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Coach

Skill Jimmynycu/token-efficiency/plugins/token-efficiency-coach/skills/coach

Run the token-efficiency coach on a Claude Code session transcript: find wasted tokens (uncached context, bloat, oversized tool output, redundant reads, wrong-tier spend) and report the fixes with dollar estimates. Use when a session felt expensive/slow or the user wants to cut token spend.From its SKILL.md

Install
npx -y skills add Jimmynycu/token-efficiency --skill coach

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

2 things to look at

  • 2 stars2 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.
  • runs commandsInstructs the agent to run 1 command, including `python3 "${CLAUDE_PLUGIN_ROOT}/scripts/analyze.py" $ARGUMENTS`.

SKILL.md

3.5 KB, 720 tokens by cl100k_base, as published. Nobody here has run it

Token-Efficiency Coach

Reads a Claude Code session transcript and coaches the user on token waste — the observable inefficiencies (uncached context, context bloat, oversized tool output, failed tool calls, output-heavy turns, wrong-tier routing, redundant reads) — with a per-finding fix and a dollar estimate. It flags waste; it never grades work quality or scores a person. The analyzer runs locally and reads only your own session log, so no prompt leaves your machine.

The report below is generated at command time by the shared engine (scripts/analyze.py), which auto-finds the latest session for this project when no path is given, or analyzes the path you pass as an argument.

Coach report

!python3 "${CLAUDE_PLUGIN_ROOT}/scripts/analyze.py" $ARGUMENTS

Your task

  1. Relay the ranked report above to the user in your own words — lead with the headline (total cost, the single biggest recoverable amount) and then the findings in priority order. Keep dollar figures framed as upper-bound estimates, exactly as the engine does. Do not invent numbers the report did not produce.
  2. Offer to apply the top fix. Pick the highest-severity finding and propose the concrete remedy it implies, for example:
    • Low cache hit → restructure the session so stable context (system prompt, instructions, pinned files) sits at the FRONT and stays byte-identical so it caches.
    • Context bloat / very long thread → compact the conversation or split the remaining work into a fresh session to shed dead context.
    • Oversized tool output / redundant reads → read targeted line ranges, grep for the lines needed, and pipe noisy commands through head/tail instead of dumping whole files.
    • Everything on the priciest model → route mechanical steps (renames, greps, boilerplate, file reads) to a cheaper tier and reserve the top model for real reasoning.
  3. Offer to wire up the live statusline if the user does not already have one. The plugin ships scripts/statusline.py (live $cost · ctx tokens · cache-hit% · ⚠), but a plugin cannot register a statusLine itself — it must go in the user's ~/.claude/settings.json pointing at a stable copy of the script. If they say yes, walk them through the README's "Wire up the statusline" steps (copy the script to a stable path, add the statusLine block, accept the trust dialog).

If the report says no waste patterns tripped, congratulate the user on a clean session and skip the fix offer (the statusline offer may still apply).

Notes for maintainers

  • All detection logic lives in scripts/analyze.py (the single engine). This command adds zero analysis logic — it only injects the engine's output and relays it.
  • Waste patterns + coaching copy live in scripts/patterns.json; prices in scripts/prices.json. Edit those, not this file, to tune behavior.
  • ${CLAUDE_PLUGIN_ROOT} is substituted in skill content for plugin skills, so the engine path above resolves to the installed plugin's scripts/analyze.py.

What ships with it

Read from the repository

Just SKILL.md. No reference files, no scripts.

Keep looking

Skills are one crate of 325,949. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.