Ios design stack
Design-to-code pipeline for iOS: Pencil MCP → Design Philosophy → XcodeBuildMCP → Ralph Loop. Orchestrator, not a collection.
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Invocable iOS design pipeline. When called with a design prompt, runs an autonomous loop: designs iOS screens in Pencil MCP following Apple HIG, reviews for taste using Design Philosophy, validates with XcodeBuildMCP, and iterates until done. Use as: /ios-design-stack "Design a [screen] for [app] with [requirements]"
SKILL.md
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/ios-design-stack
Autonomous iOS design pipeline. Give it a prompt, it designs, reviews, builds, and iterates until the result passes both taste and build checks.
When Invoked
Parse the user's prompt as the design brief. Then run this pipeline as a loop until the design passes all checks.
Pipeline
┌─────────────────────────────────────────────────┐
│ 1. SETUP Load tokens + guidelines │
│ 2. DESIGN Create screen in Pencil MCP │
│ 3. REVIEW Taste-check with Design Philosophy│
│ 4. BUILD Export SwiftUI, build, screenshot │
│ 5. VERIFY Compare screenshot to design │
│ 6. ITERATE Fix issues, loop to step 2 │
│ 7. DONE All checks pass │
└─────────────────────────────────────────────────┘
Step 1: Setup
Load the iOS design skills in this repo:
Read: skills/ios-design-tokens/SKILL.md ← iOS HIG tokens (colors, type, spacing)
Read: skills/pencil-ios-design/SKILL.md ← Pencil MCP iOS workflow
Read: skills/design-philosophy/SKILL.md ← taste principles
Then initialize:
- Call
get_editor_stateto check Pencil MCP is available - Call
open_document("new")or open existing .pen file - Call
set_variableswith iOS design tokens fromios-design-tokensskill - Call
get_guidelines(topic="mobile-app")for Apple HIG rules
If the user specified an aesthetic (e.g., "dark, minimal, premium"):
5. Call get_style_guide_tags then get_style_guide(tags=[...]) to get style direction
Step 2: Design
Using the pencil-ios-design skill as your guide:
- Call
find_empty_space_on_canvas(width=393, height=852)for iPhone 15 Pro frame size - Call
batch_designto create the screen layout. Max 25 operations per call.
Mandatory iOS rules:
- 59pt top safe area (Dynamic Island)
- 34pt bottom safe area (home indicator)
- 16-20pt horizontal margins
- All touch targets ≥ 44x44pt
- 8pt spacing grid
- SF Pro typography only, using iOS type scale
- iOS semantic colors only (not hardcoded hex)
- Continuous corners (squircle)
Refer to the common screen patterns in pencil-ios-design for Login, Settings,
Detail, and other standard layouts.
Step 3: Review (Design Philosophy)
Before building, taste-check the design. Ask these questions:
- What's the one feeling this creates? Write it in one word.
- What would you remove? Cut at least one element.
- Does every element earn its place? If removing it changes nothing, remove it.
- Would Apple ship this? Be honest.
From the Design Philosophy skill:
- Typography creates hierarchy, not color or weight
- Whitespace = premium. Cramped = cheap.
- One focal point per screen
- One accent color maximum
- Less, but better. (Dieter Rams #10)
If the design fails taste review, go back to Step 2 and simplify. Do NOT proceed to build until taste passes.
Step 4: Build
Export the design and validate it compiles:
- Export the Pencil design nodes to SwiftUI code
- Create/update the Swift file in the project
- Build with XcodeBuildMCP:
xcodebuild build - Run in simulator:
xcrun simctl boot+ install + launch - Capture screenshot:
xcodebuildmcp screenshot
If XcodeBuildMCP is not available, skip to Step 5 with the Pencil screenshot only.
Step 5: Verify
Compare the build screenshot (or Pencil screenshot) against the design:
Call: get_screenshot(nodeId="frame-id")
Call: snapshot_layout(nodeId="frame-id", problemsOnly=true)
Call: search_all_unique_properties(nodeId="frame-id", properties=["fillColor", "fontFamily", "fontSize"])
Verification checklist:
- Spacing follows 8pt grid
- All touch targets ≥ 44pt
- Typography hierarchy is clear (squint test passes)
- One focal point dominates the screen
- Only SF Pro font family used
- Only iOS type scale sizes (11, 12, 13, 15, 16, 17, 20, 22, 28, 34)
- Only semantic colors (no random hex)
- Continuous corners, not circular
- Safe areas respected (top 59pt, bottom 34pt)
- No layout issues (snapshot_layout reports clean)
- Code compiles without warnings (if built)
- Screenshot matches design intent
Step 6: Iterate
If any checks fail:
- Identify the specific issue
- Fix it in the Pencil design (batch_design update operations)
- Re-verify (back to Step 5)
- If it's a taste issue, revisit Step 3
- If it's a build issue, revisit Step 4
Continue iterating until ALL checks pass.
Step 7: Done
When all checks pass, report:
DESIGN COMPLETE
Screen: [name]
Feeling: [one word]
Checks passed:
✓ Typography: SF Pro, iOS type scale
✓ Spacing: 8pt grid
✓ Colors: iOS semantic tokens
✓ Touch targets: ≥ 44pt
✓ Safe areas: respected
✓ Taste: [one sentence on why it passes]
✓ Build: compiles, zero warnings
✓ Screenshot: matches design intent
Files:
- [.pen file path]
- [.swift file path]
Using with Ralph Loop
For fully autonomous iteration, wrap this skill in a Ralph Loop:
/ralph-loop "Run /ios-design-stack with this brief:
[USER'S DESIGN BRIEF HERE]
Success criteria:
- Design passes all verification checks
- Code compiles without warnings
- Screenshot matches design intent
- Taste check passes (would Apple ship this?)
Output <promise>DESIGN_COMPLETE</promise> when all checks pass." --max-iterations 15
The Ralph Loop will keep re-running the pipeline until it converges on a design that passes every check. Typical: 3-5 iterations for a simple screen.
External Dependencies
| Tool | Source | Required? |
|---|---|---|
| Pencil MCP | pencil.dev | Yes — the design canvas |
| XcodeBuildMCP | getsentry/XcodeBuildMCP | Optional — for build validation |
| Ralph Loop | anthropics/claude-code | Optional — for autonomous iteration |
Skills in This Repo
| Skill | What it does |
|---|---|
skills/design-philosophy/ | Taste principles — Dieter Rams, "less but better" |
skills/ios-design-tokens/ | iOS HIG tokens — typography, colors, spacing, radii |
skills/pencil-ios-design/ | iOS Pencil MCP workflow — how to design iOS screens |