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Pilot

Skill IamK77/Skill/skills/engineering/pilot

Agent-era skill suites for Claude Code: engineering lifecycle + distributed systems, gated by the checklist CLI

Install
npx -y skills add IamK77/Skill --skill pilot

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  • 2 stars2 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

What its author says it does

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Navigate the engineering skill suite: given a task, route to the right skill(s) in the right order — or say plainly when no skill is warranted. The dispatcher / front door for the ten engineering skills (groundwork, load-bearing, gauge, assay, flightline, stationkeeping, husbandry, plumb, aegis, gungnir). Use when you don't know which skill fits, suspect several apply in sequence, want a plan for a piece of engineering work, or aren't sure a skill is needed at all. Triggers on "which skill should I use", "where do I start", "what's the right process for X", "help me plan this engineering work", "is there a skill for this", "I don't know which one", "route this for me".

SKILL.md

11.2 KB, as published. Nobody here has run it

<!-- Copyright 2026 IamK77 — Licensed under the Apache License, Version 2.0. See ./LICENSE and ./NOTICE · https://www.apache.org/licenses/LICENSE-2.0 -->

pilot

The engineering suite is ten skills, and the cost of having ten is that the person in front of them has to know which one — and, more often, that the real job needs several, in order, or none at all. pilot is the front door: it takes a task, a goal, or just a confusion, and returns a routing verdict — run this one, run these in this order, or don't reach for a skill, here's why. It is a dispatcher, not a methodology, so it has no GATEs; its whole value is the call it makes in the next paragraph of your conversation, not a flight plan it walks you through.

Earn your keep above the harness, or stay quiet. The harness already routes a single clearly-named task to its skill on the trigger description alone. So pilot exists for the four things that matching can't do:

  1. Sequence — one ask ("build me X", "make this production-ready") is really several skills in order; name the chain and the hand-offs.
  2. Redirect — the user asks for skill X but the real need is Y first ("review my code" when there are no tests yet → the gap is assay/gauge, not review). This is the highest-value routing and the one a trigger match never does.
  3. Refuse — the honest "no skill for this" (below). A router that always finds a skill to sell is worse than none.
  4. Disambiguate — the confusable pairs (plumb vs gauge, assay vs gauge, flightline vs husbandry, aegis vs gungnir) where the wrong pick wastes a whole flight plan.

Scope: the ten engineering skills only. Distributed-systems correctness is the separate distributed suite (holdfast) — point there, don't route into it. Anything that isn't software engineering (a factual lookup, prose, a one-off shell command) is out of scope: say so and stop.


STEP 0 — Prerequisite: is checklist installed?

Every engineering skill except this one opens with checklist init and is gated by the checklist CLI. If you route someone into flightline and the CLI isn't there, the gates silently don't run and the skill degrades to prose. So before handing off into any gated skill, check once:

command -v checklist
  • Found → proceed; route normally.
  • Not found → tell the user the engineering skills won't enforce their gates without it, and recommend installing it before continuing:
    npm i -g @iamk77/skill-checklist
    
    Routing advice still works without the CLI (you can recommend a skill and a sequence); only the in-skill GATE enforcement needs it. Don't block on it — recommend, note the degradation, and let the user decide.

pilot itself runs no gates and needs no checklist.


The map — the suite in one screen

Two axes. The lifecycle spine is a rough order of operations; the cross-cutting lenses fire on existing code at any point.

Lifecycle spine — roughly in order:

WhenSkillOwns the question
Before any codegroundworkWhat are we actually building? (real need, requirements, acceptance)
Before any codeload-bearingHow is it structured? (architecture, boundaries, contracts, data model — the irreversible decisions)
As you buildgaugeDoes the code emit clear, un-fakeable feedback? (strict types, boundary validation, errors-as-values)
As you buildassayWhat and how to test (the right test type, doubles, the cases that catch bugs)
Around the repoflightlineThe process floor (version control, style, code review, CI/CD, dependencies)
Shipping & runningstationkeepingGet it to prod and keep it serving (deploy/release, observability, SLOs, incident, capacity, DR)
After it's livehusbandryKeep it cheap to change (tech debt, safe refactoring, defects, versioning, legacy, retirement)

Cross-cutting lenses — any time, on existing code:

LensSkillOwns the question
Craft / legibilityplumbIs this good code? (naming, function shape, smells, earned abstraction, over-engineering)
Feedback signalgauge(also a lens) Can the agent trust the green?
Security — shieldaegisBuild it secure (threat model, secure design, secrets, OWASP, gate SAST/DAST)
Security — speargungnirAttack it to prove the defenses hold (authorized pentest; build-vs-prove pair with aegis)

