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Anti slop design

Skill hu553in/skills/anti-slop-design

Personal reusable agent skills

Install
npx -y skills add hu553in/skills --skill anti-slop-design

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Design, build, refactor, or review distinctive user interfaces that avoid generic AI-generated visual patterns while preserving usability, accessibility, responsiveness, and working interactions. Use for web pages, mobile or desktop app screens, product UI, landing pages, design systems, components, visual polish, frontend implementation that changes rendered behavior or presentation, UI audits, screenshot reviews, or any request to make an interface premium, creative, cohesive, less generic, or explicitly free of AI slop.

SKILL.md

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Anti-slop design

Operating law

Treat this skill as the default for interface work. Follow it before designing, during implementation, and again before delivery.

  • Obey specific, unambiguous user direction over these defaults.
  • Resolve conflicts in this order: user and repository constraints, functional correctness and accessibility, brief-specific cohesion and usability, then anti-pattern defaults.
  • Read all three linked references before analyzing, reviewing, or changing an interface. They are a compact, complete distillation of the source law, not optional background.
  • Tell the user in plain language that the anti-slop rules are loaded and that the final result will receive a complete point-by-point re-check.
  • Never use the catalog mechanically. Avoiding known tells is only the floor. Make an original, brief-specific choice and execute it with craft.

Read:

  1. references/anti-patterns.md for every known slop tell and its correction.
  2. references/premium-patterns.md for the signature formula, premium alternatives, field notes, and component-library guidance.
  3. references/implementation-recipes.md for fragile implementation details and the final rendered verification checklist.

Workflow

1. Ground the brief

  • Read repository instructions and inspect the real product, content, data, brand assets, current design system, and supported viewports. If the repository has a design contract, theme companion docs, machine-readable design config, or a registry file such as components.json, read it before making visual decisions and verify it against the live implementation. Treat disagreement as contract drift: resolve it only within the authorized scope, otherwise report it.
  • Distinguish a creation request from a constrained refactor or audit. Preserve an explicit no-visual-change contract.
  • Classify the surface before applying the signature formula:
    • For marketing, editorial, and brand surfaces, a focal artifact, atmosphere, and expressive composition may carry the identity.
    • For product, admin, and dense workflow UI, let information architecture, interaction, data display, and operational clarity carry the identity. Do not force a hero, scenic background, oversized wordmark, or decorative artifact into a task surface.
  • Treat references as design-language direction only. Do not copy their content, headline, composition, or product artifact.
  • Identify what the thing actually is. Show a product UI only for a real product UI; show a file, object, service, or workflow truthfully when that is the product.

2. Decide one world before composing sections

Write down or hold a compact art direction:

  • audience and desired feeling;
  • one disciplined palette;
  • one type voice suited to the surface: a characterful display face plus at most one quiet neutral on expressive surfaces, or one disciplined neutral system when product identity comes from structure and interaction;
  • one scope-appropriate signature: a high-effort artifact or, for task UI and narrow changes, an interaction, information structure, or exacting brief-specific detail;
  • one atmospheric medium or disciplined surface system when the surface benefits from it;
  • one bespoke silhouette, geometry, or information-visualization convention where it helps;
  • deliberate navigation or workflow orientation;
  • real, specific copy, data, logos, and product content;
  • one purposeful interaction language, with motion only where it improves feedback, hierarchy, or expression.

Reject identity-bearing or compositional choices that could move unchanged to an unrelated product. Reusable task primitives may remain familiar; specificity should come from how they support this product, not novelty for its own sake. Prefer one coherent world over a collection of individually attractive parts. Scale the direction to the task: for a small component or no-visual-change refactor, preserve the existing system and perfect an in-scope state, behavior, or detail instead of manufacturing novelty.

