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Scope check

Skill IdoCohen560/claude-unity-game-studio/game-studios-template/.claude/skills/scope-check

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Install
npx -y skills add IdoCohen560/claude-unity-game-studio --skill scope-check

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What its author says it does

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Analyze a feature or sprint for scope creep by comparing current scope against the original plan. Flags additions, quantifies bloat, and recommends cuts. Use when user says 'any scope creep', 'scope review', 'are we staying in scope'.

SKILL.md

4.2 KB, 977 tokens by cl100k_base, as published. Nobody here has run it

Scope Check

This skill is read-only — it reports findings but writes no files.

Compares original planned scope against current state to detect, quantify, and triage scope creep.

Argument: $ARGUMENTS[0] — feature name, sprint number, or milestone name.


Phase 1: Find the Original Plan

Locate the baseline scope document for the given argument:

  • Feature name → read design/gdd/[feature].md or matching file in design/
  • Sprint number (e.g., sprint-3) → read production/sprints/sprint-03.md or similar
  • Milestone → read production/milestones/[name].md

If the document is not found, report the missing file and stop. Do not proceed without a baseline to compare against.


Phase 2: Read the Current State

Check what has actually been implemented or is in progress:

  • Scan the codebase for files related to the feature/sprint
  • Read git log for commits related to this work (git log --oneline --since=[start-date])
  • Check for TODO/FIXME comments that indicate unfinished scope additions
  • Check active sprint plan if the feature is mid-sprint

Phase 3: Compare Original vs Current Scope

Produce the comparison report:

## Scope Check: [Feature/Sprint Name]
Generated: [Date]

### Original Scope
[List of items from the original plan]

### Current Scope
[List of items currently implemented or in progress]

### Scope Additions (not in original plan)
| Addition | Source | When | Justified? | Effort |
|----------|--------|------|------------|--------|
| [item] | [commit/person] | [date] | [Yes/No/Unclear] | [S/M/L] |

### Scope Removals (in original but dropped)
| Removed Item | Reason | Impact |
|-------------|--------|--------|
| [item] | [why removed] | [what's affected] |

### Bloat Score
- Original items: [N]
- Current items: [N]
- Items added: [N] (+[X]%)
- Items removed: [N]
- Net scope change: [+/-N] ([X]%)

### Risk Assessment
- **Schedule Risk**: [Low/Medium/High] — [explanation]
- **Quality Risk**: [Low/Medium/High] — [explanation]
- **Integration Risk**: [Low/Medium/High] — [explanation]

### Recommendations
1. **Cut**: [Items that should be removed to stay on schedule]
2. **Defer**: [Items that can move to a future sprint/version]
3. **Keep**: [Additions that are genuinely necessary]
4. **Flag**: [Items that need a decision from producer/creative-director]

Phase 4: Verdict

Assign a canonical verdict based on net scope change:

Net ChangeVerdictMeaning
≤10%PASSOn Track — within acceptable variance
10–25%CONCERNSMinor Creep — manageable with targeted cuts
25–50%FAILSignificant Creep — must cut or formally extend timeline
>50%FAILOut of Control — stop, re-plan, escalate to producer

Output the verdict prominently:

**Scope Verdict: [PASS / CONCERNS / FAIL]**
Net change: [+X%] — [On Track / Minor Creep / Significant Creep / Out of Control]

Phase 5: Next Steps

After presenting the report, offer concrete follow-up:

  • PASS → no action required. Suggest re-running before next milestone.
  • CONCERNS → offer to identify the 2–3 additions with best cut ratio. Reference /sprint-plan update to formally re-scope.
  • FAIL → recommend escalating to producer. Reference /sprint-plan update for re-planning or /estimate to re-baseline timeline.

Always end with:

"Run /scope-check [name] again after cuts are made to verify the verdict improves."


Rules

  • Scope creep is additions without corresponding cuts or timeline extensions
  • Not all additions are bad — some are discovered requirements. But they must be acknowledged and accounted for
  • When recommending cuts, prioritize preserving the core player experience over nice-to-haves
  • Always quantify scope changes — "it feels bigger" is not actionable, "+35% items" is

What ships with it

Read from the repository

Just SKILL.md. No reference files, no scripts.

Gives 0 of the 12 instructions most quality gates skills give in 977 tokens

Counted across 1,195 of the 2,094 authors here whose files we hold, read 2026-08-07

  • Read the output and check the exit codein 54 of 1195, across 14 files
  • Verify requirements using a line-by-line checklistin 53 of 1195, across 12 files
  • Identify the verification command proving the claimin 51 of 1195, across 12 files
  • Run the full verification commandin 50 of 1195, across 11 files
  • Verify output confirms the claimin 49 of 1195, across 12 files
  • Check version control diff after agent delegationin 46 of 1195, across 6 files
  • State claim with evidencein 44 of 1195, across 4 files
  • Run the test suitein 33 of 1195, across 26 files
  • Keep state in memory by defaultin 27 of 1195, across 6 files
  • Make prototype runnable with one commandin 26 of 1195, across 5 files
  • Produce a verification reportin 25 of 1195, across 14 files
  • Detect the package manager from lockfilesin 24 of 1195, across 5 files

Said here and by no other author read

  • locate baseline scope document
  • stop if baseline document is missing
  • scan codebase for feature files
  • read git log for related commits
  • check for TODO or FIXME comments
  • compare original scope against current scope

Grouped from the skills themselves: near-identical wordings counted once, and counted by distinct author, so one author publishing three of these counts once. Length counted with cl100k_base; the agent that loads this file may tokenize it differently.

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