Scene save
Skill IdoCohen560/claude-unity-game-studio/unity-mcp/Unity-MCP-Plugin/.claude/skills/scene-save
Save Opened scene to the asset file. Use 'scene-list-opened' tool to get the list of all opened scenes.From its SKILL.md
npx -y skills add IdoCohen560/claude-unity-game-studio --skill scene-saveAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
One thing to look at
- 12 stars12 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.
SKILL.md
1.4 KB, 345 tokens by cl100k_base, as published. Nobody here has run it
Scene / Save
How to Call
unity-mcp-cli run-tool scene-save --input '{
"openedSceneName": "string_value",
"path": "string_value"
}'
For complex input (multi-line strings, code), save the JSON to a file and use:
unity-mcp-cli run-tool scene-save --input-file args.jsonOr pipe via stdin (recommended):
unity-mcp-cli run-tool scene-save --input-file - <<'EOF' {"param": "value"} EOF
Troubleshooting
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead.
Read the /unity-initial-setup skill for detailed installation instructions.
Input
| Name | Type | Required | Description |
|---|---|---|---|
openedSceneName | string | No | Name of the opened scene that should be saved. Could be empty if need to save the current active scene. |
path | string | No | Path to the scene file. Should end with ".unity". If null or empty save to the existed scene asset file. |
Input JSON Schema
{
"type": "object",
"properties": {
"openedSceneName": {
"type": "string"
},
"path": {
"type": "string"
}
}
}
Output
This tool does not return structured output.
What ships with it
Read from the repository
Just SKILL.md. No reference files, no scripts.