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Cpp server crash triage

Skill hoatv2211/GameStudio-CodexKIT/skills/cpp-server-crash-triage

Use when triaging a C++ game server crash, dump, access violation, segmentation fault, stack trace, symbols, or build identity into a stable signature and ranked root-cause plan.From its SKILL.md

Install
npx -y skills add hoatv2211/GameStudio-CodexKIT --skill cpp-server-crash-triage

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

One thing to look at

  • 3 stars3 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

What its file declares

Copied from the file, not written here

The file declares its own license as MIT. That is the author’s claim about this one file, and it is not the same thing as the license GitHub reports for the repository, which is listed with the other numbers below.

SKILL.md

3.5 KB, as published. Nobody here has run it

Cpp Server Crash Triage

Overview

Turn a crash dump or stack trace into a build-bound stable signature, symbol state, first application frame, ranked hypotheses, and next discriminating experiment.

When to use

Use for access violations, segmentation faults, aborts, corrupted stacks, watchdog crashes, or repeated server dump signatures.

When NOT to use

Do not use for static packet schema drift, ordinary log errors without a crash, or live service control.

Required inputs and context discovery

Collect build ID, executable hash, platform, compiler, dump/core path, exception or signal, thread, raw frames, symbol paths, recent changes, reproduction state, and protected production paths.

Safety and risk level

Read-only triage. Do not restart production, attach invasive debuggers, upload private dumps, or modify symbol stores without authorization.

Workflow

  1. Bind the dump and symbols to an exact build snapshot. Completion criterion: mismatched or missing symbols are explicit.
  2. Normalize volatile addresses into a stable crash signature. Completion criterion: equivalent stacks group without hiding frame differences.
  3. Identify the first application-owned frame and relevant thread context. Completion criterion: source blame is not assigned to runtime frames alone.
  4. Rank hypotheses using exception type, frames, logs, and recent changes. Completion criterion: each hypothesis has supporting and counter evidence.
  5. Define the smallest safe reproduction, instrumentation, or symbol action. Completion criterion: service-control work remains BLOCKED pending approval.

Evidence and output contract

Produce cpp-crash-triage.json with build identity, signature, normalized frames, symbol state, ranked hypotheses, limitations, and next experiment.

Handoff contract

Record build/dump paths, signature, first application frame, symbol gaps, attempted reproductions, suspect paths, and next action owner.

Pitfalls and anti-rationalization

  • Raw addresses are not stable signatures.
  • A top frame without matching symbols is not a root cause.
  • Do not upload dumps that may contain credentials or player data.
  • An unreproduced crash remains Snapshot or Unverified.

Verification checklist

  • Dump matches the recorded build.
  • Frames are normalized without losing order.
  • Symbol limitations are explicit.
  • Hypotheses cite evidence.
  • Next action is safe and bounded.

References and scripts

Read references/commands.md for Windows and Linux symbolization commands. Use the bundled scripts/crash_triage.py for normalized fixtures and project-specific debugger tooling for authorized dump inspection.

Keep looking

Skills are one crate of 627,801. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.