agentsclimarketplace

Obsidian local dev loop

Skill jeremylongshore/claude-code-plugins-plus-skills/skills/.curated/obsidian-local-dev-loop

425 plugins, 2,810 skills, 200 agents for Claude Code. Open-source marketplace at tonsofskills.com with the ccpi CLI package manager.

Install
npx -y skills add jeremylongshore/claude-code-plugins-plus-skills --skill obsidian-local-dev-loop

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

What its author says it does

Copied from the file, not written here

'Set up a fast Obsidian plugin development loop with hot reload.

The file declares its own license as MIT. That is the author’s claim about this one file, and it is not the same thing as the license GitHub reports for the repository, which is listed with the other numbers below.

SKILL.md

9.6 KB, as published. Nobody here has run it

Obsidian Local Dev Loop

Overview

Establish a fast edit-build-test cycle for Obsidian plugins. Clone the official sample plugin, run esbuild in watch mode, symlink into a dev vault, hot-reload with Ctrl+R, debug with Chrome DevTools, and run tests with vitest. Aimed at sub-second feedback from save to reload.

Prerequisites

  • Node.js 18+ with npm
  • Git
  • Obsidian desktop app installed
  • A vault dedicated to development (keep it separate from your real notes)

Instructions

Step 1: Clone the official sample plugin

Start from the maintained template rather than from scratch:

set -euo pipefail

git clone https://github.com/obsidianmd/obsidian-sample-plugin.git my-plugin
cd my-plugin
rm -rf .git
git init

npm install

The sample includes esbuild.config.mjs, tsconfig.json, manifest.json, and a working src/main.ts.

Step 2: Create a dedicated dev vault

Keep a vault just for testing. Pre-populate it with sample notes.

set -euo pipefail

DEV_VAULT="$HOME/ObsidianDev"
mkdir -p "$DEV_VAULT/.obsidian/plugins"
mkdir -p "$DEV_VAULT/Test Notes"

cat > "$DEV_VAULT/Test Notes/Sample.md" << 'EOF'
---
tags: [test, sample]
---
# Sample Note

This note exists for plugin development testing.

## Section A

Some content with a [[link]] and a #tag.

## Section B

- Item 1
- Item 2
- Item 3
EOF

echo "Dev vault ready at $DEV_VAULT"

Open this vault in Obsidian: File > Open vault > select ~/ObsidianDev.

Step 3: Symlink the plugin into the dev vault

Instead of copying files after every build, symlink the entire project directory. The build outputs main.js at the project root, right where Obsidian expects it.

set -euo pipefail

DEV_VAULT="$HOME/ObsidianDev"
PLUGIN_DIR="$(pwd)"
PLUGIN_ID=$(node -e "console.log(require('./manifest.json').id)")

# Symlink project root into vault plugins folder
ln -sfn "$PLUGIN_DIR" "$DEV_VAULT/.obsidian/plugins/$PLUGIN_ID"

# Verify
ls -la "$DEV_VAULT/.obsidian/plugins/$PLUGIN_ID/manifest.json"
echo "Symlinked $PLUGIN_ID into dev vault."

On Windows, use an admin terminal:

mklink /D "%USERPROFILE%\ObsidianDev\.obsidian\plugins\my-plugin" "%cd%"

Step 4: Run esbuild in watch mode

Watch mode rebuilds main.js on every source file change (typically <50ms).

npm run dev
# esbuild watches src/ and rebuilds main.js on save
# Output: "build finished" messages in the terminal

The esbuild.config.mjs from the sample plugin already supports this. Inline source maps are enabled in dev mode for accurate stack traces.

Step 5: Hot-reload in Obsidian

After esbuild rebuilds, reload the plugin in Obsidian:

Method A -- Keyboard (fastest): Press Ctrl+R (or Cmd+R on macOS) to reload the app. This unloads all plugins and reloads them, picking up the new main.js.

Method B -- Hot Reload plugin (automatic): Install the Hot Reload community plugin. It watches for main.js changes in plugin directories and auto-reloads only the changed plugin. No manual refresh needed.

  1. In Obsidian, install "Hot Reload" from Community plugins
  2. Enable it
  3. Create a .hotreload file in your plugin directory: touch .hotreload
  4. Now every esbuild rebuild triggers an automatic plugin reload

Method C -- Command palette: Press Ctrl+P, type "Reload app without saving", Enter.

Step 6: Debug with Chrome DevTools

Obsidian is an Electron app, so full Chrome DevTools are available.

