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Text to 3D skill

Skill hec-ovi/text-to-3D-skill

Initialize and operate a fully local text-to-3D toolkit that turns one subject description into a textured, optionally low-poly GLB using FLUX.2 klein through ComfyUI and TRELLIS.2 on Vulkan. Use for starting the local generation harness, creating static 3D models, meshes, GLBs or glTF assets from words, preparing game or three.js assets, batching several models, or opening the local preview gallery.From its SKILL.md

Install
npx -y skills add hec-ovi/text-to-3D-skill

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

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SKILL.md

5.4 KB, ~1.4k tokens by cl100k_base, as published. Nobody here has run it

text-to-3d

Turn one described subject into one static GLB:

prompt -> FLUX.2 klein (ComfyUI) -> PNG -> TRELLIS.2 (Vulkan) -> GLB

Choose a capability

idUse it forSection
initStart and verify the local harnessInit
generateGenerate one static GLBGenerate
lowpolyGenerate to a triangle budgetLow poly
previewInspect generated modelsPreview
batchGenerate several models efficientlyBatch

Do not use Blender or attempt rigging, skeletons, humanoid movement, or animation. A character request produces a static character model.

<a id="init"></a>

Init

Run init before the first generation in a session:

python3 scripts/init.py

The bundled launcher finds the toolkit from --toolkit-dir, $TEXT_TO_3D_TOOLKIT, or the current checkout. When it is installed as a standalone skill and no checkout exists, it clones the toolkit into ~/.local/share/text-to-3d-toolkit.

Init is idempotent. It:

  1. Verifies the ten TRELLIS.2 GGUFs and fetches missing files.
  2. Starts the sibling comfyui-strix-docker Compose stack.
  3. Builds and starts the resident Vulkan mesh engine.
  4. Starts the local preview server.
  5. Waits for all health checks and prints one JSON result.

The first run may build both images, download about 20 GB of weights, and load the models. Do not report success until the JSON result says every service is ready.

Useful overrides:

python3 scripts/init.py --toolkit-dir /path/to/text-to-3D-skill
python3 scripts/init.py --comfy-dir /path/to/comfyui-strix-docker
python3 scripts/init.py --no-fetch --no-build

<a id="generate"></a>

Generate

Name one complete subject, its important parts, material, and style. The image prompt already supplies centering, a plain background, and even lighting.

python3 layers/pipeline/src/pipeline.py \
  --prompt "a brass diving helmet with round glass ports and copper fittings" \
  --out-dir out \
  --runner server

Use 1024 for full-body figures and 512 for compact props. Describe characters standing still, facing forward, with limbs visible. Do not ask for an action.

FlagDefaultChange it when
--res 512|1024|1536512A full figure needs more texture detail.
--target-faces N150K at 512The asset is for a game, web page, or real-time scene.
--seed NDerived from promptThe run must reproduce a prior asset.
--no-textureOffThe caller will supply materials.
--bg-removal birefnetAutoReflective highlights punch holes in the default matte.
--drop-imageOffThe intermediate PNG is not needed.

The result is a schema-validated JSON envelope. The GLB path, checksum, byte size, triangle count, and stage timings come from the written file.

Inspect both the intermediate image and the GLB before reporting completion. A structurally valid model can still omit a requested part.

<a id="lowpoly"></a>

Low poly

Always set a triangle budget for a game, engine, or web scene:

python3 layers/pipeline/src/pipeline.py \
  --prompt "a stylised red sports car" \
  --target-faces 12000 \
  --out-dir out \
  --runner server

Starting points:

  • Small prop: 2K to 6K faces.
  • Stylised full-body figure: 5K to 10K.
  • Vehicle or hero asset: 20K to 50K.

Decimation runs before UV unwrap, so the texture is baked onto the simplified mesh.

<a id="preview"></a>

Preview

Init starts the viewer at http://127.0.0.1:8190/. An asset id is its GLB file stem.

http://127.0.0.1:8190/?id=<asset-id>

Resolve one id before handing over its link:

curl -fsS "http://127.0.0.1:8190/api/models?id=<asset-id>"

<a id="batch"></a>

Batch

Generate every image first, then every mesh. Alternating stages can evict the image weights and make the next image reload take several minutes.

python3 layers/text2image/src/klein.py --prompt "..." --out-dir out
python3 layers/image2mesh/src/mesh.py --image out/first.png --out-dir out --runner server

The resident engine started by init avoids paying the TRELLIS model-load cost for every mesh.

Failures

Read the outer code, then cause.code when present.

CodeAction
MODELS_MISSINGRe-run init without --no-fetch.
SERVICE_TIMEOUTInspect the named endpoint and its Compose logs.
TEXT2IMAGE_FAILED plus BACKEND_UNREACHABLERe-run init and inspect the ComfyUI service.
TEXT2IMAGE_FAILED plus MODEL_MISSINGCheck the ComfyUI models mount.
IMAGE2MESH_FAILED plus NO_VULKAN_DEVICECheck /dev/dri and the render group id.
IMAGE2MESH_FAILED plus GLB_INVALIDKeep the output and report the engine bug.

Limits

  • One subject, not a multi-object scene.
  • Static meshes only. No animation, skeleton, rig, or Blender path.
  • Faces hold up at gameplay distance, not as portrait assets.
  • Vulkan GPU required. The engine refuses silent CPU fallback.

What ships with it: 173 files

18509.7 KB alongside SKILL.md, 51 of them executable

.claude-plugin/

agents/

docs/

133 more files not listed here. See all 173 in the repository.

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