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Test

Skill helderberto/agent-skills/skills/test

My personal SDLC toolbelt for AI coding agents — PRD to ship.

Install
npx -y skills add helderberto/agent-skills --skill test

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One thing to look at

  • 12 stars12 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

What its author says it does

Copied from the file, not written here

VERIFY phase — prove the code works. Run validation (lint, types, tests) plus coverage on changes, and when a plan exists verify its checkboxes against the codebase. Use after /build, when the user asks to verify, test, or confirm work holds up, or to check plan progress. Don't use to implement phases (use /build) or write new tests from scratch (use /tdd).

SKILL.md

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Test — Verify

Tests are proof. Confirm the code actually works, then — if a plan exists — verify its claims against the codebase. Works for frontend and backend alike; validation and coverage run against whatever test runner the project uses.

Interactive prompts: present options as a numbered list and wait for the user's choice.

Input

The argument (if provided) is: $ARGUMENTS

Accepts a plan <slug> or @file reference. If omitted, glob .specs/plans/*.md:

  • one plan → use it
  • several → list as numbered options and wait for the user's choice
  • none → run validation only (skip plan verification)

Workflow

1. Validate (always)

Run and collect all results — don't stop at the first failure:

  1. /validate-code — auto-fix formatting/lint, verify types, run the full test suite
  2. Changed-line coverage — if the project emits coverage, confirm the lines you changed (git diff -U0) are exercised, not just the global %. Skip when the project has no coverage tooling.

Capture pass/fail and any uncovered changed lines.

2. Load the plan (if any)

Read .specs/plans/<slug>.md. If there is no plan, skip to Report with just the validation results.

Fast-path: if the primary module file(s) from Phase 1 don't exist, report 0/N — not yet started, list Phase 1 done-when items, skip the subagent.

3. Verify plan claims (read-only subagent)

Launch a general-purpose subagent (not code-review). It must be read-only — no writes, no edits. It should:

  1. Read every section of the plan — architectural decisions, each phase, done-when checkboxes
  2. Check every - [ ] / - [x] item against the codebase
  3. Fold in the Step 1 test results
  4. Decide, per checkbox, whether it holds ([x]) or not ([ ])

Collect findings into two categories:

  • BLOCKERS — checked items that don't hold up, failing tests, broken contracts
  • SUGGESTIONS — improvements, minor gaps, style issues

4. Update checkboxes

In .specs/plans/<slug>.md: items that pass → [x], items that fail → [ ] (unmark). This is the only file write this skill makes.

Progress Algorithm

Count - [x] and - [ ] lines under each ## Phase N heading. Per-phase: Phase N — title: checked/total. Sum → Total: checked/total.

5. Report

## Verify: <slug>

### Validation
- validate-code: pass/fail (detail)
- coverage: X% of changed lines (uncovered: ...)

### Progress            (omit if no plan)
  Phase 1 — title: checked/total
> Phase 2 — title: checked/total
  Total: checked/total

### BLOCKERS
- (list or "None")

### SUGGESTIONS
- (list or "None")

The > marks the first incomplete phase (cursor).

If validation is green and all items verified (total checked = total):

All phases complete — implementation verified.

6. Next steps

  • Blockers → list items to fix, then re-run /test <slug>
  • Clean → /review is an optional QA pass for non-trivial changes (not a ship gate — /ship runs its own validate-code + safe-repo gate), then /ship

Rules

  • The verification subagent must be read-only — no create, edit, or delete
  • The only file writes this skill makes are checkbox updates in the plan
  • Never modify implementation code — only observe and report

What ships with it

Read from the repository

Just SKILL.md. No reference files, no scripts.

Keep looking

Skills are one crate of 327,132. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.