The triage procedure

  1. Read the task for its real shape, not its words. "Clean this up", "make it faster", "review this", "build me X" are all under-specified — find what is actually being asked.
  2. Ask at most one or two clarifying questions — and only if the route genuinely depends on the answer. If you can route without asking, route. (Don't interrogate; that's the over-ceremony the suite warns against.)
  3. Run STEP 0 (checklist) if you're about to send them into a gated skill.
  4. Classify on the two axes (lifecycle phase? cross-cutting concern?) and against the refusal test below.
  5. Return a verdict, one of:
    • No skill — and why (refusal rules below).
    • One skill — name it, one line on why, the exact invocation.
    • A sequence — the chain in order, with the hand-off reason at each step ("groundwork to pin the requirement → load-bearing because it changes the data model → assay for the new behavior").
  6. Hand off (below) — invoke the first skill, or give the user the command.

See references/suite-map.md for the full per-skill role, the confusable-pair disambiguation in depth, and ready-made sequences for common task shapes ("ship a new feature", "inherited a messy repo", "make this production-ready", "is this safe to launch").


The router — what they say → where it goes

A starting map; the depth and the edge cases are in references/suite-map.md.

The user says…Route to
"add a feature / build X / what should this do" (vague goal)groundwork first (pin the need), then the chain
"design the architecture / monolith or microservices / data model / API"load-bearing
"what stack / which database / which framework"load-bearing (tech selection)
"set up CI / branching / code review process / pre-commit / reproducible builds"flightline
"is this clean / readable / well-named / over-engineered / too clever"plumb
"the agent keeps guessing / make failures legible / strict typing / Rust-like hand-feel"gauge
"what should I test / write tests / mocks / flaky tests / I just fixed a bug"assay
"deploy / release strategy / monitoring / SLOs / on-call / our alerts are noisy / capacity / DR"stationkeeping
"tech debt / should we rewrite / refactor safely / triage bugs / bump a major version / EOL / legacy"husbandry
"make it secure / threat model / auth / secrets / injection / OWASP"aegis
"pentest / attack my app / validate a fix closed the hole / pre-launch security attack"gungnir
"is this distributed design correct / retries / idempotency / consensus / sharding / ordering"out of scope → distributed suite (holdfast)

Refusal rules — saying "no skill" is first-class

Per the suite's own ethic (means, not an end), the right answer is sometimes that no skill should come out. Refuse, plainly and with the reason, when:

  • It's trivial or throwaway. A one-liner, a rename, a script you'll run once — just do it inline; a gated flight plan is pure ceremony.
  • It isn't engineering. A factual question, prose, a single shell command, a "what does this error mean" — out of scope; answer directly or say where it belongs.
  • A skill is already mid-flight. If the user is inside a skill's work, don't bounce them to another for a sub-question; answer in place.
  • The ask names a skill but the need is elsewhere. Redirect honestly: "you asked for a review, but there are no tests for the changed behavior — the real gap is assay/gauge first." This is the most valuable thing pilot does; do it even when it contradicts the request.
  • The work is too small for the skill it nominally matches. A two-file change doesn't need the full load-bearing flight plan — name the one decision that matters and skip the ceremony.

The test, before you route anyone anywhere: would a competent engineer reach for a multi-stage skill here, or just do the thing? If the latter, say so.


Hand-off — invoke, or hand the user the command

Once the verdict is a skill (or a chain), hand off:

  • Auto-invoke (best effort): invoke the first skill via the Skill tool (e.g. engineering:groundwork). Skill-to-skill invocation is permitted but not formally documented, so treat it as best-effort.
  • If auto-invoke isn't available or fails: give the user the exact command to run themselves — /engineering:groundwork <the framed task> — plus the rest of the chain as a short numbered list they can walk. The routing is the value; the click is theirs if the harness won't make it.
  • For a sequence, hand off only the first step, and state the next ones as "after that, assay for the new behavior, then flightline if review/CI isn't set up." Don't try to drive the whole chain from here; each skill owns its own flight and hands back.

The names above use the engineering: plugin prefix (how the suite installs). If the skills are loaded un-prefixed in the current workspace, drop the prefix — the harness resolves the bare name.


Anti-patterns (for pilot itself)

  • Always finding a skill to sell — the refusal cases are half the job; a router that never says "no" is noise.
  • Interrogating before routing — ask only what the route depends on; otherwise route and move.
  • Routing into a gated skill without the checklist check — the gates silently no-op and the user thinks they're protected.
  • Re-litigating a skill's own contentpilot says which and in what order, never how; the chosen skill owns the how.
  • Driving the whole chain from the cockpit — hand off the first step and let each skill fly its own; don't puppet the sequence.
  • Routing a distributed-correctness problem into engineering — that's the distributed suite (holdfast); point, don't absorb.

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.