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Claude design

Skill jasonm4130/claude-skills/plugins/claude-design/skills/claude-design

Use when the user wants to build or prototype something visual with Claude Design — Anthropic's claude.ai/design tool — and needs a strong prompt or spec: a prototype, dashboard, slide deck, landing page, marketing page, or internal-tool UI. Covers both writing a paste-ready design brief to build in the browser and driving Claude Design from Claude Code (the /design and /design-sync commands and the Claude Design MCP server). Do NOT use for building the UI yourself in the repo (that is frontend-design's light path), backend/API/data-model work, or generic Claude API / chat prompt engineering.From its SKILL.md

Install
npx -y skills add jasonm4130/claude-skills --skill claude-design

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

3 things to look at

  • 3 stars3 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.
  • runs commandsInstructs the agent to run 1 command, including `claude mcp add --scope user --transport http claude-design https://api.anthropic.com/v1/design/mcp`.
  • fetches URLsInstructs the agent to fetch 1 URL, including https://api.anthropic.com/v1/design/mcp.

SKILL.md

5.5 KB, ~1.2k tokens by cl100k_base, as published. Nobody here has run it

Claude Design

Claude Design (Anthropic Labs, claude.ai/design) turns a prompt plus real assets into a self-contained, live artifact — a prototype, dashboard, slide deck, landing page, or internal-tool UI — that you refine in the browser or drive from Claude Code. Beta on Pro/Max/Team/Enterprise (Opus 4.7; web + desktop, not mobile) — on Enterprise an admin must enable it first under Organization Settings → Capabilities → Anthropic Labs.

Core principle: a great first prompt names the goal, layout, content, and audience, hands over your real assets, then iterates through the right channel. Don't one-shot the whole thing in one giant prompt — start specific, then layer.

Two ways to run it

  • In the browser (claude.ai/design) — paste a brief, then iterate on the canvas.
  • From Claude Code (the terminal) — use /design to create, edit, and sync design projects without leaving the terminal, then hand a finished design off to build.

Same brief discipline either way: the prompt you give /design is the brief.

The brief — the thing worth getting right

Fill every field you can from what's known (codebase, conversation, brand); leave the rest as an explicit placeholder rather than inventing detail. Emit exactly this:

# Claude Design brief: <what you're building>

**Goal** — the artifact + the one job it does: …
**Audience** — who uses it, where, and what they care about most: …
**Layout / screens** — named screens or sections, how they're arranged, key flows and states (empty / loading / error / success): …
**Content** — the real copy, data, and labels to show (not lorem); for data views, the fields, metrics, and chart types: …
**Visual direction** — mood + brand ("calm, premium, dark"), or "match <attached asset / our codebase>"; design tokens if you have them: …
**Constraints** — responsive targets, accessibility (contrast, keyboard), and what to leave OUT: …
**Assets to attach** — codebase / `/design-sync` design system / screenshots / competitor refs / an existing deck: …

First move: keep the first prompt specific but not exhaustive — hit the four fields and attach your assets, then add complexity through iteration. Anthropic's own guidance: "start simple, then layer in complexity."

Feed it real assets, don't describe them

The biggest quality lever after specificity — Claude Design reads real inputs, not prose about them:

  • a linked codebase (or /design-sync for a large repo) so it builds from your actual components;
  • a design system — styles, fonts, components — which it self-checks its output against;
  • screenshots, wireframes, competitor products, an existing deck or doc;
  • images and DOCX / PPTX / XLSX; or a web capture of a live page.

Drive it from Claude Code

Connect once, then work from the terminal:

claude mcp add --scope user --transport http claude-design https://api.anthropic.com/v1/design/mcp

Then /design-login to sign in.

  • /design — create, edit, and sync a design project from the terminal: import a design into your codebase, turn code into a live prototype, or carry a project end-to-end.
  • /design-sync — pull your design system in so every screen starts from your real components (also the fix for large-repo lag).
  • Handoff bundle — when a design is ready to become software, hand it to Claude Code, which continues from the real work instead of starting over from a screenshot.

Iterate — pick the right channel

Change you wantUse
Broad / structural (relayout, new section, color scheme)Chat
Targeted, one element on the canvasInline comment (faster than describing the location)
Quick visual/text tweakEdit directly (drag, resize, retype)
Live-tune spacing, color, layoutSliders / knobs (spends no generation turn)

Ask for variations to compare directions. Branch without losing a good draft: "save this, try another direction." After refining one component, ask Claude to apply it across the whole design for consistency. Request responsiveness and accessibility explicitly — there's no breakpoint toggle to fall back on.

What it's for — and where it stops

Great at top-of-funnel visual work: prototypes, dashboards, decks, landing pages, internal tools, even code-powered voice / video / shaders / 3D. It stops at pixel-perfect vector work (Figma still owns precision and production), it's front-end only (no backend, database, or auth), and PDF/PPTX export flattens interactivity — the live HTML is the interactive form.

Known quirks (beta)

Inline comments occasionally don't render — open the comments view to see them. A "chat upstream error" → start a new chat tab in the same project. Large or complex codebases lag → use /design-sync. Real-time multi-person editing is still basic.

What ships with it: 1 file

2.2 KB alongside SKILL.md, 1 of them executable

Keep looking

Skills are one crate of 325,949. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.