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Vertical slice

Skill HM-IT-CODE/forge-skills/skills/engineering/vertical-slice

Battle-tested Claude Code skills for full-stack & systems engineers

Install
npx -y skills add HM-IT-CODE/forge-skills --skill vertical-slice

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  • 0 stars0 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

What its author says it does

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Breaks a feature into thin, end-to-end vertical slices that each ship independently. Use when the user describes a large feature, says "where do I start", "break this down", "plan this feature", or is tempted to build layer-by-layer (all the DB, then all the API, then all the UI). Produces an ordered list of shippable slices.

SKILL.md

2.4 KB, as published. Nobody here has run it

Vertical Slice

Big features die in horizontal layers: you build the whole database, then the whole API, then the whole UI, and nothing works until the very end. Instead, cut vertical slices — each one goes through every layer and delivers a sliver of real, demonstrable value.

What a good slice is

A vertical slice is the thinnest possible change that is end-to-end and observable. It touches whatever layers it needs (storage → logic → interface) but does the minimum in each.

  • Thin: does one concrete thing a user or caller can see.
  • End-to-end: runs all the way through the system, even if hardcoded in places.
  • Shippable: could be merged and deployed on its own without breaking anything.
  • Ordered by value + risk: the first slice should retire the biggest unknown.

Method

  1. Restate the feature in one sentence as an outcome, not a component list.
  2. Find the walking skeleton — the smallest path that exercises every layer end-to-end, even with fake data. That's slice #1.
  3. Enumerate slices that each add one increment of real behavior on top. For each slice write:
    • Title (imperative, user-facing where possible)
    • Demo — the one sentence you'd say to show it works ("now an empty list returns [] over HTTP")
    • Layers touched
    • Explicitly out of scope for this slice
  4. Order them so the riskiest assumption is tested first and each slice leaves the system shippable.
  5. Stop and present the plan before writing code. Let the user approve or reorder.

Anti-patterns to refuse

  • "First I'll build all the models." → No. That's a horizontal layer with no demo.
  • A slice whose only demo is "the code compiles." → Not a slice; it's plumbing. Fold it into a slice that produces visible behavior.
  • A slice that can't ship without three other slices. → Too thick or wrongly ordered.

Output

Deliver a numbered list of slices, each with title / demo / layers / out-of-scope, plus a one-line note on which unknown slice #1 retires. Then ask which slice to build first — and hand off to tdd-loop to build it.

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.