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Asset audit

Skill IdoCohen560/claude-unity-game-studio/examples/my-first-game/.claude/skills/asset-audit

AI-powered Unity game development studio for Claude Code - 49 agents, 120+ skills, and a full studio hierarchy that turns a single AI session into a coordinated game dev team. View more about me in my portfolio.

Install
npx -y skills add IdoCohen560/claude-unity-game-studio --skill asset-audit

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

One thing to look at

  • 8 stars8 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

What its author says it does

Copied from the file, not written here

Audits game assets for compliance with naming conventions, file size budgets, format standards, and pipeline requirements. Identifies orphaned assets, missing references, and standard violations.

SKILL.md

2.7 KB, as published. Nobody here has run it

Phase 1: Read Standards

Read the art bible or asset standards from the relevant design docs and the CLAUDE.md naming conventions.


Phase 2: Scan Asset Directories

Scan the target asset directory using Glob:

  • assets/art/**/* for art assets
  • assets/audio/**/* for audio assets
  • assets/vfx/**/* for VFX assets
  • assets/shaders/**/* for shaders
  • assets/data/**/* for data files

Phase 3: Run Compliance Checks

Naming conventions:

  • Art: [category]_[name]_[variant]_[size].[ext]
  • Audio: [category]_[context]_[name]_[variant].[ext]
  • All files must be lowercase with underscores

File standards:

  • Textures: Power-of-two dimensions, correct format (PNG for UI, compressed for 3D), within size budget
  • Audio: Correct sample rate, format (OGG for SFX, OGG/MP3 for music), within duration limits
  • Data: Valid JSON/YAML, schema-compliant

Orphaned assets: Search code for references to each asset file. Flag any with no references.

Missing assets: Search code for asset references and verify the files exist.


Phase 4: Output Audit Report

# Asset Audit Report -- [Category] -- [Date]

## Summary
- **Total assets scanned**: [N]
- **Naming violations**: [N]
- **Size violations**: [N]
- **Format violations**: [N]
- **Orphaned assets**: [N]
- **Missing assets**: [N]
- **Overall health**: [CLEAN / MINOR ISSUES / NEEDS ATTENTION]

## Naming Violations
| File | Expected Pattern | Issue |
|------|-----------------|-------|

## Size Violations
| File | Budget | Actual | Overage |
|------|--------|--------|---------|

## Format Violations
| File | Expected Format | Actual Format |
|------|----------------|---------------|

## Orphaned Assets (no code references found)
| File | Last Modified | Size | Recommendation |
|------|-------------|------|---------------|

## Missing Assets (referenced but not found)
| Reference Location | Expected Path |
|-------------------|---------------|

## Recommendations
[Prioritized list of fixes]

## Verdict: [COMPLIANT / WARNINGS / NON-COMPLIANT]

This skill is read-only — it produces a report but does not write files.


Phase 5: Next Steps

  • Fix naming violations using the patterns defined in CLAUDE.md.
  • Delete confirmed orphaned assets after manual review.
  • Run /content-audit to cross-check asset counts against GDD-specified requirements.

Keep looking

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