agentsclimarketplace

Create svg

Skill jgamaraalv/delivery-loop/.claude/skills/create-svg

Continuous fullstack delivery loops — orchestrates frontend, backend, and quality subagents (behaviour drivers, engineers, UI/UX specialist, code/security reviewers, architects) in a test → diagnose → fix → review → secure → re-test cycle until the work is production-ready

Install
npx -y skills add jgamaraalv/delivery-loop --skill create-svg

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

One thing to look at

  • 0 stars0 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

What its author says it does

Copied from the file, not written here

Create professional SVG logos, brand identities, icons, wordmarks, and visual marks — multiple concepts, layouts, and color variations. Use when asked to design a logo, brand identity, icon, or visual mark.

SKILL.md

3.2 KB, as published. Nobody here has run it

Create SVG

Create professional, scalable SVG logos and visual marks from a brief — multiple concepts, layouts, and color variations.

Core Workflow

Work through these phases in order, reading the matching reference for the depth you need:

  1. Requirements Gathering — collect brand info, design preferences, logo type, style, technical constraints, and number of variations. See references/requirements.md.
  2. Concept Development — develop a primary direction plus alternatives, with design thinking and a base SVG structure. See references/concepts-layouts.md.
  3. Layout Variations — produce horizontal, vertical, square, icon-only, and text-only lockups per concept. See references/concepts-layouts.md.
  4. SVG Generation — write clean, scalable, optimized, accessible SVG code. See references/svg-construction.md.
  5. Presentation — present concepts with rationale, layouts, and color variations. See references/presentation-delivery.md.
  6. File Generation — save each variation with a consistent naming convention. See references/presentation-delivery.md.
  7. Usage Guidelines & Delivery — document usage, clear space, PNG export, web/print specs, and the final package. See references/presentation-delivery.md.

Throughout: choose colors via references/style-color.md, lean on references/examples.md for ready patterns, and iterate per references/process.md.

References

Each file is loaded on demand — read one only when the task needs that depth (progressive disclosure).

  • references/requirements.md — the Phase 1 requirements checklist: brand info, logo types, style guidelines, technical requirements, number of variations · read when starting a logo and gathering what to build.
  • references/concepts-layouts.md — Phase 2–3 concept development (design thinking + base SVG structure) and the five layout lockups · read when developing concepts or producing layout variations.
  • references/svg-construction.md — Phase 4 SVG best practices: semantic code, scalable viewBox, color management, optimization, accessibility · read when writing or optimizing the SVG markup.
  • references/style-color.md — color psychology guide mapping seven color families to meanings, hex values, and industries · read when choosing or justifying a color palette.
  • references/examples.md — ready SVG patterns (wordmark, geometric icon, abstract mark, combination mark) and a full worked example workflow · read when you need a concrete starting template or an end-to-end walkthrough.
  • references/presentation-delivery.md — Phases 5–7 plus deliverables: presentation format, file naming, usage guidelines, clear space, PNG export, web/print specs, file organization · read when presenting, saving files, or documenting usage.
  • references/process.md — the iteration loop and communication style for working with users · read when gathering feedback, refining a concept, or shaping how you talk through choices.

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.