screen, skippable, answers alter the product
First screen would be emptySeed templates/sample data (Notion, Linear, Trello)
Many features to teachTeach ONE activation action now; checklist covers the rest
Need company/role/team-size dataProgressive profiling — ask later in context, or infer from email domain
Multi-step setup unavoidableWizard ≤5 steps, progress indicator, server-persisted state
User skipped onboardingChecklist stays available; one contextual hint per area on first visit
B2B team productInvite ask only after the inviter personally reaches activation
Consumer habit productDaily-goal commitment question + streak seed (Duolingo)
Complex pro toolSample project + interactive "edit this" prompt, no tour
Returning user, new deviceRestore state; zero onboarding screens
Measuring successActivation rate + time-to-value; never tour completion

Anti-Patterns

Anti-patternWhy it breaksFix
3–5 swipeable feature-tour slides before useUsers swipe blindly; retention ≈ zeroDelete; teach in-context at moment of relevance
Long signup form (name, company, phone, role)Every field costs conversion before value existsEmail/SSO only; progressive profiling later
Modal tour with 6+ tooltips on first loadBlocks UI; dismissed unread; nobody acts on 6 thingsOne contextual prompt for the single key action
Quiz whose answers change nothingUsers feel surveyed; trust dropsCut it, or wire every answer to a visible change
Landing on an empty workspace"Now what?" → bounceTemplates, sample data, or creation-prompt empty state
Permission dialogs on first launchReflexive denial; permanent on iOSDefer + prime contextually (see flow-permissions)
Mandatory video or unskippable stepsHostage-taking; abandonmentEverything optional except legal requirements
Checklist with 10+ itemsReads as work, not progressCap at 5; reveal advanced tasks after basics
Celebrating account creation as "done"User hasn't received value yetDone = activation action completed once
Onboarding restarts on reinstall/second deviceForces quiz repeat; feels brokenPersist onboarding state server-side
"How did you hear about us?" as question 1Serves you, not them; sets a survey toneLast position, skippable, or use attribution analytics
Invite-teammates before the inviter used the productAsks users to vouch for unknown valueMove invite behind the inviter's own activation
Hints that reappear every sessionTrains users to ignore all hintsDismiss-once, persisted; one hint at a time
Full-screen confetti/celebration on trivial stepsDevalues real milestonesCelebrate once, at activation or checklist completion
Quiz answers ignored by the productBroken promise; kills trust in future asksWire answers to visible defaults, or remove the question
Onboarding built as a separate mini-appDiverges from real UI; teaches the wrong interfaceOnboard inside the production screens with overlays/seeds

Measure activation rate and time-to-value weekly; A/B any step removal — the winning variant is usually the shorter one.

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.