Minecraft resource pack
Skill Jahrome907/minecraft-agent-skills/.agents/skills/minecraft-resource-pack
Minecraft AI agent skills and dual-target plugin bundle for Codex and Claude Code.
npx -y skills add Jahrome907/minecraft-agent-skills --skill minecraft-resource-packAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
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Create and edit Minecraft resource packs for 1.21.x including custom block models, item models, blockstate definitions, textures (PNG format requirements), sounds.json, custom fonts, MCMETA animation files, OptiFine CIT (Custom Item Textures), and pack.mcmeta format. Covers the full block/item model JSON schema (parent, textures, elements, display, overrides), multi-layer items, GUI textures, GUI sprites, language files, shader integration (core shaders, Iris), and the pack format numbers for each 1.21.x version. Use to customize how Minecraft looks and sounds without mods.
SKILL.md
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Minecraft Resource Pack Skill
What Is a Resource Pack?
A resource pack is a folder (or .zip) that overrides or adds Minecraft's visual and
audio assets: textures, models, sounds, language files, fonts, and shaders. No Java
or mod loader required. Works on vanilla clients and servers.
Routing Boundaries
Use when: the deliverable is visual/audio assets (textures, models, sounds, fonts, shaders) in resource-pack format.Do not use when: the task requires gameplay logic or runtime behavior changes (useminecraft-datapack,minecraft-plugin-dev, orminecraft-modding).Do not use when: the task is server infrastructure/runtime administration (minecraft-server-admin).
Pack Metadata (1.21.x)
| Minecraft Version | Preferred pack metadata |
|---|---|
| 1.21 / 1.21.1 | pack_format: 34 |
| 1.21.2 / 1.21.3 | pack_format: 42 |
| 1.21.4 | pack_format: 46 |
| 1.21.5 | pack_format: 55 |
| 1.21.6 | pack_format: 63 |
| 1.21.7 / 1.21.8 | pack_format: 64 |
| 1.21.9 / 1.21.10 | min_format: [69, 0], max_format: [69, 0] |
| 1.21.11 | min_format: [75, 0], max_format: [75, 0] |
Use pack_format through 1.21.8. Starting in 1.21.9, pack.mcmeta switches to
min_format / max_format instead of the older single-number field.
For exact patch targeting, use [major, minor] arrays for both min_format and
max_format, including .0 versions such as [75, 0]. A single integer is
equivalent to [major, 0] for min_format, while a single integer in
max_format allows any minor version on that major line. Do not write decimal
JSON numbers.
Directory Layout
my-pack/
├── pack.mcmeta
├── pack.png ← 64×64 icon (optional)
└── assets/
└── minecraft/ ← override vanilla (or <namespace>/ for new packs)
├── models/
│ ├── block/
│ │ └── stone.json
│ └── item/
│ └── diamond_sword.json
├── items/ ← 1.21.4+ item model definitions
│ └── diamond_sword.json
├── blockstates/
│ └── stone.json
├── textures/
│ ├── block/
│ │ └── stone.png
│ ├── item/
│ │ └── diamond_sword.png
│ ├── gui/
│ │ └── sprites/
│ │ └── my_sprite.png
│ └── entity/
│ └── zombie/
│ └── zombie.png
├── sounds/
│ └── custom/
│ └── my_sound.ogg
├── sounds.json
├── font/
│ └── default.json
├── lang/
│ └── en_us.json
├── shaders/ ← core shader overrides (advanced)
└── optifine/ ← OptiFine CIT / CTM (OptiFine only)
└── cit/
└── my_item.properties
pack.mcmeta
1.21.8 and earlier
{
"pack": {
"pack_format": 64,
"description": "My Custom Resource Pack v1.0"
}
}
1.21.9 / 1.21.10
{
"pack": {
"min_format": [69, 0],
"max_format": [69, 0],
"description": "My Custom Resource Pack v1.0"
}
}
1.21.11
{
"pack": {
"min_format": [75, 0],
"max_format": [75, 0],
"description": "My Custom Resource Pack v1.0"
}
}
Block Models
assets/minecraft/models/block/my_cube.json
Full cube — all six faces use the same texture:
{
"parent": "minecraft:block/cube_all",
"textures": {
"all": "minecraft:block/stone"
}
}
Column block (like logs):
{
"parent": "minecraft:block/cube_column",
"textures": {
"end": "mypack:block/my_pillar_top",
"side": "mypack:block/my_pillar_side"
}
}
Different sides:
{
"parent": "minecraft:block/cube",
"textures": {
"up": "mypack:block/my_block_top",
"down": "mypack:block/my_block_bottom",
"north": "mypack:block/my_block_side",
"south": "mypack:block/my_block_side",
"east": "mypack:block/my_block_side",
"west": "mypack:block/my_block_side",
"particle": "mypack:block/my_block_side"
}
}
Cross model (flowers, plants):
{
"parent": "minecraft:block/cross",
"textures": {
"cross": "mypack:block/my_flower"
}
}
Custom geometry (elements)
{
"credit": "Custom model",
"ambientocclusion": true,
"textures": {
"0": "mypack:block/panel",
"particle": "mypack:block/panel"
},
"elements": [
{
"from": [0, 0, 7],
"to": [16, 16, 9],
"faces": {
"north": { "texture": "#0", "uv": [0, 0, 16, 16] },
"south": { "texture": "#0", "uv": [0, 0, 16, 16] }
}
}
],
"display": {
"thirdperson_righthand": {
"rotation": [75, 45, 0],
"translation": [0, 2.5, 0],
"scale": [0.375, 0.375, 0.375]
}
}
}
fromandtoare in 1/16th block units (0–16).uvis[x1, y1, x2, y2]in 0–16 units.
