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Obsidian prod checklist

Skill jeremylongshore/claude-code-plugins-plus-skills/skills/.curated/obsidian-prod-checklist

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Install
npx -y skills add jeremylongshore/claude-code-plugins-plus-skills --skill obsidian-prod-checklist

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What its author says it does

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'Pre-release plugin verification checklist for Obsidian community plugins.

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SKILL.md

11.2 KB, as published. Nobody here has run it

Obsidian Prod Checklist

Overview

Pre-release verification for Obsidian plugins covering manifest validation, production build quality, mobile compatibility, memory leak prevention, settings migration, and community plugin submission readiness.

Prerequisites

  • Completed plugin development with all features working
  • Tested in at least one vault manually
  • GitHub repository with source code committed
  • Node.js build toolchain configured

Instructions

Step 1: Validate manifest.json

// Run: node -e '<paste this>'
const m = require('./manifest.json');

const required = ['id', 'name', 'version', 'minAppVersion', 'description', 'author'];
const missing = required.filter(f => !m[f]);
if (missing.length) {
  console.error('FAIL: Missing fields:', missing.join(', '));
  process.exit(1);
}

// id must be kebab-case, no spaces
if (!/^[a-z0-9-]+$/.test(m.id)) {
  console.error('FAIL: id must be lowercase alphanumeric with hyphens:', m.id);
  process.exit(1);
}

// minAppVersion should be a recent Obsidian version
const [major, minor] = m.minAppVersion.split('.').map(Number);
if (major < 1 || (major === 1 && minor < 4)) {
  console.warn('WARN: minAppVersion', m.minAppVersion, 'is very old — consider 1.5.0+');
}

console.log('manifest.json OK:', m.id, 'v' + m.version, '(requires Obsidian >=' + m.minAppVersion + ')');

Step 2: Validate versions.json

// Run: node -e '<paste this>'
const manifest = require('./manifest.json');
const versions = require('./versions.json');
const pkg = require('./package.json');

let fail = false;

// manifest.version should match package.json version
if (manifest.version !== pkg.version) {
  console.error('FAIL: manifest.version (' + manifest.version + ') !== package.json (' + pkg.version + ')');
  fail = true;
}

// versions.json must have an entry for current version
if (!versions[manifest.version]) {
  console.error('FAIL: versions.json missing entry for', manifest.version);
  fail = true;
} else if (versions[manifest.version] !== manifest.minAppVersion) {
  console.error('FAIL: versions.json[' + manifest.version + '] = ' +
    versions[manifest.version] + ' but manifest.minAppVersion = ' + manifest.minAppVersion);
  fail = true;
}

if (fail) process.exit(1);
console.log('versions.json OK: all versions consistent');

Step 3: Production Build Checks

set -euo pipefail
# Clean build
rm -f main.js
npm ci
npm run build

# Verify main.js exists and is reasonable size
test -f main.js || { echo "FAIL: main.js not generated"; exit 1; }
SIZE=$(wc -c < main.js)
echo "main.js: $SIZE bytes"

# No inline source maps in production (increases file size significantly)
if grep -q "sourceMappingURL=data:" main.js; then
  echo "WARN: Inline sourcemaps detected — remove for production"
  echo "  Set sourcemap: false in esbuild.config.mjs"
fi

# No sourcemap file should ship
if [ -f main.js.map ]; then
  echo "WARN: main.js.map exists — exclude from release assets"
fi

# styles.css check
if [ -f styles.css ]; then
  echo "styles.css: $(wc -c < styles.css) bytes — will be included in release"
else
  echo "No styles.css (OK if plugin has no custom styles)"
fi

Step 4: Code Quality — No console.log in Production

set -euo pipefail
# Obsidian reviewers reject plugins with console.log in production code
# Check source files (not the built main.js which may be minified)
HITS=$(grep -rn "console\.log\|console\.warn\|console\.info" src/ --include="*.ts" | grep -v "// DEBUG" | grep -v "\.test\." || true)

if [ -n "$HITS" ]; then
  echo "WARN: console statements found in source (remove or guard with DEBUG flag):"
  echo "$HITS"
else
  echo "OK: No unguarded console statements in src/"
fi

# Check for eval() or Function() constructor — immediate rejection
DANGEROUS=$(grep -rn "eval(\|new Function(" src/ --include="*.ts" || true)
if [ -n "$DANGEROUS" ]; then
  echo "FAIL: eval/Function() found — Obsidian team will reject this:"
  echo "$DANGEROUS"
  exit 1
fi

Step 5: Memory Leak Check — Proper onunload Cleanup

Review your main.ts for proper resource cleanup:

// GOOD: All resources cleaned up in onunload
export default class MyPlugin extends Plugin {
  private observer: MutationObserver | null = null;
  private intervalId: number | null = null;

  async onload() {
    // Register events via this.registerEvent — auto-cleaned
    this.registerEvent(
      this.app.workspace.on('file-open', this.handleFileOpen.bind(this))
    );

    // Register intervals via this.registerInterval — auto-cleaned
    this.intervalId = window.setInterval(() => this.sync(), 60000);
    this.registerInterval(this.intervalId);

    // DOM observers need manual cleanup
    this.observer = new MutationObserver(this.handleMutation.bind(this));
    this.observer.observe(document.body, { childList: true });
  }

  onunload() {
    // Clean up anything NOT registered via this.register*
    this.observer?.disconnect();
    this.observer = null;
  }
}

