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Frontend vue

Skill HK-hub/AgentSkills/frontend-vue

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Install
npx -y skills add HK-hub/AgentSkills --skill frontend-vue

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Professional Vue.js development skill covering Nuxt 3, Vue 3 Composition API, Tailwind CSS, and the Vue ecosystem. Use this skill when building Vue applications, implementing Nuxt features, using Pinia for state management, or component libraries like shadcn-vue.

SKILL.md

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Vue Development Skill

Comprehensive skill for modern Vue.js development, focusing on Nuxt 3, Vue 3 Composition API, Tailwind CSS, and the Vue ecosystem.

Technology Stack

Core Framework: Vue 3 + Nuxt 3

Vue 3 Features

  • Composition API: Logic reuse with <script setup>
  • Reactivity System: ref, reactive, computed, watch
  • Teleport: Rendering content outside the component DOM hierarchy
  • Fragments: Multiple root nodes support
  • Suspense: Handling async dependencies

Nuxt 3 Features

  • Auto-imports: Automatically imports Vue APIs and component components
  • File-based Routing: Pages in pages/ directory create routes
  • Server Engine (Nitro): Universal deployment
  • Data Fetching: useFetch, useAsyncData
  • Server Routes: API endpoints in server/api/
  • SEO/Meta: useHead, useSeoMeta

UI Framework: Tailwind CSS + shadcn-vue

Tailwind CSS

  • Utility-first architecture
  • Configured via tailwind.config.ts
  • Optimized with PostCSS

shadcn-vue (or similar)

  • Vue port of shadcn/ui
  • Accessible components based on Radix Vue
  • Key Components: Button, Input, Select, Dialog, Toast

State Management

  • Pinia: The official state management library for Vue
    • Modular stores
    • TypeScript support
    • DevTools integration
    • No mutations (only actions)

Project Architecture

Recommend Directory Structure (Nuxt 3)

project-root/
├── app.vue            # Root component
├── nuxt.config.ts     # Configuration
├── components/        # Auto-imported components
│   ├── ui/            # UI library components
│   │   ├── button/
│   │   └── ...
│   └── Header.vue
├── pages/             # Routes
│   ├── index.vue
│   └── about.vue
├── layouts/           # Layout wrappers
│   └── default.vue
├── composables/       # Auto-imported logic
│   └── useUser.ts
├── server/            # Server API
│   └── api/
│       └── hello.ts
├── stores/            # Pinia stores
│   └── counter.ts
└── assets/            # CSS, images
    └── main.css

Best Practices

Composition API with <script setup>

  • Use const for reactive variables.
  • Keep logic organized by feature.
  • Extract complex logic into composables (composables/).

Performance

  • Async Components: Use defineAsyncComponent for lazy loading.
  • Lazy Fetching: Use lazy: true option in useFetch for non-critical data.
  • Asset Optimization: Use Nuxt Image for image optimization.

Nuxt Specifics

  • Hydration Mismatch: Ensure HTML rendered on server matches client. Avoid random IDs or dates during initial render.
  • Middleware: Use Route Middleware for auth guards (middleware/auth.ts).

Common Code Patterns

Nuxt Page with Data Fetching

<script setup lang="ts">
const { data: user, error } = await useFetch('/api/user/1')

if (error.value) {
  console.error(error.value)
}
</script>

<template>
  <div v-if="user" class="p-4">
    <h1 class="text-2xl font-bold">{{ user.name }}</h1>
    <p>{{ user.email }}</p>
  </div>
  <div v-else>Loading...</div>
</template>

Pinia Store

// stores/counter.ts
import { defineStore } from 'pinia'

export const useCounterStore = defineStore('counter', () => {
  const count = ref(0)
  const doubleCount = computed(() => count.value * 2)
  
  function increment() {
    count.value++
  }

  return { count, doubleCount, increment }
})

Composable

// composables/useMouse.ts
export function useMouse() {
  const x = ref(0)
  const y = ref(0)

  function update(event) {
    x.value = event.pageX
    y.value = event.pageY
  }

  onMounted(() => window.addEventListener('mousemove', update))
  onUnmounted(() => window.removeEventListener('mousemove', update))

  return { x, y }
}

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.