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Harden

Skill helderberto/agent-skills/skills/harden

My personal SDLC toolbelt for AI coding agents — PRD to ship.

Install
npx -y skills add helderberto/agent-skills --skill harden

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  • 12 stars12 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

What its author says it does

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Harden code proactively against vulnerabilities at the boundary where untrusted input enters the system. Use when implementing auth, handling user input, storing or transmitting sensitive data, integrating external APIs, adding file uploads, or any code that crosses a trust boundary. Don't use for reactive secret scanning (use `safe-repo`) or dependency CVE checks (use `deps-audit`).

SKILL.md

3.6 KB, as published. Nobody here has run it

Harden

Security as a constraint on every line that touches user data, auth, or external systems. This skill is proactive: applied during implementation, not after. For reactive scans, use safe-repo (sensitive data) or deps-audit (CVEs).

Three-Tier Boundary System

Always do (no exceptions)

  • Validate every external input at the system boundary (route handler, API entry)
  • Parameterize all database queries (never concatenate user input into SQL)
  • Encode output to prevent XSS — use framework auto-escaping, don't bypass it
  • HTTPS for all external communication
  • Hash passwords with bcrypt/scrypt/argon2 (salt rounds ≥ 12); never plaintext
  • Set security headers: CSP, HSTS, X-Frame-Options, X-Content-Type-Options
  • Session cookies: httpOnly, secure, sameSite
  • Use environment variables for secrets; reference, never inline
  • Strip sensitive fields from API responses by default

Ask first (human approval required)

  • New authentication flow or auth logic changes
  • Storing new categories of sensitive data (PII, payment)
  • New external service integrations
  • CORS configuration changes
  • File upload handlers
  • Rate-limit / throttling changes
  • Granting elevated permissions or roles

Never do

  • Commit secrets to version control
  • Log sensitive data (passwords, tokens, full PAN)
  • Trust client-side validation as a security boundary
  • Disable security headers for convenience
  • Use eval() or innerHTML with user-provided data
  • Store sessions in client-accessible storage (e.g., localStorage for auth tokens)
  • Expose stack traces or internal errors to users

See OWASP Top 10 quick reference.

Input Validation at Boundaries

Always validate at the system boundary (route handler, message consumer), not in business logic:

  • Schema validator (Zod, Joi, Yup, pydantic) defines the contract
  • Reject with 422 + structured error before any business logic touches the data
  • Trust internal code; validate only at the edges

File Upload Safety

  • Allowlist MIME types; deny unknown
  • Enforce max size before processing
  • Check magic bytes if file type is security-critical (don't trust extension or mimetype)
  • Store outside webroot or behind authenticated access

Verification

After implementing security-relevant code, confirm:

  • deps-audit shows no critical or high CVEs (or each is documented with review date)
  • safe-repo --diff clean
  • All user input validated at system boundaries
  • Authorization checked on every protected endpoint (ownership, not just auth)
  • Security headers present in response (check via DevTools or curl -I)
  • Error responses don't expose internal details
  • Rate limit active on auth endpoints

Common Rationalizations

RationalizationReality
"Internal tool, security doesn't matter"Internal tools get compromised; attackers target the weakest link
"We'll add security later"Retrofitting is 10x harder than building it in
"No one would exploit this"Automated scanners will; security-by-obscurity is not security
"Framework handles security"Frameworks provide tools, not guarantees
"It's a prototype"Prototypes become production; habits compound

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.