Common leak sources to audit:

  • setInterval / setTimeout not using this.registerInterval
  • addEventListener without matching removeEventListener
  • MutationObserver or ResizeObserver without disconnect()
  • WebSocket or EventSource connections without close()
  • Detached DOM nodes held in class properties

Step 6: Mobile Compatibility

// Check if running on mobile
import { Platform } from 'obsidian';

if (Platform.isMobile) {
  // Disable features that only work on desktop
  // - No child_process or fs access
  // - No Electron APIs (clipboard, shell, dialog)
  // - Touch targets must be >= 44px
}

// If your plugin is desktop-only, set in manifest.json:
// "isDesktopOnly": true

Test on mobile:

  1. Build and release (even a beta via BRAT)
  2. Install on iOS/Android Obsidian
  3. Verify: settings tab renders, commands work, no crashes on open/close
  4. Check touch targets are large enough (44px minimum)

Step 7: Settings Migration

// Handle upgrades from older settings versions
interface MyPluginSettings {
  version: number;          // Track settings schema version
  greeting: string;
  // v2 added:
  showInStatusBar: boolean;
}

const DEFAULT_SETTINGS: MyPluginSettings = {
  version: 2,
  greeting: 'Hello!',
  showInStatusBar: true,
}

async loadSettings() {
  const saved = await this.loadData();
  this.settings = Object.assign({}, DEFAULT_SETTINGS, saved);

  // Migrate from v1 to v2
  if (!saved?.version || saved.version < 2) {
    this.settings.showInStatusBar = true;  // new default
    this.settings.version = 2;
    await this.saveSettings();
    console.log('Settings migrated to v2');
  }
}

Step 8: README and Documentation

Verify your README includes:

  • Clear description of what the plugin does
  • Installation instructions (community plugins search + manual)
  • Screenshots or GIFs of the plugin in action
  • Configuration options explained
  • Known limitations
set -euo pipefail
# Basic README checks
test -f README.md || { echo "FAIL: No README.md"; exit 1; }

# Check for screenshots (common requirement for discoverability)
if grep -qi "screenshot\|\.png\|\.gif\|\.jpg" README.md; then
  echo "OK: README references images"
else
  echo "WARN: No screenshots in README — strongly recommended for community listing"
fi

echo "README.md: $(wc -l < README.md) lines"

Output

  • Validated manifest.json with all required fields and correct formatting
  • Consistent versions across manifest.json, package.json, and versions.json
  • Production main.js without sourcemaps or debug artifacts
  • Clean source code: no console.log, no eval, no dynamic code loading
  • Verified onunload() cleanup for all registered resources
  • Mobile compatibility confirmed (or isDesktopOnly set)
  • Settings migration for users upgrading from previous versions
  • README with screenshots and installation instructions

Error Handling

IssueCauseSolution
PR rejected: missing fieldsIncomplete manifest.jsonRun Step 1 validation
PR rejected: console.logDebug logging left inRemove or guard with build-time flag
Plugin crashes on mobileDesktop-only API usedSet isDesktopOnly: true or gate with Platform.isMobile
Settings lost on updateNo migration logicImplement version-based migration (Step 7)
Build includes sourcemapsesbuild configSet sourcemap: false for production
Styles not appliedMissing styles.css in releaseInclude in GitHub release assets
Old settings break new versionSchema changedObject.assign({}, DEFAULT_SETTINGS, saved) handles missing keys

Examples

Quick Pre-Release Validation Script

set -euo pipefail
echo "=== Obsidian Plugin Pre-Release Check ==="

# Build
npm ci && npm run build
test -f main.js || { echo "FAIL: no main.js"; exit 1; }

# Manifest
node -e "const m=require('./manifest.json'); \
  ['id','name','version','minAppVersion','description','author'].forEach(f => { \
    if(!m[f]) { console.error('MISSING:', f); process.exit(1); } \
  }); console.log('Manifest OK:', m.id, 'v'+m.version)"

# Versions
node -e "const m=require('./manifest.json'), v=require('./versions.json'); \
  if(!v[m.version]) { console.error('versions.json missing', m.version); process.exit(1); } \
  console.log('Versions OK')"

# No sourcemaps
grep -q "sourceMappingURL=data:" main.js && echo "WARN: inline sourcemaps" || echo "No sourcemaps OK"

# No console.log
COUNT=$(grep -rc "console\.\(log\|warn\|info\)" src/ --include="*.ts" 2>/dev/null | awk -F: '{s+=$2}END{print s}')
[ "$COUNT" -gt 0 ] && echo "WARN: $COUNT console statements in src/" || echo "No console OK"

echo "=== Done ==="

Checklist Summary Format

After running all checks, produce a summary:

Pre-Release Report: my-plugin v1.2.0
  [x] manifest.json — all fields present, id=my-plugin
  [x] versions.json — 1.2.0 maps to minAppVersion 1.5.0
  [x] Build — main.js 45KB, no sourcemaps
  [x] Code quality — no console.log, no eval
  [x] Cleanup — onunload disconnects observer
  [ ] Mobile — not tested (isDesktopOnly: false)
  [x] README — has screenshots, install instructions
  [x] Settings — migration from v1 implemented

Resources

Next Steps

For version upgrades and breaking changes, see obsidian-upgrade-migration. For CI/CD automation, see obsidian-ci-integration.

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