Content audit
Skill IdoCohen560/claude-unity-game-studio/examples/my-first-game/.claude/skills/content-audit
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npx -y skills add IdoCohen560/claude-unity-game-studio --skill content-auditAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
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Audit GDD-specified content counts against implemented content. Identifies what's planned vs built.
SKILL.md
7.0 KB, ~1.8k tokens by cl100k_base, as published. Nobody here has run it
When this skill is invoked:
Parse the argument:
- No argument → full audit across all systems
[system-name]→ audit that single system only--summary→ summary table only, no file write
Phase 1 — Context Gathering
-
Read
design/gdd/systems-index.mdfor the full list of systems, their categories, and MVP/priority tier. -
L0 pre-scan: Before full-reading any GDDs, Grep all GDD files for
## Summarysections plus common content-count keywords:Grep pattern="(## Summary|N enemies|N levels|N items|N abilities|enemy types|item types)" glob="design/gdd/*.md" output_mode="files_with_matches"For a single-system audit: skip this step and go straight to full-read. For a full audit: full-read only the GDDs that matched content-count keywords. GDDs with no content-count language (pure mechanics GDDs) are noted as "No auditable content counts" without a full read.
-
Full-read in-scope GDD files (or the single system GDD if a system name was given).
-
For each GDD, extract explicit content counts or lists. Look for patterns like:
- "N enemies" / "enemy types:" / list of named enemies
- "N levels" / "N areas" / "N maps" / "N stages"
- "N items" / "N weapons" / "N equipment pieces"
- "N abilities" / "N skills" / "N spells"
- "N dialogue scenes" / "N conversations" / "N cutscenes"
- "N quests" / "N missions" / "N objectives"
- Any explicit enumerated list (bullet list of named content pieces)
-
Build a content inventory table from the extracted data:
System Content Type Specified Count/List Source GDD Note: If a GDD describes content qualitatively but gives no count, record "Unspecified" and flag it — unspecified counts are a design gap worth noting.
Phase 2 — Implementation Scan
For each content type found in Phase 1, scan the relevant directories to count what has been implemented. Use Glob and Grep to locate files.
Levels / Areas / Maps:
- Glob
assets/**/*.tscn,assets/**/*.unity,assets/**/*.umap - Glob
src/**/*.tscn,src/**/*.unity - Look for scene files in subdirectories named
levels/,areas/,maps/,worlds/,stages/ - Count unique files that appear to be level/scene definitions (not UI scenes)
Enemies / Characters / NPCs:
- Glob
assets/data/**/enemies/**,assets/data/**/characters/** - Glob
src/**/enemies/**,src/**/characters/** - Look for
.json,.tres,.asset,.yamldata files defining entity stats - Look for scene/prefab files in character subdirectories
Items / Equipment / Loot:
- Glob
assets/data/**/items/**,assets/data/**/equipment/**,assets/data/**/loot/** - Look for
.json,.tres,.assetdata files
Abilities / Skills / Spells:
- Glob
assets/data/**/abilities/**,assets/data/**/skills/**,assets/data/**/spells/** - Look for
.json,.tres,.assetdata files
Dialogue / Conversations / Cutscenes:
- Glob
assets/**/*.dialogue,assets/**/*.csv,assets/**/*.ink - Grep for dialogue data files in
assets/data/
Quests / Missions:
- Glob
assets/data/**/quests/**,assets/data/**/missions/** - Look for
.json,.yamldefinition files
Engine-specific notes (acknowledge in the report):
- Counts are approximations — the skill cannot perfectly parse every engine format or distinguish editor-only files from shipped content
- Scene files may include both gameplay content and system/UI scenes; the scan counts all matches and notes this caveat
Phase 3 — Gap Report
Produce the gap table:
| System | Content Type | Specified | Found | Gap | Status |
|--------|-------------|-----------|-------|-----|--------|
Status categories:
COMPLETE— Found ≥ Specified (100%+)IN PROGRESS— Found is 50–99% of SpecifiedEARLY— Found is 1–49% of SpecifiedNOT STARTED— Found is 0
Priority flags:
Flag a system as HIGH PRIORITY in the report if:
- Status is
NOT STARTEDorEARLY, AND - The system is tagged MVP or Vertical Slice in the systems index, OR
- The systems index shows the system is blocking downstream systems
Summary line:
- Total content items specified (sum of all Specified column values)
- Total content items found (sum of all Found column values)
- Overall gap percentage:
(Specified - Found) / Specified * 100
Phase 4 — Output
Full audit and single-system modes
Present the gap table and summary to the user. Ask: "May I write the full report to docs/content-audit-[YYYY-MM-DD].md?"
If yes, write the file:
# Content Audit — [Date]
## Summary
- **Total specified**: [N] content items across [M] systems
- **Total found**: [N]
- **Gap**: [N] items ([X%] unimplemented)
- **Scope**: [Full audit | System: name]
> Note: Counts are approximations based on file scanning.
> The audit cannot distinguish shipped content from editor/test assets.
> Manual verification is recommended for any HIGH PRIORITY gaps.
## Gap Table
| System | Content Type | Specified | Found | Gap | Status |
|--------|-------------|-----------|-------|-----|--------|
## HIGH PRIORITY Gaps
[List systems flagged HIGH PRIORITY with rationale]
## Per-System Breakdown
### [System Name]
- **GDD**: `design/gdd/[file].md`
- **Content types audited**: [list]
- **Notes**: [any caveats about scan accuracy for this system]
## Recommendation
Focus implementation effort on:
1. [Highest-gap HIGH PRIORITY system]
2. [Second system]
3. [Third system]
## Unspecified Content Counts
The following GDDs describe content without giving explicit counts.
Consider adding counts to improve auditability:
[List of GDDs and content types with "Unspecified"]
After writing the report, ask:
"Would you like to create backlog stories for any of the content gaps?"
If yes: for each system the user selects, suggest a story title and point them
to /create-stories [epic-slug] or /quick-design depending on the size of the gap.
--summary mode
Print the Gap Table and Summary directly to conversation. Do not write a file.
End with: "Run /content-audit without --summary to write the full report."
Phase 5 — Next Steps
After the audit, recommend the highest-value follow-up actions:
- If any system is
NOT STARTEDand MVP-tagged → "Run/design-system [name]to add missing content counts to the GDD before implementation begins." - If total gap is >50% → "Run
/sprint-planto allocate content work across upcoming sprints." - If backlog stories are needed → "Run
/create-stories [epic-slug]for each HIGH PRIORITY gap." - If
--summarywas used → "Run/content-audit(no flag) to write the full report todocs/."
Verdict: COMPLETE — content audit finished.
What ships with it
Read from the repository
Just SKILL.md. No reference files, no scripts.