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Skill jazz1x/honne/skills/compare

Asset-only retrospective. No transcript re-scan, no LLM re-analysis, no HITL. Triggers: "compare", "review past", "what changed", "self retrospective".From its SKILL.md

Install
npx -y skills add jazz1x/honne --skill compare

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

2 things to look at

  • 3 stars3 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.
  • runs commandsInstructs the agent to run 3 commands, including `bash "${CLAUDE_PLUGIN_ROOT}/scripts/query-assets.sh" --tag "<axis>" --scope "$SCOPE" --type claim --out stdout` and 2 more.

SKILL.md

2.3 KB, 322 tokens by cl100k_base, as published. Nobody here has run it

compare — Read-only Retrospective

Step 1: Scope HITL (one-shot)

Ask: "Retrospective scope — repo or global?"

Step 2: Assets presence check

If .honne/assets/ absent or empty: Print "No assets yet. Run honne first." and exit 0.

Step 3: Load claims + evolutions

bash "${CLAUDE_PLUGIN_ROOT}/scripts/query-assets.sh" \
  --tag "<axis>" --scope "$SCOPE" --type claim --out stdout
bash "${CLAUDE_PLUGIN_ROOT}/scripts/query-assets.sh" \
  --type evolution --scope "$SCOPE" --out stdout

Async wait pattern — use Monitor until-loop, not sleep N && cat:

# ✓ Monitor: until [ -f ".honne/assets/claim.jsonl" ]

Step 4: Time-bucket grouping

Group by axis × recorded_at bucket (YYYY-MM granularity for MVP).

Step 5: Render docs/honne-compare.md (+ stdout)

Format per architecture PRD §4.2 compare Step 6. No LLM unless the user asked for "summarize" — and even then, only cite-bound.

Step 6: Asset immutability check

This skill MUST NOT write to .honne/assets/ or .honne/persona.json. Verify (test): stat -c %Y on assets/*.jsonl before/after unchanged.

What ships with it: 2 files

5.1 KB alongside SKILL.md

Keep looking

Skills are one crate of 325,949. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.