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Pilot

Skill IamK77/Skill/skills/atelier/pilot

Agent-era skill suites for Claude Code: engineering lifecycle + distributed systems, gated by the checklist CLI

Install
npx -y skills add IamK77/Skill --skill pilot

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  • 2 stars2 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

What its author says it does

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Navigate the atelier design-craft suite: given a visual-design task, route to the right lens — and the right ENTRY lens — or to a sibling suite, or say plainly when none fits. The un-gated front door to the eight atelier lenses: canon, color, type, layout, form, graphics, motion, systems. Use when starting or part-way through visual design, unsure which lens fits or whether the suite is needed. The shift: "make it look good" is not one decision — it is a small SYSTEM of quantified choices, and the highest-value routing names WHERE to enter the layered system, not always canon. Triggers on "make this look premium / high-end", "feels cheap / generic / AI-default", "which design skill / where do I start", "redesign this UI". Also redirects ACROSS suites: CSS/Grid mechanics → surface:keel; what to build / mental model / dark pattern → surface:bearings; state & data → surface:wellspring; a11y / perf → surface:seaworthy; code craft / testing / security → engineering; realtime → distributed; library → quarry.

SKILL.md

11.9 KB, as published. Nobody here has run it

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pilot

A harbor pilot doesn't repaint your ship — they board it because they know these waters, and put you on the right course through them. pilot is the front door to the atelier suite: it takes a design task, a goal, or just "this looks bad and I can't say why", and returns a routing verdict — run this lens, enter the design system at this layer, run these in order, redirect to a sibling suite, or don't reach for a skill, here's why. It is a dispatcher, not a method, so it has no GATEs; its whole value is the call it makes in the next paragraph, not a flight plan it walks you through.

Earn your keep above the harness, or stay quiet. The harness already routes a single clearly-named task to its skill on the trigger description alone. So pilot exists for the five things matching can't do:

  1. Enter at the right layer — design is a system built in layers, and most design work is not a blank canvas. The single highest-value call here is "your build works but it reads cheap → the problem is the color system and the type scale, start at color/type, not a full redesign." Don't make someone define a whole design language when their work enters at one layer.
  2. Sequence — "make it look premium" is really several lenses in order; name the chain (canoncolortypelayoutformmotionsystems) and the hand-offs, and which to skip.
  3. Redirect — within design (the confusable lenses below) and across suites: the mechanism of CSS is surface:keel, what to build is surface:bearings, general code craft is engineering:plumb. This is the highest-value routing and the one a trigger match never does.
  4. Refuse — the honest "no skill for this" (a one-off throwaway, a single color tweak). A router that always finds a lens to sell is worse than none.
  5. Disambiguate — the confusable calls (canon vs color on "the palette"; layout vs surface:keel on "the grid"; form vs graphics on "the visual"; systems vs surface:bulwark on "the design system") where the wrong pick wastes a flight plan.

Scope: the eight atelier lenses only — and atelier owns the look and feel, not all of frontend. How the CSS cascade / Grid / Flexbox actually work is surface:keel — atelier owns the composition judgment, keel owns the mechanism. What to build, the user's mental model, and whether a design is manipulative is surface:bearings. State, data, the unhappy paths, accessibility, and the performance budget are surface (wellspring / seaworthy / lookout). General code craft, architecture, testing, process, and security are engineering. Realtime/offline correctness is distributed. Choosing a library is quarry. Point there; don't absorb.


STEP 0 — Prerequisite: is checklist installed?

Every atelier lens except this one opens with checklist init and is gated by the checklist CLI. If you route someone into color and the CLI isn't there, the gates silently don't run and the lens degrades to prose. So before handing off into any gated lens, check once:

command -v checklist
  • Found → proceed; route normally.
  • Not found → tell the user the lenses won't enforce their gates without it, and recommend installing first:
    npm i -g @iamk77/skill-checklist
    
    Routing advice still works without the CLI (you can recommend a lens and a sequence); only the in-lens GATE enforcement needs it. Recommend, note the degradation, let the user decide. pilot runs no gates.

The map — the atelier suite in one screen

Eight lenses. canon sets the system; the other seven each own one layer of it. The through-line — a polished surface is values derived from a small system; an amateur one is values picked one at a time — runs through all of them, and the benchmark is a human nervous system, so taste is load-bearing and cannot be outsourced.

WhenLensOwns the question
Before any pixelcanonWhat visual language, which surface archetype, and what are the quantified targets? (the design-judgment spine)
The palettecolorIs every color a token in a perceptual system — light and dark, contrast verified at design time?
The wordstypeA modular type scale + a spacing rhythm — and does the text survive every language?
The compositionlayoutIs the hierarchy and grid decided? Are the empty/edge states designed? Built for reality's long tail?
The depthformDoes depth come from one light model? Are radii, shadows, and texture tokens with a job?
The picturegraphicsDOM-first — when does it earn Canvas/WebGL/GPU? One icon system; a coherent imagery system.
The feelmotionDoes every animation have a purpose and real physics? Gesture intent, reduced-motion, compositor-only.
1 → NsystemsIs the design system one source of truth — tokens that don't drift, a living component library?

