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Observability and instrumentation

Skill jmxt3/gitscape.ai/.agents/skills/observability-and-instrumentation

Scan any agent skill — authored or compiled — for prompt injection, secrets, and malicious execution before it touches your agent. Or compile the long tail on the fly.

Install
npx -y skills add jmxt3/gitscape.ai --skill observability-and-instrumentation

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What its author says it does

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Structured logging, RED metrics, and OpenTelemetry tracing. Use when adding telemetry, or shipping anything that runs in production. Instrument as you build — not after incidents.

SKILL.md

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Observability and Instrumentation

Overview

Instrument production code so that on-call engineers (including future AI agents) can answer: Is it working? What's broken? Why? Logs answer why. Metrics answer that something is wrong. Traces answer where. Build all three in as you go — retrofitting observability after an incident is painful and late.

When to Use

  • Adding a new API endpoint or background job
  • Shipping a feature that touches external services (GitHub API, Gemini)
  • Modifying error handling or retry logic
  • Any change to Cloud Run that affects request processing

The Three Pillars

1. Structured Logging

Every log line should be machine-parseable JSON, not a free-form string.

import structlog

log = structlog.get_logger()

# GOOD: Structured, queryable
log.info(
    "skill_generation_started",
    repo=repo,
    tier=tier,
    request_id=request_id,
)

log.error(
    "github_api_error",
    repo=repo,
    status_code=e.status,
    error=str(e),
    request_id=request_id,
)

# BAD: Free-form string — unsearchable
print(f"Error fetching {repo}: {e}")
logger.info("Starting skill generation for " + repo)

Log level conventions:

  • error — invariant broken, someone may need to act
  • warn — degraded but handled (rate limit approaching, retrying)
  • info — significant business event (skill generated, export downloaded)
  • debug — off in production; verbose tracing for local debugging

Never log:

  • Secrets, API keys, or tokens
  • Full request/response bodies
  • Unredacted PII or GitHub personal access tokens

2. RED Metrics for Every Endpoint

For every API endpoint, instrument:

  • Rate — requests per second
  • Errors — error rate (%)
  • Duration — p50/p95/p99 latency (histogram, never average)
from prometheus_client import Counter, Histogram

skill_generation_requests = Counter(
    "skill_generation_requests_total",
    "Total skill generation requests",
    ["tier", "status"]  # labels: tier=standard|hd, status=success|error
)

skill_generation_duration = Histogram(
    "skill_generation_duration_seconds",
    "Skill generation duration",
    ["tier"],
    buckets=[0.5, 1.0, 2.0, 5.0, 10.0, 30.0, 60.0]
)

# Usage
with skill_generation_duration.labels(tier=tier).time():
    try:
        result = await generate_skill(repo, tier)
        skill_generation_requests.labels(tier=tier, status="success").inc()
    except Exception as e:
        skill_generation_requests.labels(tier=tier, status="error").inc()
        raise

3. Correlation IDs

Every request should carry a correlation ID that propagates through all log lines and outbound calls:

import uuid
from fastapi import Request

@app.middleware("http")
async def add_correlation_id(request: Request, call_next):
    request_id = request.headers.get("X-Request-ID", str(uuid.uuid4()))
    # Bind to structlog context so all logs in this request carry it
    with structlog.contextvars.bound_contextvars(request_id=request_id):
        response = await call_next(request)
        response.headers["X-Request-ID"] = request_id
        return response

Alerting Principles

Alert on symptoms, not causes. Users experience symptoms.

Wrong (cause-based alert)Right (symptom-based alert)
"CPU > 80%""Error rate > 1% for 5 minutes"
"GitHub API calls failing""Skill generation success rate < 95%"
"Memory usage high""p95 latency > 5s"

Actionable alerts only. If an alert fires and you don't know what to do, the alert is not ready.

Cloud Logging on Cloud Run

GitScape deploys to Cloud Run. Logs written to stdout/stderr are automatically captured by Cloud Logging:

# structlog outputs JSON to stdout → Cloud Logging ingests automatically
structlog.configure(
    processors=[
        structlog.stdlib.add_log_level,
        structlog.processors.TimeStamper(fmt="iso"),
        structlog.processors.JSONRenderer(),
    ],
    wrapper_class=structlog.stdlib.BoundLogger,
    logger_factory=structlog.PrintLoggerFactory(),
)

Query logs in Cloud Logging:

resource.type="cloud_run_revision"
resource.labels.service_name="gitscape-api"
jsonPayload.event="skill_generation_started"

GitScape-Specific Instrumentation Checklist

For every new endpoint in api/app/:

  • Log skill_generation_started (or equivalent) with repo, tier, request_id
  • Log skill_generation_completed with repo, tier, duration_ms
  • Log skill_generation_failed with repo, tier, error, request_id
  • External API calls (GitHub, Gemini) logged with endpoint, status_code, latency_ms
  • No secrets or tokens in any log line

Common Rationalizations

RationalizationReality
"I'll add logging later"You'll add it at 2 AM during an incident. Add it now.
"It's obvious from the code what's happening"It's not obvious from Cloud Logging at 2 AM when you have no context.
"Logs slow things down"Async structured logging is negligible overhead. The absence of logs is never negligible during an outage.

Red Flags

  • print() statements in production code
  • Log lines that are free-form strings without structured fields
  • External API calls with no logging of status or latency
  • Missing correlation ID on requests
  • No error logging in exception handlers

Verification

Before shipping any new endpoint or feature:

  • All request handlers log start/complete/error with structured fields
  • External service calls (GitHub, Gemini) log status and latency
  • Correlation ID is propagated through all log lines
  • No secrets or tokens in any log line
  • Log output spot-checked: valid JSON, structured fields visible in Cloud Logging

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.