agentsclimarketplace

Basic system design

Skill honminhAC/agy-subagents-skills/skills/basic-system-design

A set of agents and skills for Google Antigravity CLI, focused on software engineering work.

Install
npx -y skills add honminhAC/agy-subagents-skills --skill basic-system-design

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  • 11 days oldThe repository was created 11 days ago. New is not bad, but a brand new repository carrying a familiar-sounding name is the shape a typosquat arrives in, and there has been no time for anyone else to find a problem with it.
  • 1 stars1 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

What its author says it does

Copied from the file, not written here

Design systems, services, and architectures. Trigger with "design a system for", "how should we architect", "system design for", "what's the right architecture for", or when the user needs help with API design, data modeling, or service boundaries.

SKILL.md

1.3 KB, as published. Nobody here has run it

Basic System Design

Help design systems and evaluate architectural decisions.

Framework

1. Requirements Gathering

  • Functional requirements (what it does)
  • Non-functional requirements (scale, latency, availability, cost)
  • Constraints (team size, timeline, existing tech stack)

2. High-Level Design

  • Component diagram
  • Data flow
  • API contracts
  • Storage choices

3. Deep Dive

  • Data model design
  • API endpoint design (REST, GraphQL, gRPC)
  • Caching strategy
  • Queue/event design
  • Error handling and retry logic

4. Scale and Reliability

  • Load estimation
  • Horizontal vs. vertical scaling
  • Failover and redundancy
  • Monitoring and alerting

5. Trade-off Analysis

  • Every decision has trade-offs. Make them explicit.
  • Consider: complexity, cost, team familiarity, time to market, maintainability

Output

Produce clear, structured design documents with diagrams (ASCII or described), explicit assumptions, and trade-off analysis. Always identify what you'd revisit as the system grows.

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.