agentsclimarketplace

Skill creator

Skill JasonxzWen/harness-hub/skills/skill-creator

Repository-first deterministic migration and atomic Skill source for Claude Code and Codex.

Install
npx -y skills add JasonxzWen/harness-hub --skill skill-creator

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

One thing to look at

  • no licenseNo license file was found in the repository. Code published without one is not open source by default, so using it at work is a question for whoever answers licensing questions where you are.

What its author says it does

Copied from the file, not written here

Load when creating, updating, adapting, or evaluating a standard agent skill; do not load for ordinary documentation edits or one-off prompt advice.

The file declares its own license as Anthropic primary terms in LICENSE.txt; Matt Pocock additions in LICENSE.mattpocock.txt. That is the author’s claim about this one file, and it is not the same thing as the license GitHub reports for the repository, which is listed with the other numbers below.

SKILL.md

3.6 KB, as published. Nobody here has run it

Skill Creator

Use this skill to create or improve a standard skill folder with SKILL.md plus optional references/, scripts/, and assets/.

Creation Workflow

  1. Define the trigger contract: real user phrases, positive cases, negative cases, and forbidden loads.
  2. Decide whether a skill is warranted. Prefer project docs or root instructions when the behavior is broad, obvious, or already covered.
  3. Budget context load before choosing invocation. A model-routed description is present in the Host's initial Skill inventory, so each word and each new Skill must earn its recurring cost; side-effect-heavy or rarely used Skills stay explicit-only.
  4. Write a concise description that front-loads a useful leading word, starts from user intent, includes the nearest dangerous overlap, and avoids workflow internals or duplicate synonyms.
  5. Give every ordered step a checkable completion criterion. State the evidence that distinguishes complete from merely attempted, especially where premature completion would be costly.
  6. Keep SKILL.md short. Move branch-specific examples, schemas, API tables, templates, or scripts behind precise context pointers in spokes.
  7. Record source, license, and upstream commit when adapting third-party material.
  8. Register the Skill in the install graph only after path, routing, overlap, and risk are clear.
  9. Validate with the repository's nearest Skill validator, routing tests, install checks, and the declared completion criteria.

Quality Gates

  • The skill changes agent behavior in a recurring, bounded way.
  • The name is lowercase hyphen-case and matches the folder.
  • The description is narrow enough to avoid trigger noise.
  • The body contains decisions and gotchas, not generic advice.
  • Heavy or volatile content uses progressive disclosure.
  • Side-effect-heavy workflows are explicit-only until safety boundaries are documented.
  • Each meaning has one canonical owner; references point to it instead of restating it.

Pruning Gate

Run the no-op test on the Skill and then on each sentence: if removing it would not change recurring agent behavior, delete it instead of polishing it. Reject or remove the Skill when project instructions, an existing Skill, or a native Host capability already produces the same behavior.

Split only when a branch has an independently useful trigger or later steps repeatedly cause premature completion. Do not split merely to shorten a file; progressive disclosure is cheaper than another model-routed description.

Evaluation Story

Before making a skill default-route material, capture at least:

  • positive routing cases;
  • negative routing cases;
  • forbidden-load cases;
  • one progressive-loading case for each spoke file that matters;
  • one completion check showing the workflow reaches the intended output.

Use the active project's skill-quality rules when they exist.

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.