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Prototype

Skill joaquimscosta/arkhe-claude-plugins/plugins/design-intent/skills/prototype

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Install
npx -y skills add joaquimscosta/arkhe-claude-plugins --skill prototype

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What its author says it does

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Rapid UI prototyping — generates 3 visually distinct HTML/CSS components from a text prompt and serves them in a live browser gallery. Use when user runs /prototype, asks to "prototype a UI", "mock up a component", "generate HTML mockups", "create UI variations", "design exploration", "quick UI concept", or wants to see multiple visual approaches to a component. Also trigger when user says "show me different ways to build...", "explore different designs for...", or wants rapid visual exploration of a UI idea — even without saying "prototype" explicitly.

SKILL.md

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Prototype

Generate 3 visually distinct, high-fidelity HTML/CSS UI components from a single text prompt, then serve them in a live browser gallery so the user can click through and pick a favorite. Each component adopts a unique design persona based on physical/material metaphors — producing genuinely different visual approaches, not just color swaps.

Quick Start

Parse $ARGUMENTS for the component description, optional --vary N flag, optional --dir <path>, and optional --continue flag.

  • If --continue is present, skip to Next-Turn Pick Capture.
  • If --vary N is present, skip to the Variation Workflow.
  • Otherwise, follow Phases 1-3 below in a single pass — do not pause between phases or ask for confirmation.

If the description is vague ("button", "form"), just generate. The value is speed. Interpret generously.

Phase 1: Style Direction

Think of 3 distinct design direction names using physical/material metaphors. Pattern: [Adjective] + [Material/Process] + [Form/Action].

Each metaphor should imply different CSS techniques — not just colors. See the materiality-to-CSS mapping in WORKFLOW.md.

Examples (invent your own):

  • "Asymmetrical Rectilinear Blockwork" (Grid-heavy, primary pigments)
  • "Grainy Risograph Layering" (feTurbulence grain, mix-blend-mode: multiply)
  • "Kinetic Wireframe Suspension" (thin lines, floating silhouettes)
  • "Spectral Prismatic Diffusion" (backdrop-filter, caustic refraction)

Phase 2: Artifact Generation

For each style, generate a complete, self-contained <!DOCTYPE html> page (100-300 lines):

  1. Materiality: the style metaphor drives every CSS choice
  2. Typography: Google Fonts via <link>, pair a bold sans with a refined monospace
  3. Motion: subtle CSS animations and hover transitions
  4. IP Safeguard: no artist names, brand names, or trademarks
  5. Layout: bold negative space, avoid generic card grids
  6. Content: realistic placeholder content, not lorem ipsum

Output: raw HTML (no markdown fences), with inline <style> and Google Fonts <link>.

Phase 3: Live Preview Session

Start an arkhe-preview live session (from the devtools plugin) and write the artifacts into the session's content/. The server serves the gallery fragment, watches for changes, and logs the user's variant pick to events.jsonl.

  1. Resolve the gallery example flavor:
    PLUGIN_ROOT=$(dirname "$(dirname "$(which arkhe-preview)")")
    EX="$PLUGIN_ROOT/skills/browser-companion/examples/gallery"
    
  2. Start the server:
    arkhe-preview start \
      --project-dir "$DIR" \
      --frame-template "$EX/frame-template.html" \
      --helper       "$EX/helper.js"
    
    $DIR defaults to .prototype/, or the value of --dir.
  3. Parse the JSON line on stdout to get url, screen_dir, state_dir, session_dir.
  4. Write each artifact into $screen_dir:
    • 01-{prompt-slug}-{style1-slug}.html
    • 02-...
    • 03-...
  5. Write $DIR/manifest.json (top-level pointer used by --vary / --continue). See WORKFLOW.md for the schema.
  6. Write 99-gallery.html LAST into $screen_dir so it has the newest mtime and is served at GET /. Template + inline swap-on-click JS in WORKFLOW.md.
  7. Print the terminal summary (URL, content/pick paths, variant names, next-step hints) and end the turn.

The user clicks a variant in the sidebar; the iframe canvas swaps; the gallery helper.js logs the click to events.jsonl (no agent involvement needed during the click).

Next-Turn Pick Capture

This skill follows a turn-based loop, not realtime polling. After Phase 3 ends, the user picks at their leisure. Read their pick when they next reply.

Two paths to the pick:

  1. Explicit (/prototype --continue): read $DIR/manifest.json, then read manifest.state_dir/events.jsonl. Find the most recent event with action === "select-variant". Report the chosen position + style, and offer next steps (/prototype --vary N to iterate; /design-intent ... to implement).

  2. Implicit (next user message): if the previous turn ran /prototype and the user's next message is conversational ("ok", "I like the second one", "what did I pick?"), check whether manifest.json exists in the most recent prototype dir (default .prototype/); if so, read events.jsonl and merge the structured pick with the user's text before responding.

If events.jsonl doesn't exist or has no select-variant events, the user didn't click — fall back to their terminal text only.

See WORKFLOW.md for the event schema and the resolution steps.

Variation Workflow

When --vary N is passed (N = 1, 2, or 3):

  1. Run arkhe-preview status <manifest.session_dir>. If the server is dead (owner-pid watchdog or 30-min idle), restart it with the same --project-dir and copy existing artifacts into the new screen_dir before continuing. See WORKFLOW.md for the restart recipe.
  2. Read $DIR/manifest.json to find the Nth artifact (artifacts[N-1].abs_path or .file inside screen_dir).
  3. Read the existing artifact HTML to ground the variations.
  4. Generate 3 radical conceptual variations using NEW physical metaphors (different from the original and from each other).
  5. Write variation files into $screen_dir as {original-slug}-var-1.html, -var-2.html, -var-3.html.
  6. Update 99-gallery.html to show the variations (or write 99-gallery-vary.html LAST). Update manifest.json with a variations array.

See WORKFLOW.md for the full variation workflow.

References

  • WORKFLOW.md — Manifest schema, gallery fragment template, materiality-to-CSS mapping, arkhe-preview details
  • EXAMPLES.md — Usage examples and sample sessions
  • TROUBLESHOOTING.md — Common issues (port collision, server not starting, can't find pick)

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