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Ux audit

Skill idimsh/tdds-business-skills/ux-audit

Portable SKILL.md agent skills for Claude, Codex, and other AI coding agents — audits, legal, design, and prompt engineering

Install
npx -y skills add idimsh/tdds-business-skills --skill ux-audit

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Audit UX against established UX laws, cognitive principles, and Nielsen's heuristics — with actionable fixes

SKILL.md

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UX Audit — Laws of UX + Nielsen's Heuristics

This skill audits a project's user experience against established UX laws, cognitive principles, and design heuristics. It focuses on behavioral outcomes — does the flow work? is the user confused? does the system communicate well?

Invoke this skill when a UX audit is requested. It should scan the project automatically without assuming a specific slash-command system.

Agent Portability

This skill must work across Codex, Claude, and other SKILL.md-compatible agents. Do not assume slash commands, Claude-only memory files, or a specific frontend framework. Read the repository's project instructions and follow its existing build, routing, styling, and component conventions.

Difference from other audits:

  • ux-audit checks behavioral outcomes — decision-making, cognition, system feedback, error handling
  • ui-audit checks visual implementation — spacing, typography, color, Gestalt grouping, visual consistency
  • cro-audit checks conversion effectiveness — messaging, trust placement, funnel narrative, copy

Reference sources:


Step 0: Understand the project

Before auditing, read:

  • AGENTS.md, CLAUDE.md, README.md, .cursor/rules, .windsurfrules, or equivalent project docs for project context
  • All page components (understand the user journey)
  • Navigation structure and routing
  • Forms and multi-step flows
  • CTAs and conversion funnels
  • Layout and component hierarchy

Identify:

  • Primary conversion goal (what's the one thing the user should do?)
  • User journey (landing → exploration → conversion)
  • Key decision points (where users choose between options)

Step 1: Audit against UX Laws

Go through each category below. For every issue found, note the file, the specific UX law violated, and the recommended fix. Rate severity as:

  • 🔴 Critical — likely causing drop-off or confusion
  • 🟠 Major — friction that degrades experience
  • 🟡 Minor — improvement opportunity

Category 1: Decision-Making & Cognition

Hick's Law

Decision time increases as the number and complexity of choices increases.

Check for:

  • Navigation with too many items (>7 top-level links)
  • Forms presenting too many options at once
  • Pages with multiple competing CTAs
  • Feature sections with >5 items shown simultaneously without hierarchy

Fix pattern: Reduce choices, group into categories, use progressive disclosure, highlight recommended option.


Miller's Law

Working memory holds about 7±2 items — chunk information.

Check for:

  • Long unbroken lists (>7 items without grouping)
  • Forms with >7 fields on one screen
  • Navigation menus with >7 ungrouped items
  • Phone numbers, codes, or IDs displayed without chunking

Fix pattern: Group into chunks of 3-5 items, use headings/dividers, split long forms into steps.


Tesler's Law (Conservation of Complexity)

Every system has inherent complexity — you can only shift it between system and user.

Check for:

  • Complex configuration pushed to the user when the system could have smart defaults
  • Required fields that could be auto-filled or inferred
  • Manual steps the system could automate

Fix pattern: Move complexity to the system — smart defaults, auto-detection, progressive disclosure.


Occam's Razor

Prefer the simplest solution; avoid unnecessary complexity.

Check for:

  • Over-engineered UI patterns (custom widgets where native elements work)
  • Unnecessary steps in user flows
  • Visual clutter that doesn't serve the user's goal
  • Features that exist "just in case"

Fix pattern: Remove what doesn't serve the primary goal. Simplify.


Pareto Principle (80/20)

A small set of features delivers most of the value.

Check for:

  • All features given equal visual weight
  • Primary CTA not clearly dominant
  • Secondary actions competing with primary actions

Fix pattern: Visually prioritize the 20% of features that deliver 80% of value. De-emphasize the rest.


Goal-Gradient Effect

Users accelerate as they perceive proximity to goal completion.

Check for:

  • Multi-step forms/surveys without progress indicators
  • Checkout flows without step count
  • Onboarding without completion tracking

Fix pattern: Add progress bars, step indicators ("Step 2 of 5"), completion percentages.


Zeigarnik Effect

Incomplete tasks are remembered better — visible incomplete states motivate completion.

Check for:

  • Abandoned form states not saved
  • No "continue where you left off" for multi-step flows
  • Profile completion without progress indicator

Fix pattern: Show incomplete state, save progress, prompt to continue.


Serial Position Effect

Items at beginning and end of a list are remembered best.

Check for:

  • Most important features buried in the middle of lists
  • Key CTAs in the middle of navigation
  • Critical info in the middle of long content sections

Fix pattern: Place most important items first and last. Primary CTA at top and bottom of page.


