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Gameobject set parent

Skill IdoCohen560/claude-unity-game-studio/unity-mcp/Unity-MCP-Plugin/.claude/skills/gameobject-set-parent

Set parent GameObject to list of GameObjects in opened Prefab or in a Scene. Use 'gameobject-find' tool to find the target GameObjects first.From its SKILL.md

Install
npx -y skills add IdoCohen560/claude-unity-game-studio --skill gameobject-set-parent

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

One thing to look at

  • 12 stars12 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

SKILL.md

3.6 KB, 889 tokens by cl100k_base, as published. Nobody here has run it

GameObject / Set Parent

How to Call

unity-mcp-cli run-tool gameobject-set-parent --input '{
  "gameObjectRefs": "string_value",
  "parentGameObjectRef": "string_value",
  "worldPositionStays": false
}'

For complex input (multi-line strings, code), save the JSON to a file and use:

unity-mcp-cli run-tool gameobject-set-parent --input-file args.json

Or pipe via stdin (recommended):

unity-mcp-cli run-tool gameobject-set-parent --input-file - <<'EOF'
{"param": "value"}
EOF

Troubleshooting

If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.

Input

NameTypeRequiredDescription
gameObjectRefsanyYesList of references to the GameObjects to set new parent.
parentGameObjectRefanyYesReference to the parent GameObject.
worldPositionStaysbooleanNoA boolean flag indicating whether the GameObject's world position should remain unchanged when setting its parent.

Input JSON Schema

{
  "type": "object",
  "properties": {
    "gameObjectRefs": {
      "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectRefList"
    },
    "parentGameObjectRef": {
      "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectRef"
    },
    "worldPositionStays": {
      "type": "boolean"
    }
  },
  "$defs": {
    "com.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectRef": {
      "type": "object",
      "properties": {
        "instanceID": {
          "type": "integer",
          "description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)"
        },
        "path": {
          "type": "string",
          "description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2."
        },
        "name": {
          "type": "string",
          "description": "Name of a GameObject in hierarchy. Priority: 3."
        },
        "assetType": {
          "$ref": "#/$defs/System.Type",
          "description": "Type of the asset."
        },
        "assetPath": {
          "type": "string",
          "description": "Path to the asset within the project. Starts with 'Assets/'"
        },
        "assetGuid": {
          "type": "string",
          "description": "Unique identifier for the asset."
        }
      },
      "required": [
        "instanceID"
      ],
      "description": "Find GameObject in opened Prefab or in the active Scene."
    },
    "System.Type": {
      "type": "string"
    },
    "com.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectRefList": {
      "type": "array",
      "items": {
        "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectRef",
        "description": "Find GameObject in opened Prefab or in the active Scene."
      },
      "description": "Array of GameObjects in opened Prefab or in the active Scene."
    }
  },
  "required": [
    "gameObjectRefs",
    "parentGameObjectRef"
  ]
}

Output

Output JSON Schema

{
  "type": "object",
  "properties": {
    "result": {
      "type": "string"
    }
  },
  "required": [
    "result"
  ]
}

What ships with it

Read from the repository

Just SKILL.md. No reference files, no scripts.

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