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Grilling

Skill jjilli/fable-flow/skills/grilling

Relentless, one-question-at-a-time interview that stress-tests a plan or design before any code is written. Invoke ONLY when the user explicitly asks for it — they say "grill me", "grill the plan", "grilling", or otherwise ask to be grilled / to pressure-test the design. Do NOT auto-invoke it for ordinary planning or clarification; the default new-project brainstorm (card-based multiple-choice questions) is a separate, lighter thing. This is the opt-in deep interrogation.From its SKILL.md

Install
npx -y skills add jjilli/fable-flow --skill grilling

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SKILL.md

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Grilling

Invoke this only when the user explicitly asks to be grilled (or to grill the plan/design). It is intentionally heavier than normal clarification — a relentless interview, not a few questions. If the user hasn't asked for it, don't start it.

When they have:

Interview the user relentlessly about every aspect of this plan until you reach a shared understanding. Walk down each branch of the design tree, resolving dependencies between decisions one by one. For each question, provide your recommended answer.

Ask the questions one at a time, waiting for feedback on each before continuing. Asking multiple questions at once is bewildering.

If a fact can be found by exploring the codebase, look it up rather than asking — spend the user's attention only on decisions. The decisions are theirs: put each one to them and wait for the answer.

Do not enact the plan until the user confirms you have reached a shared understanding.

In this pipeline, grilling sits before /fable-flow:plan — it hardens the task and its design decisions so the architect plans against a settled intent rather than guesses. Once grilling ends in a shared understanding, feed the resolved decisions into the task (.fable-flow/task.md) and proceed to planning.


Adapted from Matt Pocock's grilling skill — https://github.com/mattpocock/skills/blob/main/skills/productivity/grilling/SKILL.md

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