agentsclimarketplace

Skill evolve

Skill Iabstergo1/pdf-to-study-kb/.agents/skills/skill-evolve

对话式 agent(Claude Code / Codex)驱动的本地知识库编译器:把 PDF/DOCX/PPTX/Markdown 增量编译进一个去重、互联、可复现的 Obsidian 学习知识库。

Install
npx -y skills add Iabstergo1/pdf-to-study-kb --skill skill-evolve

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Distill a recurring ingest/lint failure into a bounded improvement to one skill — read the skill-mine backlog → write a bounded SKILL.md edit on an isolated branch → run skill-gate (pytest + dual-tree parity + gate-integrity) → skill-stage the candidate, leaving skill-adopt to a human. Use when the user says "distill this failure into the skill / evolve a skill / let a skill self-improve / handle skill backlog item N". Only for improving this project's own skills; "summarize this / explain this / translate this / add this book to the KB (that is ingest)" must never trigger it.

SKILL.md

8.0 KB, as published. Nobody here has run it

skill-evolve — make a skill steadier under a gate (the only LLM, human-triggered)

Distill a recurring failure into a bounded improvement to one skill; whether it's correct is judged by deterministic tests, and release is decided by a human. This is the human-triggered "only LLM action" under the core constraints — never an unattended batch run. Project truth: CLAUDE.md / AGENTS.md.

1. Triggers / Non-triggers

  • Triggers: the user wants to distill a recurring failure into a skill — "evolve a skill / handle backlog item N / write this lesson into the skill / let a skill self-improve".
  • Non-triggers (never fire):
    • "add this book / PDF to the KB" → that is ingest, not a skill edit.
    • "summarize this / explain this / translate this / query X in the KB" → read-only or ingest/kb-query, unrelated to editing a skill.
    • a one-off, non-reproducing failure (backlog count = 1) → not worth a skill edit.
    • anything that would need editing tests/ or pipeline.py gate logic to "pass" → out of bounds, refuse.

2. Inputs

  • The skill-mine output pipeline-workspace/skill-evolution/backlog.yaml: each entry has signature / count / sources / sample_reason / last_seen. Only open proposals are counted — signatures already fixed and retired via proposals-resolve drop out; use last_seen to judge how fresh a signal is.
  • The user-named backlog entry (by signature or index).
  • The target skill's SKILL.md (both trees) + failure-sample context (review_proposals reason / Review-Queue items).

3. Outputs

  • A bounded edit to a single skill: only a section or two of that SKILL.md; edit both trees in sync, keep them byte-equivalent.
  • A candidate on an isolated branch + the skill-stage-registered proposal pipeline-workspace/skill-evolution/candidates/<id>/proposal.diff.
  • Not published directly: a candidate is semantically proposed; only a human skill-adopt merges it into both trees (stage→adopt is the two-phase-publish analogue).

4. Dependencies

  • CLI: skill-mine (read backlog), skill-gate (deterministic gate), skill-stage (register a proposal), skill-adopt (human accept).
  • Isolation: a git branch / worktree (candidate isolated from mainline).
  • Truth: CLAUDE.md / AGENTS.md (the core constraints, especially that this is the human-triggered only-LLM action).
  • It does not depend on any LLM-judge / training backend / rollout-replay.

5. Persisted artifacts

All under the gitignored workspace pipeline-workspace/skill-evolution/:

  • backlog.yaml (skill-mine output, the input).
  • candidates/<id>/proposal.diff (skill-stage output, for human review).
  • audit.jsonl (staged / adopted / rejected "dead-end" negatives, append-only).

