Script delete
Skill IdoCohen560/claude-unity-game-studio/unity-mcp/Unity-MCP-Plugin/.claude/skills/script-delete
Delete the script file(s). Does AssetDatabase.Refresh() and waits for Unity compilation to complete before reporting results. Use 'script-read' tool to read existing script files first.From its SKILL.md
npx -y skills add IdoCohen560/claude-unity-game-studio --skill script-deleteAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
One thing to look at
- 12 stars12 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.
SKILL.md
1.4 KB, 328 tokens by cl100k_base, as published. Nobody here has run it
Script / Delete
How to Call
unity-mcp-cli run-tool script-delete --input '{
"files": "string_value"
}'
For complex input (multi-line strings, code), save the JSON to a file and use:
unity-mcp-cli run-tool script-delete --input-file args.jsonOr pipe via stdin (recommended):
unity-mcp-cli run-tool script-delete --input-file - <<'EOF' {"param": "value"} EOF
Troubleshooting
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead.
Read the /unity-initial-setup skill for detailed installation instructions.
Input
| Name | Type | Required | Description |
|---|---|---|---|
files | any | Yes | File paths to the files. Sample: "Assets/Scripts/MyScript.cs". |
Input JSON Schema
{
"type": "object",
"properties": {
"files": {
"$ref": "#/$defs/System.String[]"
}
},
"$defs": {
"System.String[]": {
"type": "array",
"items": {
"type": "string"
}
}
},
"required": [
"files"
]
}
Output
This tool does not return structured output.
What ships with it
Read from the repository
Just SKILL.md. No reference files, no scripts.