Item Models
Simple flat item
{
"parent": "minecraft:item/generated",
"textures": {
"layer0": "mypack:item/my_item"
}
}
Held item (in-hand model)
{
"parent": "minecraft:item/handheld",
"textures": {
"layer0": "mypack:item/my_sword"
}
}
Two-layer item (colored like leather armor)
{
"parent": "minecraft:item/generated",
"textures": {
"layer0": "minecraft:item/leather_helmet",
"layer1": "minecraft:item/leather_helmet_overlay"
}
}
Custom model data overrides (1.21.4 and prior)
Each predicate entry routes to a different model based on custom_model_data:
{
"parent": "minecraft:item/handheld",
"textures": {
"layer0": "minecraft:item/stick"
},
"overrides": [
{ "predicate": { "custom_model_data": 1001 }, "model": "mypack:item/magic_wand" },
{ "predicate": { "custom_model_data": 1002 }, "model": "mypack:item/fire_staff" }
]
}
1.21.4+ Item Model (new format)
In 1.21.4, Mojang introduced a new item model system. Place model definitions at
assets/<namespace>/items/<item_name>.json:
{
"model": {
"type": "minecraft:select",
"property": "minecraft:custom_model_data",
"fallback": {
"type": "minecraft:model",
"model": "minecraft:item/stick"
},
"cases": [
{
"when": 1001,
"model": { "type": "minecraft:model", "model": "mypack:item/magic_wand" }
}
]
}
}
Blockstate Definitions
Simple block (no variants)
{
"variants": {
"": { "model": "mypack:block/my_block" }
}
}
Facing block (4 rotations)
{
"variants": {
"facing=north": { "model": "mypack:block/my_block" },
"facing=south": { "model": "mypack:block/my_block", "y": 180 },
"facing=east": { "model": "mypack:block/my_block", "y": 90 },
"facing=west": { "model": "mypack:block/my_block", "y": 270 }
}
}
Random texture (multipart)
{
"variants": {
"": [
{ "model": "minecraft:block/grass_block", "weight": 3 },
{ "model": "minecraft:block/grass_block_2" }
]
}
}
Multipart (slabs, fences, walls)
{
"multipart": [
{ "apply": { "model": "mypack:block/my_slab_bottom" }, "when": { "type": "bottom" } },
{ "apply": { "model": "mypack:block/my_slab_top" }, "when": { "type": "top" } },
{ "apply": { "model": "mypack:block/my_block" }, "when": { "type": "double" } }
]
}
Textures
- Format: PNG, RGBA (32-bit)
- Standard block/item size: 16×16 px
- Textures can be larger (32×32, 64×64) — Minecraft scales them, but stick to powers of 2
- Animation requires height = N × width (e.g., 16×64 for 4 frames)
- Place block textures in
assets/<namespace>/textures/block/ - Place item textures in
assets/<namespace>/textures/item/ - All textures are referenced without the
.pngextension in JSON
Animated texture MCMETA
assets/minecraft/textures/block/fire_0.png.mcmeta:
{
"animation": {
"frametime": 2,
"frames": [0, 1, 2, 3, 4, 5, 6, 7]
}
}
If frames is omitted, all frames play sequentially. frametime is in game ticks (default 1).
GUI sprites (1.20.2+)
Place sprites at assets/minecraft/textures/gui/sprites/<category>/<name>.png.
Reference them with <category>/<name> in code/JSON.