  1. Press Ctrl+Shift+I (or Cmd+Option+I on macOS) to open DevTools
  2. Console tab -- see console.log output from your plugin
  3. Sources tab -- set breakpoints in your code (source maps required)
  4. Network tab -- inspect any HTTP requests your plugin makes
  5. Elements tab -- inspect Obsidian's DOM for CSS/layout work

Tips:

  • With inline source maps enabled, your TypeScript source appears in Sources > src/main.ts
  • Use debugger; statements in code for precise breakpoints
  • console.log('[MyPlugin]', ...) prefix makes filtering easy
// Add to onload() for development:
if (process.env.NODE_ENV !== "production") {
  console.log("[MyPlugin] Dev mode active. Use Ctrl+Shift+I for DevTools.");
}

Step 7: Testing with vitest

Obsidian plugins can be unit-tested by mocking the obsidian module.

set -euo pipefail
npm install --save-dev vitest

Create vitest.config.ts:

import { defineConfig } from "vitest/config";

export default defineConfig({
  test: {
    globals: true,
    environment: "node",
  },
});

Create a mock for the obsidian module at __mocks__/obsidian.ts:

export class Plugin {
  app = {};
  loadData = vi.fn().mockResolvedValue({});
  saveData = vi.fn().mockResolvedValue(undefined);
  addCommand = vi.fn();
  addRibbonIcon = vi.fn();
  addSettingTab = vi.fn();
  addStatusBarItem = vi.fn().mockReturnValue({ setText: vi.fn() });
  registerEvent = vi.fn();
  registerInterval = vi.fn();
}

export class Notice {
  constructor(public message: string) {}
}

export class PluginSettingTab {
  containerEl = { empty: vi.fn(), createEl: vi.fn() };
  constructor(public app: any, public plugin: any) {}
  display() {}
}

export class Setting {
  constructor(el: any) {}
  setName = vi.fn().mockReturnThis();
  setDesc = vi.fn().mockReturnThis();
  addText = vi.fn().mockReturnThis();
  addToggle = vi.fn().mockReturnThis();
}

export class Modal {
  app: any;
  contentEl = { createEl: vi.fn(), empty: vi.fn() };
  constructor(app: any) { this.app = app; }
  open = vi.fn();
  close = vi.fn();
  onOpen() {}
  onClose() {}
}

Write a test:

// src/__tests__/main.test.ts
import { describe, it, expect, vi } from "vitest";

vi.mock("obsidian");

describe("Plugin settings", () => {
  it("merges defaults with saved data", async () => {
    const { Plugin } = await import("obsidian");
    const { default: MyPlugin } = await import("../main");

    const plugin = new MyPlugin() as any;
    plugin.loadData = vi.fn().mockResolvedValue({ greeting: "Custom" });
    plugin.saveData = vi.fn();

    await plugin.loadSettings();

    expect(plugin.settings.greeting).toBe("Custom");
    expect(plugin.settings.showRibbon).toBe(true); // default preserved
  });
});

Run tests:

npx vitest run           # single run
npx vitest --watch       # watch mode alongside npm run dev

Add to package.json:

{
  "scripts": {
    "dev": "node esbuild.config.mjs",
    "build": "node esbuild.config.mjs production",
    "test": "vitest run",
    "test:watch": "vitest --watch"
  }
}

Output

After completing all steps:

  • Dev vault at ~/ObsidianDev with test notes
  • Plugin symlinked into vault (no manual copying)
  • npm run dev for sub-second rebuilds on save
  • Hot Reload plugin for automatic Obsidian reload (or Ctrl+R manual)
  • Chrome DevTools available via Ctrl+Shift+I with source maps
  • vitest configured with obsidian mocks for unit testing
  • Two-terminal workflow: terminal 1 runs npm run dev, terminal 2 runs npx vitest --watch

Error Handling

ErrorCauseFix
Symlink not workingPermission denied (Windows)Run terminal as Administrator
Plugin not in listSymlink target wrongVerify ls -la shows correct target
Hot Reload not triggeringMissing .hotreload filetouch .hotreload in plugin dir
Source maps not showingsourcemap: false in configSet sourcemap: "inline" for dev
Build not watchingUsed build instead of devRun npm run dev (watch mode)
Tests fail with import errorsMissing vitest mockCreate __mocks__/obsidian.ts
DevTools won't openKeyboard shortcut conflictUse menu: View > Toggle Developer Tools

Examples

Quick dev startup script (dev.sh):

#!/usr/bin/env bash
set -euo pipefail

# Terminal 1: esbuild watch
npm run dev &
ESBUILD_PID=$!

# Terminal 2: vitest watch
npx vitest --watch &
VITEST_PID=$!

echo "Dev servers running. Ctrl+C to stop."
trap "kill $ESBUILD_PID $VITEST_PID" EXIT
wait

VSCode task for integrated dev:

{
  "version": "2.0.0",
  "tasks": [{
    "label": "Obsidian Dev",
    "type": "npm",
    "script": "dev",
    "isBackground": true,
    "problemMatcher": {
      "pattern": { "regexp": "^x]$" },
      "background": {
        "activeOnStart": true,
        "beginsPattern": ".",
        "endsPattern": "build finished"
      }
    }
  }]
}

Resources

Next Steps

  • Build UI features: see obsidian-core-workflow-b
  • Apply production patterns: see obsidian-sdk-patterns

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.