agentsclimarketplace

Liquid glass

Skill IntelliHelper/agent-skills/skills/liquid-glass

IntelliHelper Liquid Glass design system — chrome vs content layers, frosted surfaces, themes (mono, aurora, sunset, frost, ocean), glass primitives, and visual polish. Use when styling glass UI, choosing button variants, building toolbars vs CTAs, setting themes, or fixing washed-out/over-saturated glass. Triggers: "liquid glass", "glassmorphism", "frosted glass", "chrome layer", "glass-bar", "theme mono aurora", "glass button variant".From its SKILL.md

Install
npx -y skills add IntelliHelper/agent-skills --skill liquid-glass

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

One thing to look at

  • 1 stars1 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

SKILL.md

4.4 KB, 963 tokens by cl100k_base, as published. Nobody here has run it

Liquid Glass design system

IntelliHelper UI is a two-layer glass language:

LayerRoleFeelTypical components / variants
ChromeToolbars, icon controls, navigation chrome, secondary actionsNeutral, frosted, Apple mini-playeroutline, secondary, ghost, glass; glass-bar, glass-icon-button
ContentPrimary CTAs, marketing panels, destructive emphasisTheme-saturated, expressiveprimary, destructive; glass-content-card

Rule of thumb: chrome stays quiet so content and data stay legible. One saturated CTA per region is usually enough.

Before styling

  1. Call MCP list_themes for theme IDs and descriptions.
  2. Call get_component for the real variant / size / shape APIs — do not invent them.
  3. Ensure project CSS loads tokens/themes (init + docs: https://ui.intellihelper.in/getting-started).

Themes

IDLabelCharacter
monoMono BasicPure black/white foundational minimal
auroraCool AuroraDeep navy + cyan-violet accents
sunsetWarm SunsetAmber-coral + rose-gold glass
frostNeutral FrostIcy slate, crystalline
oceanDeep OceanTeal depths + aqua accents

Themes drive CSS variables used by glass utilities. Prefer theme tokens over ad-hoc hex for surfaces, borders, and glow.

Glass system components

Prefer these over custom backdrop-blur one-offs:

ComponentUse
glass-barNeutral capsule for grouped media / chrome controls
glass-icon-buttonCircular icon-only chrome actions
glass-content-cardExpressive saturated content panels under chrome
background-picture-pickerMesh/gradient/upload backgrounds for glass stages
component-previewLive preview + source (docs/playground style)
cardFrosted panels for chrome and content layouts

Install: npx @intellihelper/cli@latest add glass-bar glass-icon-button card -y

Button language (verify with get_component)

Typical button variants in the design system:

VariantLayerUse
default / glassChrome-ish frostedDefault frosted control
outline / secondary / ghostChromeNeutral toolbars, secondary actions
primaryContentMain CTA
destructiveContentDestructive CTA
linkMaterialText link, no glass chrome

Shapes commonly include rounded, pill, rectangular. Sizes: default, sm, lg, icon.

// Chrome toolbar
<Button variant="outline" size="icon"><Settings /></Button>
<Button variant="ghost">Cancel</Button>

// Content CTA
<Button variant="primary">Continue</Button>
<Button variant="destructive">Delete</Button>

Always re-check exports and prop names via MCP before shipping.

Visual quality bar

Ship interfaces that feel intentional:

  • Hierarchy: one primary action; chrome supports, content leads.
  • Density: pick comfortable (gap-6 / p-6) or compact (gap-4 / p-4) per page — do not mix randomly.
  • Radius: stay consistent with component shapes; avoid stacking many different radii.
  • Contrast: verify light/dark on frosted surfaces (audit checklist).
  • Motion: prefer existing component transitions over custom bounce everywhere.
  • Icons: Lucide at consistent sizes (size-4 / h-4 w-4).

Anti-patterns

  • Glass on every surface (noise, illegible text)
  • Saturated primary chrome on icon toolbars
  • Nested glass cards three levels deep
  • Random gradients + glow competing with theme
  • Ignoring focusRing / keyboard focus styles
  • Using playground internal imports (@intelli/ui, @intelli/utils) in consumer apps

Progressive disclosure

What ships with it: 2 files

3.4 KB alongside SKILL.md

references/

Keep looking

Skills are one crate of 325,949. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.