Von Restorff Effect (Isolation Effect)

Visually distinct items are more memorable.

Check for:

  • Primary CTA that doesn't stand out from secondary actions
  • All buttons/links styled the same regardless of importance
  • No visual hierarchy between primary and secondary content

Fix pattern: Make the primary action visually distinct — different color, size, or style from everything else.


Category 2: Interaction & Performance

Peak-End Rule

Experience is judged by its peak moment and its ending.

Check for:

  • Anticlimactic completion states (form submitted → blank page)
  • No celebration/confirmation after key conversions
  • Error-heavy endings (payment page full of warnings)
  • Abrupt session endings

Fix pattern: Design a satisfying peak moment and a memorable ending — success animations, confirmation messages, clear next steps.


Category 3: Familiarity & Consistency

Jakob's Law

Users expect your product to work like products they already use.

Check for:

  • Non-standard navigation patterns
  • Logo not linking to homepage
  • Shopping cart not in top-right (for e-commerce)
  • Unconventional form patterns
  • Custom scrolling behavior that overrides native scroll

Fix pattern: Follow platform conventions. Use established patterns unless you have a strong reason not to.


Mental Models

Interfaces should match users' existing expectations.

Check for:

  • Terminology that doesn't match user language
  • Workflows that don't match real-world processes
  • Icons that don't match their common meaning
  • Categories/grouping that doesn't match user expectations

Fix pattern: Use language your users use. Test terminology. Match real-world mental models.


Nielsen's 10 Usability Heuristics

Audit against each heuristic individually:


H1: Visibility of System Status

Always show progress, loading states, or feedback so users know what's happening.

Check for:

  • No loading states for async operations (API calls, form submissions)
  • Missing progress indicators in multi-step flows
  • Current page not indicated in navigation
  • Form validation feedback missing or delayed
  • No confirmation after successful actions ("Saving...", "Saved!")

Fix pattern: Add loading spinners, progress bars, active nav states, inline validation, and success/error toasts. Every user action should produce visible feedback within 400ms.


H2: Match Between System and Real World

Use familiar language, metaphors, and layouts users expect from the real world.

Check for:

  • Technical jargon instead of natural language
  • Icons that don't match common meaning
  • Logical ordering that doesn't match real-world sequences
  • Unfamiliar metaphors or terminology
  • Categories/labels that don't match user mental models

Fix pattern: Use language your users use. Follow real-world conventions for ordering (chronological, alphabetical, by importance). Test terminology with real users.


H3: User Control and Freedom

Users make mistakes — give them undo, back buttons, and escape hatches.

Check for:

  • No way to undo recent actions
  • Missing back/cancel buttons in multi-step flows
  • Modals that can't be dismissed (no X, no Escape, no backdrop click)
  • Destructive actions without confirmation
  • No way to exit or restart a flow mid-way

Fix pattern: Add undo for destructive actions, back buttons in flows, dismiss options on all overlays, and clear exit points. Users should never feel trapped.


H4: Consistency and Standards

Same actions and behaviors everywhere in the app; align with platform norms.

Check for:

  • Same action producing different results in different places
  • Inconsistent button/link styling for same-level actions
  • Non-standard platform conventions (navigation, form patterns, gestures)
  • Terminology changing across pages for the same concept
  • Inconsistent interaction patterns (some things click, some hover, some long-press)

Fix pattern: Create and enforce a component library. Same action = same visual treatment = same behavior. Follow platform conventions unless you have a strong, tested reason not to.


H5: Error Prevention

Design to prevent mistakes before they happen, not just catch them after.

Check for:

  • Forms that allow invalid submissions (no client-side validation)
  • Missing confirmation dialogs for destructive or irreversible actions
  • No smart defaults where the system could pre-fill values
  • Free-text inputs where constrained inputs (dropdowns, date pickers) would prevent errors
  • No input masks or formatting hints for structured data

Fix pattern: Use smart defaults, input constraints, confirmation dialogs, and inline validation. Disable submit buttons until required fields are valid. Prevent rather than fix.


H6: Recognition Over Recall

Show options visibly instead of making users remember commands or previous choices.

Check for:

  • Hidden navigation or menus requiring users to remember where things are
  • Icons without labels (users must recall what each icon means)
  • Forms that don't show previously selected values
  • Search without recent/suggested items
  • Instructions that require remembering information from a previous screen

Fix pattern: Label icons, show recent items, persist form state, use visible navigation. If users need to act on information, keep it visible — don't make them memorize it.


H7: Flexibility and Efficiency of Use

Shortcuts for experts, progressive disclosure for novices.

