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Script delete

Skill IdoCohen560/claude-unity-game-studio/unity-mcp/Unity-MCP-Plugin/.claude/skills/script-delete

Delete the script file(s). Does AssetDatabase.Refresh() and waits for Unity compilation to complete before reporting results. Use 'script-read' tool to read existing script files first.From its SKILL.md

Install
npx -y skills add IdoCohen560/claude-unity-game-studio --skill script-delete

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

One thing to look at

  • 12 stars12 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

SKILL.md

1.4 KB, 328 tokens by cl100k_base, as published. Nobody here has run it

Script / Delete

How to Call

unity-mcp-cli run-tool script-delete --input '{
  "files": "string_value"
}'

For complex input (multi-line strings, code), save the JSON to a file and use:

unity-mcp-cli run-tool script-delete --input-file args.json

Or pipe via stdin (recommended):

unity-mcp-cli run-tool script-delete --input-file - <<'EOF'
{"param": "value"}
EOF

Troubleshooting

If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.

Input

NameTypeRequiredDescription
filesanyYesFile paths to the files. Sample: "Assets/Scripts/MyScript.cs".

Input JSON Schema

{
  "type": "object",
  "properties": {
    "files": {
      "$ref": "#/$defs/System.String[]"
    }
  },
  "$defs": {
    "System.String[]": {
      "type": "array",
      "items": {
        "type": "string"
      }
    }
  },
  "required": [
    "files"
  ]
}

Output

This tool does not return structured output.

What ships with it

Read from the repository

Just SKILL.md. No reference files, no scripts.

Keep looking

Skills are one crate of 325,949. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.