Assets shader list all
List all available shaders in the project assets and packages. Returns their names. Use this to find a shader name for 'assets-material-create' tool.From its SKILL.md
npx -y skills add IdoCohen560/claude-unity-game-studio --skill assets-shader-list-allAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
One thing to look at
- 12 stars12 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.
SKILL.md
1.4 KB, 355 tokens by cl100k_base, as published. Nobody here has run it
Assets / List Shaders
How to Call
unity-mcp-cli run-tool assets-shader-list-all --input '{
"nothing": "string_value"
}'
For complex input (multi-line strings, code), save the JSON to a file and use:
unity-mcp-cli run-tool assets-shader-list-all --input-file args.jsonOr pipe via stdin (recommended):
unity-mcp-cli run-tool assets-shader-list-all --input-file - <<'EOF' {"param": "value"} EOF
Troubleshooting
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead.
Read the /unity-initial-setup skill for detailed installation instructions.
Input
| Name | Type | Required | Description |
|---|---|---|---|
nothing | string | No |
Input JSON Schema
{
"type": "object",
"properties": {
"nothing": {
"type": "string"
}
}
}
Output
Output JSON Schema
{
"type": "object",
"properties": {
"result": {
"$ref": "#/$defs/System.String[]"
}
},
"$defs": {
"System.String[]": {
"type": "array",
"items": {
"type": "string"
}
}
},
"required": [
"result"
]
}
What ships with it
Read from the repository
Just SKILL.md. No reference files, no scripts.