Sounds
assets/minecraft/sounds.json
{
"my_sound.play": {
"sounds": [
{ "name": "mypack:custom/my_sound", "volume": 1.0, "pitch": 1.0, "weight": 1 },
{ "name": "mypack:custom/my_sound_alt", "weight": 2 }
],
"category": "players"
},
"entity.player.levelup": {
"replace": true,
"sounds": [
{ "name": "mypack:custom/levelup_replaced", "volume": 0.75, "pitch": 1.0 }
]
}
}
- Sound files go in
assets/<namespace>/sounds/as.oggfiles (Vorbis encoded) - Use
"replace": trueto replace vanilla sounds instead of adding to them - Categories:
master,music,record,weather,block,hostile,neutral,player,ambient,voice
Language Files
assets/minecraft/lang/en_us.json:
{
"block.mypack.my_block": "My Custom Block",
"item.mypack.my_item": "Magic Wand",
"entity.mypack.my_mob": "Forest Guardian",
"death.attack.mypack.laser": "%1$s was zapped by %2$s"
}
- Use the exact translation key format for your mod/datapack namespace
- File name is the locale code (e.g.,
fr_fr.json,de_de.json) - Always provide
en_us.jsonas the primary fallback
Fonts
assets/minecraft/font/default.json — add glyph
{
"providers": [
{
"type": "bitmap",
"file": "mypack:font/icons.png",
"ascent": 8,
"height": 9,
"chars": ["\uE000", "\uE001", "\uE002"]
}
]
}
Custom icons via private use area (U+E000–U+F8FF). Reference in text with \uE000.
The icons.png must have each character cell height pixels tall.
OptiFine CIT (Custom Item Textures)
OptiFine-only feature. Does not work in vanilla or Iris.
assets/minecraft/optifine/cit/my_sword.properties
type=item
items=minecraft:diamond_sword
texture=my_sword_texture.png
model=my_sword_model
nbt.display.Name=ipattern:*Excalibur*
Common CIT properties:
type=item— item texture overridetype=enchantment— custom enchantment glinttype=armor— armor overlayitems=— comma-separated item IDsdamage=— damage range (e.g.,0-50%)nbt.display.Name=ipattern:*text*— NBT name filtertexture=— PNG file (relative to.propertiesfile)model=— JSON model file (relative)
Iris Shaders (Resource Pack Method)
Iris shaders live inside a resource pack at:
assets/iris/
shaders/
core/
rendertype_terrain.vsh ← vertex shader override
rendertype_terrain.fsh ← fragment shader override
Full shader pack distribution uses the .zip format with a shaders/ root folder
(not inside assets/). Resource pack shader overrides target specific render types.
Installation
# Singleplayer: place in
~/.minecraft/resourcepacks/my-pack/
# or
~/.minecraft/resourcepacks/my-pack.zip
# Server-side (forces on clients):
# Set in server.properties:
resource-pack=https://example.com/my-pack.zip
resource-pack-sha1=<sha1 hash>
resource-pack-prompt={"text":"Required pack","color":"gold"}
Common Issues
| Problem | Cause | Fix |
|---|---|---|
| Model not showing | Wrong JSON path or syntax error | Check assets/<namespace>/models/ path; validate JSON |
| Black/pink checkerboard | Texture path wrong or missing | Check textures/ path, file extension not in JSON |
| Blockstate not applying | Wrong state property name | Match exact property names from /blockdata |
| Animation not working | Wrong MCMETA location | Must be same folder as texture, named texture.png.mcmeta |
| Custom sound not playing | Not in sounds.json | Register sound event in sounds.json, match namespace |
| Pack not loading | Wrong pack_format or min_format / max_format values | Update pack.mcmeta for the exact 1.21.x patch |
Validator Script
Use the bundled validator script before shipping a resource-pack update:
# Run from the installed skill directory (for example `.claude/skills/minecraft-resource-pack`):
./scripts/validate-resource-pack.sh --root /path/to/resource-pack
# Strict mode treats warnings as failures:
./scripts/validate-resource-pack.sh --root /path/to/resource-pack --strict
What it checks:
- JSON validity for
pack.mcmetaandassets/**/*.json - Model/blockstate/font/sounds references resolve to real files
- Every
*.png.mcmetahas a matching*.png
References
- Minecraft Wiki — Resource pack: https://minecraft.wiki/w/Resource_pack
- Minecraft Wiki — Model: https://minecraft.wiki/w/Tutorials/Models
- Minecraft Wiki — Blockstates: https://minecraft.wiki/w/Blockstate_(Java_Edition)
- Pack format history: https://minecraft.wiki/w/Pack_format
- Misode's model viewer: https://misode.github.io/
- OptiFine CIT guide: https://optifine.readthedocs.io/cit.html