Tool set enabled state
Enable or disable MCP tools by name. Allows controlling which tools are available for the AI agent.From its SKILL.md
npx -y skills add IdoCohen560/claude-unity-game-studio --skill tool-set-enabled-stateAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
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SKILL.md
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Tool / Set Enabled State
How to Call
unity-mcp-cli run-tool tool-set-enabled-state --input '{
"tools": "string_value",
"includeLogs": "string_value"
}'
For complex input (multi-line strings, code), save the JSON to a file and use:
unity-mcp-cli run-tool tool-set-enabled-state --input-file args.jsonOr pipe via stdin (recommended):
unity-mcp-cli run-tool tool-set-enabled-state --input-file - <<'EOF' {"param": "value"} EOF
Troubleshooting
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead.
Read the /unity-initial-setup skill for detailed installation instructions.
Input
| Name | Type | Required | Description |
|---|---|---|---|
tools | any | Yes | Array of tools with their desired enabled state. |
includeLogs | any | No | Include operation logs in the result. Default: false |
Input JSON Schema
{
"type": "object",
"properties": {
"tools": {
"$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_Tool+InputData[]"
},
"includeLogs": {
"$ref": "#/$defs/System.Boolean"
}
},
"$defs": {
"com.IvanMurzak.Unity.MCP.Editor.API.Tool_Tool+InputData": {
"type": "object",
"properties": {
"Name": {
"type": "string",
"description": "Name of the MCP tool to enable or disable."
},
"Enabled": {
"type": "boolean",
"description": "Whether the tool should be enabled (true) or disabled (false)."
}
},
"required": [
"Enabled"
]
},
"com.IvanMurzak.Unity.MCP.Editor.API.Tool_Tool+InputData[]": {
"type": "array",
"items": {
"$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_Tool+InputData"
}
},
"System.Boolean": {
"type": "boolean"
}
},
"required": [
"tools"
]
}
Output
Output JSON Schema
{
"type": "object",
"properties": {
"result": {
"$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_Tool+ResultData"
}
},
"$defs": {
"com.IvanMurzak.ReflectorNet.Model.Logs": {
"type": "array",
"items": {
"$ref": "#/$defs/com.IvanMurzak.ReflectorNet.Model.LogEntry"
}
},
"com.IvanMurzak.ReflectorNet.Model.LogEntry": {
"type": "object",
"properties": {
"Depth": {
"type": "integer"
},
"Message": {
"type": "string"
},
"Type": {
"type": "string",
"enum": [
"Trace",
"Debug",
"Info",
"Success",
"Warning",
"Error",
"Critical"
]
}
},
"required": [
"Depth",
"Type"
]
},
"System.Collections.Generic.Dictionary<System.String,System.Boolean>": {
"type": "object",
"additionalProperties": {
"type": "boolean"
}
},
"com.IvanMurzak.Unity.MCP.Editor.API.Tool_Tool+ResultData": {
"type": "object",
"properties": {
"Logs": {
"$ref": "#/$defs/com.IvanMurzak.ReflectorNet.Model.Logs",
"description": "Optional operation logs. Only included when 'includeLogs' is true."
},
"Success": {
"$ref": "#/$defs/System.Collections.Generic.Dictionary<System.String,System.Boolean>",
"description": "Result of each tool operation. Key: original input name as provided by the caller (case preserved as-is). Value: true if the enable/disable operation completed successfully, false if the name was unknown, ambiguous, or empty."
}
}
}
},
"required": [
"result"
]
}
What ships with it
Read from the repository
Just SKILL.md. No reference files, no scripts.