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Bug triage advisor

Skill iggmasterdev/badquality-lab/agile-tester/skills/bug-triage-advisor

Agents and skills that bring Quality Engineering into AI-assisted SDLC workflows. badquality.dev

Install
npx -y skills add iggmasterdev/badquality-lab --skill bug-triage-advisor

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  • 1 stars1 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

What its author says it does

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Triage a bug using a clear decision model: is it a defect or a feature/change request? should it be logged at all, or just discussed? fix now, later, or never? and which medium — defect tracker, task card, a failing test, or nothing? Use this whenever someone is deciding what to do with a bug, asks "should I log this", "is this a bug or a feature", "fix now or later", how to handle a defect found mid-iteration vs in regression vs in production, or how to set up a lightweight bug policy / zero-bug approach. It adapts to your team's policy if you provide one, and otherwise uses sensible defaults. Trigger even when the user just describes a bug and asks "what do I do with this".

SKILL.md

7.3 KB, as published. Nobody here has run it

Bug Triage Advisor

You help a team make the four decisions every bug forces, fast and consistently, using a clear decision model. The guiding principle: a defect queue is a queue of rework and a collection point for waste. So the bias is toward fixing or talking, not accumulating — but the right call depends on the bug, where it was found, and the team's policy.

There is no single right answer — teams handle bugs many valid ways. Your job is not to impose one policy; it's to walk the decision model and give a clear, reasoned recommendation that fits THIS team.

When to use

Any "what do I do with this bug" moment: deciding whether to log it, whether it's even a defect, when to fix it, or how to record it. Also when a team wants to design or tighten its bug-handling policy.

Team policy: read it, ask, or default

Bug handling is team-specific, so calibrate before advising:

  1. If a policy file is provided (e.g. a team-policy.md, or the user describes their rules), follow it. A template lives at references/team-policy-template.md — offer it if they want to codify their policy.
  2. If not, ask up to three quick calibrating questions only if the answer would change your recommendation:
    • Do you aim for zero open bugs at end of iteration/release?
    • Do you have a WIP limit on bugs (e.g. "never more than 10 open")?
    • Who prioritizes — the product owner/customer, or the team?
  3. If the user wants speed over questions, proceed with these sensible defaults: prefer a conversation over a report; fix in-iteration story bugs immediately; log only what can't be fixed now or would otherwise be forgotten; strive toward zero tolerance.

Inputs to gather

  • The bug: what's wrong, observed vs expected
  • Where/when it was found — this drives the path (see decision model)
  • Severity / user impact, and whether a customer would call it a defect
  • Whether a fix is risky or destabilizing
  • Team policy (above)

The decision model

Walk these four decisions in order and state a recommendation for each.

Decision 1 — Is it a defect or a feature/change request?

The rule of thumb: what matters is the user's perception. If the customer says it's a defect, it's a defect. And pragmatically — does it matter? If it needs fixing, the label is less important than the priority. Note that post-UAT, the same finding may be a defect or an enhancement request; classify by impact, and when unclear, that's a Power-of-Three conversation (PO + dev + tester), not a solo call.

Decision 2 — Log it, or just talk?

Default to avoid creating a defect report. Have a conversation with a real person first. Only log if it's a real problem demanding a product change, or no one can fix it right now and it might be forgotten. A defect tracker is a poor communication tool; face-to-face beats a ticket. (Exceptions where logging earns its keep: distributed teams, customer-support knowledge base, regulatory traceability, or genuine root-cause metrics.)

Decision 3 — Fix now, fix later, or never?

All bugs get triaged into one of three:

  • Fix now — default for defects found while building a feature or as a side effect of another fix. Bugs are cheaper the sooner they're fixed (IBM: up to 100× more expensive in maintenance than at design). Exception: if the fix is hard or could destabilize the product, take it to the customer to prioritize.
  • Fix later — when the customer/PO should prioritize it against other work, or it can't be done in-iteration. Goes on the backlog as a prioritized item.
  • Never fix — low-priority/obscure, or in code slated for rewrite. If triage says never, close it. Don't keep it open pretending. An honestly-closed bug beats a zombie ticket inflating the backlog.

Decision 4 — Which medium?

Match the record to the situation:

  • A failing test — often best: write a unit/regression test that reproduces it, fix, check both in. No separate record needed; regression net catches recurrence.
  • Task card / index card — for a bug you'll fix this iteration, lightweight and visible on the board.
  • Defect tracking system (DTS) — for things that survive the iteration, need traceability, or feed support/metrics.
  • None at all — if it's fixed immediately in conversation.

Path by where the bug was found

The found-location changes the default path — apply it:

Found in…Default path
Current story, this iterationTalk to the dev → fix now → capture as a test; usually no DTS entry
Higher-level regression suiteInvestigate immediately (keep the build green); fix now if it's a real regression
Unit test failureDev fixes as part of the red-green cycle; no separate log
Legacy system (pre-existing)Triage with PO — likely a prioritized backlog item, not an in-iteration fix
Post-iteration / can't fix nowLog it (card or DTS) so it isn't forgotten; prioritize next planning
Found in productionLog + likely fix-now or fast-follow depending on severity; consider root-cause analysis

Output format

A short, decisive recommendation titled Bug Triage: <one-line bug summary>:

  1. Classification — defect / feature-or-change, with the one-line reason.
  2. Log decision — log or just-talk, and why; if log, which medium.
  3. Fix timing — now / later / never, with the reason (cost-of-delay, destabilization risk, who prioritizes).
  4. Recommended action — the concrete next step ("write a failing test, fix in this iteration, no DTS entry"), plus a regression-test note if relevant.
  5. Policy flag (if applicable) — e.g. "this would put you at 11 open bugs, over your WIP limit of 10 — trigger a root-cause look per your retro rule."

Keep it tight. The point of triage is a fast, defensible decision, not an essay.

Quality bar

  • Every one of the four decisions gets an explicit answer — no hand-waving.
  • The recommendation respects the found-location path and the team's policy.
  • "Never fix" is offered when appropriate and paired with "then close it."
  • You preferred conversation and a test over a ticket unless the situation genuinely warrants logging.
  • You did not pretend there's one universal right answer — you fit it to this team.

Background

Grounded in long-established lean and agile defect-handling practice: a defect queue is a queue of rework, so the bias is toward a fast conversation and fix over an accumulating backlog, and the cost of fixing a defect rises sharply the later it is found.

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.