6. CLI commands (all business logic here)

python scripts/pipeline.py skill-mine                       # failure signals → backlog.yaml
# a human reads the backlog and picks a count>=2 (recurring) signature
git switch -c skill-cand/<id>                               # isolated branch
#   write the bounded SKILL.md edit on that branch (both trees in sync, byte-equivalent)
python scripts/pipeline.py skill-gate  --candidate <id>     # pytest + dual-tree parity + gate-integrity
python scripts/pipeline.py skill-stage --candidate <id>     # green → register the proposal, mainline untouched
#   report proposal.diff to the human, await confirmation
python scripts/pipeline.py skill-adopt --candidate <id>     # human-triggered: re-run the gate + commit both trees

7. Workflow

Sub-unitInputOutputAcceptancePersistedFailure stop
E1 minereview_proposalsbacklog.yaml entries (count≥2)recurring signature onlybacklog.yamlnothing recurring
E1.5 routeone signature + failure sampleslegislation-routing verdict (three written answers)only "semantic judgment / thin orchestration" proceeds to E2routing answers in the hand-off report / proposalrouted to another layer → stop + report
E2 bounded editone signature + target SKILL.mda 1–2 section edit, both treesbyte-equivalent across treesbranch worktreeedit needs tests/pipeline changes
E3 gatecandidate idgate resultgate-integrity PASS + pytest greengate red
E4 stagegreen candidateproposal.diff + audit entrymainline untouchedcandidates/<id>/ + audit.jsonl
E5 adopt (human)proposalboth-tree commitgate re-run passesgit commit + auditgate red on re-run

E1.5 legislation routing (mandatory, before any edit)

A skill edit is the last resort, not the default output — the most valuable outcome of this skill is often "do not edit the skill; sink the fix into the runtime". Classify the failure before touching any SKILL.md:

Failure classBelongs in (NOT a skill edit)
deterministically reproducible & machine-checkable (state / order / ownership / accounting / format / render-safety)parser / state machine / gate / schema in the CLI runtime
induced by a runtime prompt surface (CLI output, template seed, RESUME text)that prompt surface + its contract test
a missing deterministic capabilitya new CLI primitive
calling judgment / writing strategy / when-to-invoke / how-to-phrasethe skill — the only class that proceeds to E2
not yet reducible to any of the abovepostmortem / QA / Review-Queue / human

Every candidate must answer three questions in writing before E2:

  1. What is the minimal reproduction?
  2. Why can't a deterministic runtime check block or detect it?
  3. Why does it belong in the skill rather than a runtime prompt surface?

If any answer routes away from the skill: stop skill-evolve and report which layer should receive the fix — that hand-off report is a successful outcome of this skill, not a failure. (This skill still never edits tests/ or pipeline.py itself; routing to runtime means handing the signal back to a human / normal development flow, not implementing it here.)

8. Failure stops / recovery

  • skill-gate red → stop, do not stage:
    • gate-integrity: the candidate touched anything outside the two skill trees (especially tests/) → stop immediately. That is out-of-bounds / gaming its own gate.
    • pytest red (incl. dual-tree parity T2) → stop; paste the failure back, log a "dead-end" negative in audit, rewrite or abandon.
  • the backlog entry's count = 1 (not reproducing) → not worth it, stop.
  • E1.5 routes the failure to runtime / prompt surface / new primitive / human → stop, report the target layer, do not edit any SKILL.md.
  • it would require editing tests/ or gate logic to pass → never do it, stop and hand back.
  • skill-adopt is always human-triggered; this skill never auto-adopts. Recovery: the audit.jsonl trail records every staged/rejected attempt.

9. Acceptance criteria

  • The candidate diff only touches .claude/skills/ and .agents/skills/ (skill-gate gate-integrity PASS).
  • Dual-tree byte-equivalence holds (pytest T2 green).
  • pytest tests all green (skill-gate PASS).
  • The E1.5 routing answers (three questions) are recorded, and the failure genuinely remains "semantic judgment or thin orchestration" — anything determinable was routed to the runtime instead.
  • The edit is bounded (a section or two) and targets that backlog signature.
  • The proposal is skill-stage-d; audit.jsonl has a record; skill-adopt is left to a human.

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.