Check for:

  • No keyboard shortcuts for frequent actions
  • Advanced features cluttering the interface for new users
  • No progressive disclosure (everything shown at once)
  • Missing power-user paths (bulk actions, keyboard navigation)
  • One-size-fits-all flows that can't be customized or skipped

Fix pattern: Layer complexity — simple by default, powerful on demand. Add keyboard shortcuts, bulk actions, and "advanced" sections. Let experts skip steps they don't need.


H8: Aesthetic and Minimalist Design

Cut clutter and focus on essentials. Every element should serve a purpose.

Check for:

  • Irrelevant information competing with primary content
  • Visual clutter that doesn't serve the user's goal
  • Low content-to-chrome ratio (too much UI, too little content)
  • Decorative elements that distract from key actions
  • Dense pages that could benefit from progressive disclosure

Fix pattern: Remove what doesn't serve the current task. Prioritize content over chrome. Use whitespace deliberately. If an element doesn't help the user complete their goal, question whether it belongs.


H9: Help Users Recognize, Diagnose, and Recover from Errors

Plain-language error messages with actionable fixes, not cryptic codes.

Check for:

  • Technical error messages (HTTP codes, stack traces, "Error 500")
  • Error messages that say what went wrong but not how to fix it
  • Missing error states (silent failures)
  • Error messages in a different language than the UI
  • No suggested next steps after an error

Fix pattern: Write error messages in plain language: (1) what happened, (2) why, (3) how to fix it. Example: "E-Mail konnte nicht gesendet werden. Bitte überprüfe deine Internetverbindung und versuche es erneut."


H10: Help and Documentation

Available when needed, discoverable but not intrusive.

Check for:

  • No FAQ or help section for complex features
  • Missing tooltips on non-obvious UI elements
  • No onboarding guidance for first-time users
  • Help documentation that's hard to find or out of date
  • No contextual help near complex form fields

Fix pattern: Add contextual tooltips, an accessible FAQ, and onboarding hints for first-time users. Help should appear where users need it, not require them to go looking for it.


Category 4: Emotion & Trust

Social Proof & Authority

Users are influenced by what others do and who endorses the product.

Check for:

  • Missing testimonials or reviews
  • No trust indicators (logos, certifications, user counts)
  • Claims without backing evidence
  • No "used by" or "as seen in" signals

Fix pattern: Add testimonials, user counts, trust badges, expert endorsements where authentic.


Scarcity & Loss Aversion

Limited availability and potential loss influence decisions.

Check for:

  • No urgency signals where appropriate (limited spots, deadlines)
  • No indication of what users miss by not acting
  • Overuse of fake scarcity (damages trust)

Fix pattern: Use authentic scarcity signals. Frame value in terms of what users gain AND what they'd miss.


Step 2: Report findings

Present findings grouped by severity:

## UX Audit Results

### 🔴 Critical — likely causing drop-off
| Issue | UX Law | File | Recommended Fix |
|-------|--------|------|-----------------|
| ... | ... | ... | ... |

### 🟠 Major — noticeable friction
| Issue | UX Law | File | Recommended Fix |
|-------|--------|------|-----------------|
| ... | ... | ... | ... |

### 🟡 Minor — polish opportunities
| Issue | UX Law | File | Recommended Fix |
|-------|--------|------|-----------------|
| ... | ... | ... | ... |

### ✅ Well done
- [list what the project already does well, referencing which UX laws it follows]

Ask the user: "Should I fix the issues? All issues or only the critical ones?"


Step 3: Fix issues

Apply fixes directly in the codebase. For each fix:

  • Reference which UX law it addresses in a brief code comment (only if non-obvious)
  • Prioritize fixes that affect the primary conversion funnel
  • Never break existing functionality
  • Follow the project's existing code style and design system

Step 4: Summary

UX Audit Complete!

✅ [N] issues fixed
⚠️ [N] issues flagged for manual review

Laws applied:
- [list which UX laws were most relevant]

Top 3 highest-impact changes:
1. [change] — [which law, expected impact]
2. [change] — [which law, expected impact]
3. [change] — [which law, expected impact]

Recommended next steps:
- User testing with 3-5 real users on the primary flow
- Heatmap analysis (PostHog/Hotjar) on key pages
- A/B test the primary CTA placement and copy

Rules

  • Audit the actual user experience, not just code quality
  • Focus on the primary conversion funnel first
  • Reference specific UX laws by name — this creates shared vocabulary with designers
  • Don't over-optimize for one law at the expense of another (they can conflict)
  • Respect the project's brand and design system — don't suggest changes that break brand identity
  • Fixes should be practical and implementable, not theoretical
  • German UI text for German-language projects
  • Never add dark patterns (fake urgency, manipulative scarcity, confirm-shaming)
  • Follow the project's existing code style and component patterns

Keep looking

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