agentsclimarketplace

Anima webhooks events

Skill jeremylongshore/claude-code-plugins-plus-skills/plugins/saas-packs/anima-pack/skills/anima-webhooks-events

'Use Figma webhooks to trigger automatic Anima code generation on design changes.From its SKILL.md

Install
npx -y skills add jeremylongshore/claude-code-plugins-plus-skills --skill anima-webhooks-events

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

What its file declares

Copied from the file, not written here

The file declares its own license as MIT. That is the author’s claim about this one file, and it is not the same thing as the license GitHub reports for the repository, which is listed with the other numbers below.

SKILL.md

3.9 KB, 856 tokens by cl100k_base, as published. Nobody here has run it

Anima Webhooks & Events

Overview

Anima doesn't have its own webhooks, but you can use Figma Webhooks (v2 API) to detect design changes and trigger Anima code generation automatically. This creates an event-driven design-to-code pipeline.

Instructions

Step 1: Register Figma Webhook

# Figma Webhooks API (requires team-level access)
curl -X POST "https://api.figma.com/v2/webhooks" \
  -H "X-Figma-Token: ${FIGMA_TOKEN}" \
  -H "Content-Type: application/json" \
  -d '{
    "event_type": "FILE_VERSION_UPDATE",
    "team_id": "YOUR_TEAM_ID",
    "endpoint": "https://your-server.com/webhooks/figma",
    "passcode": "your-webhook-secret",
    "description": "Trigger Anima code generation on design changes"
  }'

Step 2: Webhook Handler

// src/webhooks/figma-handler.ts
import express from 'express';
import { Anima } from '@animaapp/anima-sdk';

const router = express.Router();
const anima = new Anima({ auth: { token: process.env.ANIMA_TOKEN! } });

interface FigmaWebhookEvent {
  event_type: 'FILE_VERSION_UPDATE' | 'FILE_UPDATE' | 'FILE_DELETE';
  file_key: string;
  file_name: string;
  triggered_by: { id: string; handle: string };
  timestamp: string;
  passcode: string;
}

router.post('/webhooks/figma', express.json(), async (req, res) => {
  const event = req.body as FigmaWebhookEvent;

  // Verify passcode
  if (event.passcode !== process.env.FIGMA_WEBHOOK_SECRET) {
    return res.status(401).json({ error: 'Invalid passcode' });
  }

  // Only process file version updates
  if (event.event_type !== 'FILE_VERSION_UPDATE') {
    return res.status(200).json({ skipped: true });
  }

  console.log(`Design changed: ${event.file_name} by ${event.triggered_by.handle}`);

  // Trigger async generation — respond immediately
  regenerateComponents(event.file_key).catch(console.error);
  res.status(200).json({ accepted: true });
});

async function regenerateComponents(fileKey: string) {
  const COMPONENT_NODES = ['1:2', '3:4', '5:6']; // Your component node IDs

  for (const nodeId of COMPONENT_NODES) {
    try {
      const { files } = await anima.generateCode({
        fileKey,
        figmaToken: process.env.FIGMA_TOKEN!,
        nodesId: [nodeId],
        settings: { language: 'typescript', framework: 'react', styling: 'tailwind' },
      });
      console.log(`Regenerated node ${nodeId}: ${files.length} files`);
      await new Promise(r => setTimeout(r, 6000)); // Rate limit
    } catch (err) {
      console.error(`Failed to regenerate ${nodeId}:`, err);
    }
  }
}

export default router;

Step 3: Figma Webhook Event Types

Event TypeTriggerUse Case
FILE_VERSION_UPDATENew version savedRegenerate components
FILE_UPDATEFile modified (real-time)Too frequent — use version instead
FILE_DELETEFile deletedClean up generated code
FILE_COMMENTComment addedNotify design review channel

Output

  • Figma webhook registration for design change detection
  • Event handler triggering Anima code generation on file updates
  • Rate-limited async regeneration pipeline

Resources

Next Steps

For performance optimization, see anima-performance-tuning.

What ships with it

Read from the repository

Just SKILL.md. No reference files, no scripts.

Keep looking

Skills are one crate of 326,144. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.