agentsclimarketplace

Using craftsmanship test

Skill Hook12aaa/craft-gate/skills/using-craftsmanship-test

Bootstrap context for the Craftsmanship Test plugin. Auto-loaded at session start. Defers all gating to the project-type detector and craftsmanship-test:craft-gate skill. Not a runtime-triggered skill — use craftsmanship-test:craft-gate for the actual gate.From its SKILL.md

Install
npx -y skills add Hook12aaa/craft-gate --skill using-craftsmanship-test

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

2 things to look at

  • no licenseNo license file was found in the repository. Code published without one is not open source by default, so using it at work is a question for whoever answers licensing questions where you are.
  • 0 stars0 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

SKILL.md

1.9 KB, 386 tokens by cl100k_base, as published. Nobody here has run it

Using the Craftsmanship Test

<HARD-GATE> Do NOT invoke the craftsmanship-test:craft-gate skill without a CODE_PROJECT verdict from the project-type detector. STOP and stay silent. </HARD-GATE> <HARD-GATE> Do NOT infer the project type from prose, file extensions, or your own reasoning. Trust the detector's verdict. Override only when CRAFTSMANSHIP_PROJECT_TYPE is explicitly set in .craftsmanship-test.sh. </HARD-GATE>

Core principle

Comments are a last resort. If naming, decomposition, or types can say it, the code should. A comment must earn its place by saying something the code cannot say.

Iron law

No comment ships without a CRAFT GATE: KEEP verdict.

A comment is STRIP by default. The burden of justification is on the comment, not on its absence.

When the gate fires

When the PreToolUse hook fires on Edit, Write, or MultiEdit of a source-code file in a CODE_PROJECT, invoke craftsmanship-test:craft-gate via the Skill tool. Emit one verdict per new or modified comment, on its own line:

  • CRAFT GATE: KEEP
  • CRAFT GATE: STRIP — <rule number>
  • CRAFT GATE: REWRITE — <replacement comment text>

Apply the verdict to the diff before the tool call completes.

The eight rules in summary

STRIP: paraphrase, language basics, section dividers, scope-end labels, commented-out code. KEEP: public-API contracts, real why (non-obvious constraint, workaround, surprising business rule). REWRITE: partially why but mostly what — trim to the why-only part.

The full skill at skills/craft-gate/SKILL.md is the source of truth for the rules.

What ships with it

Read from the repository

Just SKILL.md. No reference files, no scripts.

Keep looking

Skills are one crate of 325,949. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.