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Uw code review

Skill IdoCohen560/claude-unity-game-studio/examples/my-first-game/.claude/skills/uw-code-review

AI-powered Unity game development studio for Claude Code - 49 agents, 120+ skills, and a full studio hierarchy that turns a single AI session into a coordinated game dev team. View more about me in my portfolio.

Install
npx -y skills add IdoCohen560/claude-unity-game-studio --skill uw-code-review

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

One thing to look at

  • 8 stars8 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

What its author says it does

Copied from the file, not written here

Pre-commit code quality review for Unity C# code. Checks against Rules, CODING_STANDARDS.md, NAMING_CONVENTIONS.md, and GDD Gherkin test coverage. Use when code has been written and tests are passing but before committing. Runs automatically at Step 8.5 of /uw-cmd-implement-feature. Triggers on "review this code", "check my implementation", "pre-commit review", "code review", "check before commit", "is this ready to commit", "review my changes", or any request to validate code quality before committing.

SKILL.md

4.1 KB, as published. Nobody here has run it

Code Review

Pre-commit quality gate. Read the target files, then run this checklist. Output one structured report per review. Fix all issues before committing.

Before You Start

  1. Read docs/CODING_STANDARDS.md for formatting, class structure, serialization, null safety, and async rules.
  2. Read docs/NAMING_CONVENTIONS.md for naming rules (private fields, properties, files, asmdefs).
  3. Read docs/GDD.md for Gherkin scenarios — every scenario should have a corresponding test.
  4. Read the files being reviewed in full before assessing.

Checklist

1. Rules Compliance

  • All Inspector fields use [SerializeField] private — no public fields on MonoBehaviours
  • All component references cached in Awake() or Start() — never in Update/FixedUpdate/LateUpdate
  • GameDebug used instead of Debug.Log / Debug.LogError / Debug.LogWarning
  • New Input System only — no Input.GetKey* / Input.GetAxis*
  • TryGetComponent<T>() preferred over GetComponent<T>() where component may be absent
  • No Unity API calls from background threads
  • No .meta file modifications

2. Naming Conventions

  • Private fields: _camelCase
  • Public properties & methods: PascalCase
  • Parameters & local variables: camelCase
  • Booleans: is/has/can/should prefix (e.g. _isGrounded, CanJump)
  • Events: On prefix (e.g. OnDeath)
  • Static fields: s_camelCase
  • Class name matches file name

3. Code Quality

  • No magic numbers or hardcoded strings — use constants, ScriptableObjects, or serialized fields
  • No FindObjectOfType<T>() or GameObject.Find() (except in editor-only code)
  • No cross-assembly references that violate the TDD's asmdef dependency graph
  • K&R braces (opening brace on same line)
  • 4-space indentation (no tabs)

4. Performance

  • No new allocations inside Update/FixedUpdate/LateUpdate (no GC pressure in hot paths)
  • Particles are pooled or have Stop Action set to Destroy with pool backing
  • DOTween/PrimeTween tweens are killed in OnDestroy or OnDisable
  • No string concatenation in hot paths — use GameDebug with conditional compilation

5. Test Coverage

  • Every GDD Gherkin Given/When/Then scenario for this feature has a corresponding NUnit test
  • EditMode tests for pure logic; PlayMode tests for MonoBehaviour lifecycle
  • All tests currently passing

6. Game Feel

  • If "later" was chosen in /uw-cmd-implement-feature Step 3: // TODO(gamefeel): [feature] — pending comment exists in the main script
  • If "later" was chosen: a pending row exists in docs/GFD.md Feedback Matrix
  • If "now" was chosen: Rule of Three satisfied (visual + audio + kinesthetic minimum)

Output Format

## Code Review — {FeatureName}

### Rules          [Pass | Issues]
### Naming         [Pass | Issues]
### Code Quality   [Pass | Issues]
### Performance    [Pass | Issues]
### Test Coverage  [X/Y scenarios | Missing]
### Game Feel      [Integrated | TODO filed | Missing]

Issues to fix before commit:
- [list each issue with file and line, or "None"]

Do not commit until Issues to fix is "None".

After Review

  • Fix issues: Address all flagged items, then re-run this review.
  • Debug failures: Use uw-unity-debugging for systematic diagnosis of any issues found.
  • Missing tests: Use uw-unity-test-runner to generate tests for uncovered Gherkin scenarios.
  • Missing game feel: Use uw-game-feel-integrator if Rule of Three is not satisfied and "now" was chosen.

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.