See references/suite-map.md for each lens in full, the entry-lens decision, the confusable-pair disambiguation, and ready-made sequences ("make this premium from scratch", "it reads cheap but I can't say why", "our tokens keep drifting").


The triage procedure

  1. Read the task for its real shape, not its words. "Make it look good", "it feels cheap", "it's a mess" are under-specified — find what is actually being asked.
  2. Establish what already exists — this picks the entry lens. Nothing yet → canon. A build that reads cheap → usually color + type first (the two biggest "looks amateur" levers). Cluttered, no focal point → layout. Flat / invented shadows → form. Lifeless / janky → motion. Tokens drifting at scale → systems.
  3. Ask at most one or two clarifying questions — and only if the route depends on the answer. If you can route without asking, route.
  4. Run STEP 0 (checklist) if you're about to send them into a gated lens.
  5. Classify against the map, the cross-suite scope, and the refusal test below.
  6. Return a verdict: no skill (and why) · one lens (name it, one line why, the exact invocation) · a sequence from the entry lens forward · or a cross-suite redirect.
  7. Hand off — invoke the entry lens, or give the user the command.

The router — what they say → where it goes

The user says…Route to
"make this look premium / high-end / expensive (from scratch)"canon first (then the sequence: color → type → layout → form → motion → systems)
"it feels cheap / generic / like every AI app / mediocre"canon (the design language & quantified targets are undecided) — then color + type
"the colors are off / palette / dark mode / contrast / oklch / data-viz colors"color
"it looks like a draft / unstyled / the type / fonts / spacing rhythm / non-English text breaks"type
"it's cluttered / no hierarchy / the layout / grid / empty & loading states look bad / form looks ugly"layout
"it feels flat / cheap shadows / depth / elevation / radius / gradient / texture"form
"I need a chart / data-viz render / 3D / a canvas / an icon set / illustrations / images"graphics
"it feels lifeless / janky / the animation / transitions / gestures / it stutters"motion
"our tokens keep drifting / the design system is rotting / two places maintain the palette / handoff"systems
"how does CSS Grid / Flexbox / the cascade / z-index actually WORK"out → surface:keel (atelier owns composition judgment, keel owns the mechanism)
"what should we build / model the user / is this a dark pattern / which metric"out → surface:bearings
"state management / it's out of sync / data layer" · "loading/error states logic / a11y / perf budget"out → surface:wellspring · surface:seaworthy / lookout
"is this code clean / architecture / testing / secure"out → engineering (plumb / load-bearing / assay / aegis)
"is the realtime/offline design correct" · "which UI library should we adopt"out → distributed:holdfast · quarry

Refusal rules — saying "no skill" is first-class

Refuse, plainly and with the reason, when:

  • It's trivial or throwaway. A single color swap, one icon, a one-off prototype that ships nothing — just do it; a gated flight plan is pure ceremony.
  • It isn't a design task. A backend service, a factual question, copy editing — out of scope; route or answer directly.
  • An atelier lens is already mid-flight. If the user is inside a lens's work, don't bounce them; answer in place.
  • The ask names a layer but the gap is the system. Redirect honestly: "you asked to fix the shadows (form), but nothing reads cheap because of shadows — there's no color system or type scale yet; fix those in color/type first." This is the most valuable thing pilot does; do it even against the request.

The test before routing anyone anywhere: would a competent designer reach for a multi-stage lens here, or just do the thing? If the latter, say so.


Hand-off — invoke, or hand the user the command

  • Auto-invoke (best effort): invoke the entry-lens skill via the Skill tool (e.g. atelier:color).
  • If auto-invoke isn't available: give the exact command — /atelier:canon <the framed task> — plus the rest of the chain as a short numbered list.
  • For a sequence, hand off only the entry lens, and state the next ones ("then type, then layout"). Don't drive the whole pipeline from here; each lens owns its flight and hands back.

The names above use the atelier: plugin prefix. If the skills are loaded un-prefixed in the current workspace, drop the prefix — the harness resolves the bare name.

Anti-patterns (for pilot itself)

  • Always finding a lens to sell — the refusal and the cross-suite redirects are half the job.
  • Forcing every task to start at canon — real design enters mid-system; naming the entry lens is the headline value.
  • Absorbing a sibling concern — CSS mechanism is surface:keel, what-to-build is surface:bearings, enforcing the system at scale is surface:bulwark. Point, don't route into atelier.
  • Interrogating before routing — ask only what the route depends on; otherwise route and move.
  • Driving the whole pipeline from the cockpit — hand off the entry lens and let each fly its own.

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.