Aesthetics router
Cross-agent marketplace of Universal Design Principles skills for Claude Code, Codex, Cursor, Gemini CLI, and other AI agents.
npx -y skills add HDeibler/universal-design-principles --skill aesthetics-routerAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
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Use this skill whenever a design task involves the felt quality of an interface — beauty, polish, brand voice, persuasion, emotional response, marketing surfaces, hero sections, onboarding tone, empty/celebration states, illustrations, mascots, avatars. Trigger when the user mentions tone, polish, brand, "feels cold/cheap/premium," personality, voice, mascot, hero, "make it more delightful," or asks how a screen should make the user feel. Framework-agnostic. Routes the model to the right aesthetics principle in this plugin.
SKILL.md
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Aesthetics & emotion — router
This plugin holds the principles that govern how an interface feels — beautiful, premium, friendly, trustworthy, alarming. They matter most on expressive surfaces (marketing, brand, onboarding) and least on instrumental surfaces (data tables, settings).
Principles in this plugin
Each principle has its own skill (with sub-aspect skills where useful). Principles marked [full] have reference-grade skill files; the rest are planned and will be added in subsequent passes.
Perceived quality
aesthetic-usability-effect— beautiful designs are perceived as more usable.form-follows-function— form should derive from function; gratuitous decoration costs trust.wabi-sabi— beauty in imperfection, asymmetry, transience.veblen-effect— desirability that increases with price.most-average-facial-appearance-effect— average faces are perceived as attractive.
Personality and tone
archetypes— recurring character patterns inform brand voice.anthropomorphic-form— humanlike features evoke warmth.baby-face-bias— round, big-eyed forms evoke trust and protectiveness.attractiveness-bias— attractive subjects credited with unrelated positive traits.phonetic-symbolism— sounds carry inherent connotations (sharp/soft, fast/slow).personas— fictional users that anchor design decisions to a coherent audience.
Persuasion and emotional pull
exposure-effect— repeated exposure increases preference.scarcity— perceived scarcity increases desirability.supernormal-stimulus— exaggerated cues that out-compete natural ones.immersion— flow state, distraction-free, full-attention.
Evolutionary biases
biophilia-effect— affinity for living things and natural patterns.savanna-preference— preference for open landscapes with scattered cover.prospect-refuge— preference for vantage points that allow seeing without being seen.hunter-nurturer-fixations— gendered attention patterns (controversial).face-ism-ratio— ratio of head to body shifts perceived authority vs. emotion.waist-to-hip-ratio— body-shape bias in portraiture.uncanny-valley— near-human faces that fail "human" cues evoke revulsion.
Heuristic for which to read first
- Designing a marketing landing page →
aesthetic-usability-effect,archetypes,exposure-effect. - Choosing a brand voice →
archetypes,phonetic-symbolism,anthropomorphic-form. - Designing a mascot or avatar →
anthropomorphic-form,baby-face-bias,uncanny-valley,most-average-facial-appearance-effect. - Premium tier marketing →
veblen-effect,aesthetic-usability-effect. - Onboarding tone →
archetypes,storytelling(cognition),aesthetic-usability-effect. - Empty / celebration states →
wabi-sabi,anthropomorphic-form.
Cross-plugin pointers
- For visual hierarchy and grouping, see
perception-and-hierarchy-principles. - For learnability, see
cognition-and-learnability-principles. - For behavior, see
interaction-and-control-principles. - For accessibility, see
process-and-robustness-principles.