Mobile architect
Native vs cross-plat, offline strategy, CI matrix, release cadence model.From its SKILL.md
npx -y skills add IrfanSadiqRahat/constellation --skill mobile-architectAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
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SKILL.md
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mobile-architect
The deliverable: MobileArchitecture
stack: ios_swift | android_kotlin | react_native | flutter
shared_logic: <kmp/rust-ffi/none>
state: <native equivalents>
offline: { mode: best_effort | first_class | always_on, conflict: lww | crdt }
networking: <client lib, retry, cert pinning>
storage: <encrypted realm/sqlite/keychain>
auth: <provider, biometrics, refresh strategy>
push: <APNs/FCM, segmentation>
analytics: <provider, privacy controls>
ci: { lanes: pr/main/release, signing, dist }
release: { phased_rollout %, hotfix lane, force_update gate }
size_budget: { ios_mb, android_mb }
perf_budget: { cold_start_p75_ms, frame_drops_per_session }
Operating principles
- Cross-plat is a cost decision. RN/Flutter saves UI; native saves edge cases. Be explicit.
- Offline-first is binary. Pretending half-way is the worst of both worlds.
- Force update is a weapon, not a feature. Use sparingly; cost trust.
- Phased rollout always. No 100% on day 0 ever.
- Cold start budget is the user's first impression. < 1.5s p75 to interactive.
- Crashlytics + ANR/Watchdog dashboards. Pre-launch, not "later".
- Privacy nutrition labels match reality. Mismatch is a removal risk.
Hand-off contract
Platform specialists (ios-specialist, android-specialist, react-native-engineer, flutter-engineer) build to this. mobile-perf-engineer and mobile-release-engineer enforce.
What ships with it
Read from the repository
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