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Scene unload

Skill IdoCohen560/claude-unity-game-studio/unity-mcp/Unity-MCP-Plugin/.claude/skills/scene-unload

Unload scene from the Opened scenes in Unity Editor. Use 'scene-list-opened' tool to get the list of all opened scenes.From its SKILL.md

Install
npx -y skills add IdoCohen560/claude-unity-game-studio --skill scene-unload

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

One thing to look at

  • 12 stars12 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

SKILL.md

2.8 KB, 702 tokens by cl100k_base, as published. Nobody here has run it

Scene / Unload

How to Call

unity-mcp-cli run-tool scene-unload --input '{
  "name": "string_value"
}'

For complex input (multi-line strings, code), save the JSON to a file and use:

unity-mcp-cli run-tool scene-unload --input-file args.json

Or pipe via stdin (recommended):

unity-mcp-cli run-tool scene-unload --input-file - <<'EOF'
{"param": "value"}
EOF

Troubleshooting

If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.

Input

NameTypeRequiredDescription
namestringYesName of the loaded scene.

Input JSON Schema

{
  "type": "object",
  "properties": {
    "name": {
      "type": "string"
    }
  },
  "required": [
    "name"
  ]
}

Output

Output JSON Schema

{
  "type": "object",
  "properties": {
    "result": {
      "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_Scene+UnloadSceneResult"
    }
  },
  "$defs": {
    "com.IvanMurzak.Unity.MCP.Runtime.Data.AssetObjectRef": {
      "type": "object",
      "properties": {
        "instanceID": {
          "type": "integer",
          "description": "instanceID of the UnityEngine.Object. If this is '0' and 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'."
        },
        "assetType": {
          "$ref": "#/$defs/System.Type",
          "description": "Type of the asset."
        },
        "assetPath": {
          "type": "string",
          "description": "Path to the asset within the project. Starts with 'Assets/'"
        },
        "assetGuid": {
          "type": "string",
          "description": "Unique identifier for the asset."
        }
      },
      "required": [
        "instanceID"
      ],
      "description": "Reference to UnityEngine.Object asset instance. It could be Material, ScriptableObject, Prefab, and any other Asset. Anything located in the Assets and Packages folders."
    },
    "System.Type": {
      "type": "string"
    },
    "com.IvanMurzak.Unity.MCP.Editor.API.Tool_Scene+UnloadSceneResult": {
      "type": "object",
      "properties": {
        "Name": {
          "type": "string",
          "description": "Name of the unloaded scene."
        },
        "AssetObjectRef": {
          "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Runtime.Data.AssetObjectRef",
          "description": "Reference to the unloaded scene asset."
        }
      }
    }
  },
  "required": [
    "result"
  ]
}

What ships with it

Read from the repository

Just SKILL.md. No reference files, no scripts.

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