Audio plugin ui ux
Use when designing, implementing, or reviewing an audio plugin's user interface — knob layout, chassis composition, meter readability, signal-flow visualization, modulation halos, preset/A-B UI, DPI scaling, hardware-metaphor aesthetics, or pre-commit visual verification of plugin GUIs. Triggers on plugin UI mockups, knob/fader/segment work, plugin GUI builds in any framework (egui, JUCE, iPlug, Web Audio), and house-style decisions for Hyperfocus DSP / REXIST plugins.From its SKILL.md
npx -y skills add Hornfisk/plugindev-plugin --skill audio-plugin-ui-uxAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
One thing to look at
- 5 stars5 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.
SKILL.md
3.6 KB, as published. Nobody here has run it
Audio Plugin UI/UX
Core principle
Audio plugins are real-time, performance-critical, mouse-and-keyboard instruments living inside someone else's host. They are not websites. Defaults imported from web/mobile UX (large hit areas, hover-reveal everything, generous whitespace, animation everywhere) frequently make plugins worse. Reason from first principles for this medium.
When to use
- Designing or modifying a plugin's GUI in any framework
- Laying out knobs, faders, meters, segment displays, chassis
- Choosing a typography / color / skeuomorphism stance
- Reviewing UI work before committing
- Implementing presets, A/B compare, modulation visualisation, DPI scaling
- Establishing or honouring the developer's house style (Hyperfocus DSP / REXIST)
Mandatory workflow
- Read
guidelines.mdin this skill directory before designing or modifying any plugin UI. - Cite specific rules (
P1.3,L2.4,C4.1,H5.2,R7.4) when justifying decisions in commits, PR descriptions, or your responses to the user. - Run the §8 pre-completion checklist in
guidelines.mdbefore claiming UI work is done. - Surface conflicts between
guidelines.mdand the current task to the user before acting. Never silently override.
Hard rules (excerpt — full list in §7 of guidelines.md)
- Never move a user-approved knob row without explicit request.
- Never auto-shrink text to fit — fix the layout instead.
- Never claim UI work is done without running and visually verifying.
- Never mix skeuomorphic and flat controls in the same plugin.
- Never use pure
#FFFFFFas the brand highlight; use bone#F4F1EA. - Never invent or alter plugin names, parameter names, brand marks, or version numbers.
- Never overload a modifier key silently (must be discoverable via tooltip or docs).
- Never use linear frequency axes for spectrum displays — log only.
- Always render values with units, no bare numbers.
- Always provide both double-click reset and Cmd/Ctrl-click reset.
- Always integer-scale baked assets across DPI; don't re-flow at different scales.
- Always group with proximity before bounding boxes.
Red flags — STOP and reconsider
- "I'll just move this knob row a little."
- "The contrast looks fine on my monitor."
- "I'll verify visually after I commit."
- "This NEVER-rule doesn't really apply here because..."
- "Type-checking passed, so the UI is done."
- "Pure white is close enough to bone."
Each of these means: stop, re-read guidelines.md, and reconsider with a cited rule.
Quick reference
| Question | Section |
|---|---|
| Where does Norman/Nielsen apply to plugins? | §1 First principles |
| What's the minimum knob hit area? | §2 Cognitive laws (Fitts) |
| How do I group controls? | §3 Visual composition (Gestalt) |
| What's the knob interaction grammar? | §4 Audio conventions (C4.1) |
| What's the house palette / typography? | §5 House style |
| What process discipline applies to my workflow? | §6 Process |
| What must never happen? | §7 Hard rules |
| What do I check before saying done? | §8 Checklist |
Full reference
→ guidelines.md in this skill directory.