3. Compose the surface as a whole

  • On marketing, editorial, and brand surfaces, art-direct the first viewport as one frame and control exactly what appears at the fold.
  • On product, admin, and workflow surfaces, compose the first usable viewport around orientation, current state, and the primary task. Do not spend its height manufacturing a hero.
  • Carry atmosphere through expressive pages and palette or surface continuity through every surface.
  • Use foreground, midground, and background when depth supports an expressive concept. Use a clear surface and hierarchy ladder when operational clarity matters more.
  • Vary section openings and structures on expressive pages. In repeated product structures, keep the consistency that makes comparison, navigation, and state recognition faster.
  • Keep ordinary text clear of every edge and align repeated or comparable content on a shared grid.
  • On expressive surfaces, use few load-bearing words and let hierarchy, space, imagery, and interaction carry meaning. In product UI, stay concise without removing instructions, state, consequences, or recovery guidance.

4. Build with real foundations

  • Reuse the project's accessible components and design tokens.
  • Prefer tested component primitives over hand-rolled generic controls. Preserve their behavior and adapt only in-scope, identity-bearing styling to the existing or chosen visual language.
  • When the same local override repeats within the authorized scope, prefer the shared primitive or semantic token instead of multiplying one-off classes. Do not broaden a narrow task solely to clean up unrelated overrides.
  • Keep theme modes on the same semantic token and component contract. Add mode-specific behavior only for a real visual difference that tokens cannot express.
  • Treat named tools in the references as examples, not dependencies. Inspect the current project and current official documentation before choosing a primitive or package. Preserve a working primitive base instead of migrating it for fashion.
  • Translate CSS- and React-specific recipes to the current platform instead of forcing that stack.
  • Do not inject global Tailwind into a mature non-Tailwind project for one block.
  • Use supplied or verified marks and data. Never present fabricated customers, partner or integration logos, metrics, testimonials, or product data as real. Create a first-party identity when the brief requires one, and label prototype data as sample.
  • Never let animation initialization or completion determine whether content is visible. Preserve the normal server-rendered or static fallback where the architecture provides one, and support reduced motion.
  • Make every control work. Do not style static mockup elements as interactive controls.

5. Verify the rendered result

Run the real interface across representative supported viewports or device classes when a runnable environment exists. Otherwise inspect the supplied renders and code, and report the verification limits. For a runnable interface, use platform-appropriate automation and screenshots when available, and test every in-scope interactive control with actual pointer, keyboard, or touch input as applicable.

Check:

  • no clipping, overflow, accidental seams, or content touching edges;
  • mathematical and optical centering;
  • aligned comparison rows and bottom-anchored actions;
  • readable contrast and clear focus, hover, active, disabled, loading, and error states;
  • visible-by-default content with animation disabled, reduced, throttled, or unsupported;
  • seamless shadows, glass, gradients, grain, image fades, and section transitions;
  • no console errors, dead controls, layout jumps, or broken responsive states.

Use references/implementation-recipes.md for exact checks.

6. Perform the anti-slop gate

Before calling the work complete:

  1. Re-read references/anti-patterns.md point by point.
  2. Re-read references/premium-patterns.md point by point.
  3. Re-read references/implementation-recipes.md and run every applicable exact check.
  4. Compare the rendered UI, not only the code, against every applicable entry.
  5. Fix every in-scope violation, including compounded layout tells and incoherence, when the request authorizes changes. For an audit or review-only request, report every violation without editing.
  6. After any fix, restart this gate at item 1. Stop only when a complete pass produces no further in-scope fixes.

Do not claim the gate passed unless it actually ran. Report any item that could not be verified and why.

Delivery

Report the applicable art direction or audit conclusion, signature decisions, important implementation changes, viewports and interactions tested, validation performed, and remaining constraints. Omit categories that do not apply. Keep the report concise, but explicitly confirm the final anti-slop re-check.

Source

This skill distills the complete pols.dev anti-slop design law: https://pols.dev/slop.md. The source snapshot was re-audited on 2026-07-15 at SHA-256 a9e8d49155afba53e2c4621028a2c7bda679dd09841d77bc9c251441d5248ee7. Repetitions are merged, context-dependent exceptions are preserved, and time-sensitive toolkit claims are corrected against current official documentation.

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