Worldbuilding
Skill inkeep/open-knowledge/packages/server/assets/skills/packs/worldbuilding
Beautiful, AI-native markdown IDE and LLM wiki
npx -y skills add inkeep/open-knowledge --skill worldbuildingAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
What its author says it does
Copied from the file, not written here
How to work in a Worldbuilding project (the `worldbuilding` starter pack): a fiction encyclopedia of characters, settings, themes, factions, and lore. Read when the project has these folders. Carries the auto-stub and consistency behaviors so that guidance does not live inside template bodies or folder descriptions. Complements the platform `open-knowledge` skill; does not replace it.
SKILL.md
2.8 KB, as published. Nobody here has run it
Worldbuilding pack — how to work here
This project is a fiction encyclopedia. The graph is the product: characters, settings, themes, factions, and lore that link to each other. The agent's main jobs are auto-stubbing new entities as they're mentioned and flagging contradictions. This skill holds those behaviors so templates and folder descriptions stay clean.
Pack guidance. The platform
open-knowledgeskill still governs every markdown operation.
Folders
characters/— one file per character (PC + NPC); frontmatter carries type, status, faction, first appearance.settings/— locations, regions, world-rules; frontmatter carries region, controlling faction, danger level. The "where" of the story.themes/— recurring narrative concerns (love, betrayal, identity). The "why." Themes work via opposition; each entry captures the theme and its tension.factions/— political, social, criminal, magical, religious groups. Shipsfaction,political-faction, andreligiontemplates.lore/— history, mythology, cosmology, magic systems. Shipslore,magic-system, andhistorical-eventtemplates.
Agent behaviors (the core value)
- Auto-stub on mention. When a chapter, session log, or existing entry references a name not yet captured, stub a file in the right folder with backlinks to where it was mentioned.
- Flag contradictions. When a character's
faction(or any field) contradicts their actions in narrative, or a setting is described two ways, surface the conflict — in fiction a contradiction is itself a story-shaping detail worth noting, not silently "fixing." - Thread the graph. Link characters ↔ factions ↔ settings ↔ lore so each entry becomes a hub for everywhere it appears.
- Do NOT add TTRPG stat-block fields (
xp_awarded, etc.) — those belong in a future TTRPG variant.
Templates
Create with write({ document: { path, template: "<name>" } }). Templates carry only structure; section meaning is described here, not inside the document body.