Assets copy
Skill IdoCohen560/claude-unity-game-studio/unity-mcp/Unity-MCP-Plugin/.claude/skills/assets-copy
Copy assets at given paths and store them at new paths. Does AssetDatabase.Refresh() at the end. Use 'assets-find' tool to find assets before copying.From its SKILL.md
npx -y skills add IdoCohen560/claude-unity-game-studio --skill assets-copyAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
One thing to look at
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SKILL.md
3.8 KB, 944 tokens by cl100k_base, as published. Nobody here has run it
Assets / Copy
How to Call
unity-mcp-cli run-tool assets-copy --input '{
"sourcePaths": "string_value",
"destinationPaths": "string_value"
}'
For complex input (multi-line strings, code), save the JSON to a file and use:
unity-mcp-cli run-tool assets-copy --input-file args.jsonOr pipe via stdin (recommended):
unity-mcp-cli run-tool assets-copy --input-file - <<'EOF' {"param": "value"} EOF
Troubleshooting
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead.
Read the /unity-initial-setup skill for detailed installation instructions.
Input
| Name | Type | Required | Description |
|---|---|---|---|
sourcePaths | any | Yes | The paths of the assets to copy. |
destinationPaths | any | Yes | The paths to store the copied assets. |
Input JSON Schema
{
"type": "object",
"properties": {
"sourcePaths": {
"$ref": "#/$defs/System.String[]"
},
"destinationPaths": {
"$ref": "#/$defs/System.String[]"
}
},
"$defs": {
"System.String[]": {
"type": "array",
"items": {
"type": "string"
}
}
},
"required": [
"sourcePaths",
"destinationPaths"
]
}
Output
Output JSON Schema
{
"type": "object",
"properties": {
"result": {
"$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_Assets+CopyAssetsResponse"
}
},
"$defs": {
"System.Collections.Generic.List<com.IvanMurzak.Unity.MCP.Runtime.Data.AssetObjectRef>": {
"type": "array",
"items": {
"$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Runtime.Data.AssetObjectRef",
"description": "Reference to UnityEngine.Object asset instance. It could be Material, ScriptableObject, Prefab, and any other Asset. Anything located in the Assets and Packages folders."
}
},
"com.IvanMurzak.Unity.MCP.Runtime.Data.AssetObjectRef": {
"type": "object",
"properties": {
"instanceID": {
"type": "integer",
"description": "instanceID of the UnityEngine.Object. If this is '0' and 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'."
},
"assetType": {
"$ref": "#/$defs/System.Type",
"description": "Type of the asset."
},
"assetPath": {
"type": "string",
"description": "Path to the asset within the project. Starts with 'Assets/'"
},
"assetGuid": {
"type": "string",
"description": "Unique identifier for the asset."
}
},
"required": [
"instanceID"
],
"description": "Reference to UnityEngine.Object asset instance. It could be Material, ScriptableObject, Prefab, and any other Asset. Anything located in the Assets and Packages folders."
},
"System.Type": {
"type": "string"
},
"System.Collections.Generic.List<System.String>": {
"type": "array",
"items": {
"type": "string"
}
},
"com.IvanMurzak.Unity.MCP.Editor.API.Tool_Assets+CopyAssetsResponse": {
"type": "object",
"properties": {
"CopiedAssets": {
"$ref": "#/$defs/System.Collections.Generic.List<com.IvanMurzak.Unity.MCP.Runtime.Data.AssetObjectRef>",
"description": "List of copied assets."
},
"Errors": {
"$ref": "#/$defs/System.Collections.Generic.List<System.String>",
"description": "List of errors encountered during copy operations."
}
}
}
},
"required": [
"result"
]
}
What ships with it
Read from the repository
Just SKILL.md. No reference files, no scripts.