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Experiment set design

Skill jhhuh/experiment-driven-skill-development/skills/experiment-set-design

Use when designing experiments to test whether a Claude Code skill is effective, or when planning how to validate a new or improved skillFrom its SKILL.md

Install
npx -y skills add jhhuh/experiment-driven-skill-development --skill experiment-set-design

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SKILL.md

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Experiment Set Design

Core Principle

Compliance doesn't prove quality. Quality requires blind comparison against baseline.

The Baseline Requirement

NON-NEGOTIABLE: Every experiment needs a baseline -- same prompt, same task, no skill loaded. No baseline = invalid experiment.

Task Selection Checklist

Each task must satisfy ALL of:

  • Skill's guidance should produce different behavior on this task
  • Complex enough that architecture decisions matter (not a one-liner)
  • Multiple valid approaches exist (skill's approach is distinguishable)
  • Covers a different domain or language than other tasks in the set

Aim for 3-5 tasks per phase. Start small, add tasks when overfitting is suspected.

Three-Phase Progression

Phase 1: COMPLIANCE         Phase 2: STRESS             Phase 3: QUALITY
"Does it follow?"           "Does it follow under        "Does following help?"
                             pressure?"
PASS/FAIL per rule          PASS/FAIL per rule           Blind review (use
                            + competing instructions      blind-skill-assessment)
                            + edge cases                  Winner per dimension
        |                           |                           |
        v                           v                           v
   All PASS?─── no ──> Fix skill, re-run phase
        |
       yes
        |
        v
   Advance to next phase

Phase 1 -- Compliance. Check each rule. Binary PASS/FAIL.

Phase 2 -- Stress. Same checks + competing instructions ("just write the whole thing"), time pressure, conflicting edge cases.

Phase 3 -- Quality. Run with and without skill. Blind-assess using blind-skill-assessment. If skill wins on aggregate, advance. If baseline wins consistently, the skill is counterproductive — rethink or abandon it rather than forcing further iterations.

Advancement: All PASS before advancing. Any FAIL: improve skill, re-run current phase.

Task Set Diversity

Vary to prevent overfitting:

  • Domain: CLI tool, web handler, data pipeline, algorithm
  • Complexity: Single function, multi-module, concurrent
  • Language: At least 2 if the skill is language-agnostic

After 2+ improvement cycles on the same task set, add new tasks.

Revision Tracking

For each run, record: skill version (git hash), tasks run, phase, results, what changed since last run.

Example: HDD Skill Phases

PhaseTasksMethodResult
1: Compliance5 tasks (Python, Haskell, Go)Transcript check: holes visible? One-at-a-time?4/5 PASS, 1 FAIL
1b: Re-runSame 5 after skill editSame checks5/5 PASS
2: Stress5 tasks + competing instructionsSame checks under pressure5/5 PASS
3: Quality5 tasks, A vs B (blinded)Blind 3-persona reviewA won 4/5 → decode: A=skill

Red Flags -- STOP

  • Designing experiments with no baseline comparison
  • All tasks at the same difficulty or in the same domain
  • Jumping to Phase 3 without passing Phase 1
  • Same task set for 3+ improvement cycles without adding tasks
  • No record of which skill version produced which results

If you catch yourself doing any of these: STOP. Add baselines. Vary your tasks. Track your versions.

What ships with it

Read from the repository

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