Taskforge explore
taskforge-skills — an Agent Skills framework for the durable-Task AI engineering workflow: skills reason, a deterministic engine is the only writer of task state
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Produce an engineering Decision for a taskforge task - chosen approach, real alternatives with rejection reasons, trade-offs, risks - and propose decomposition or related work for human approval. Use when a task's readiness is "explore" (an escalation is pending from refine, run, or a child task, or a research topic was started via the explore command), or when the user explicitly asks to explore, architect, decide an approach for, or break down a taskforge task. Not for writing specifications (taskforge-refine) or implementing (taskforge-run).
The file declares its own license as MIT. That is the author’s claim about this one file, and it is not the same thing as the license GitHub reports for the repository, which is listed with the other numbers below.
SKILL.md
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taskforge-explore
Produce a Decision: a committed direction that specification and implementation can rely on. Reached only by explicit escalation or explicit, confirmed user request — never because a decision merely "doesn't exist yet".
Prerequisites: read taskforge/CONTRACTS.md this session; resolve
$SCRIPT; guard on readiness (explore required; on explicit user request
without a pending escalation, confirm intent and note it in notes).
What you may and may not commit (CONTRACTS → "Topology"). A Decision is content — you record it. Child tasks, backlog tasks, and dependency edges are topology — they change the shape of the work graph, and only a human may commit them. The engine enforces this: your actor cannot create tasks or dependency edges. You reason and recommend freely; you propose topology and the human approves it.
1. Read the question you were summoned to answer
python3 $SCRIPT show <id>. In order: the immutable description; the
escalated events — their reason fields are the specific question; a
Decision that answers something else has failed; superseded decision
versions (re-exploration: their superseded_reason + any child escalation
events say what broke); existing children (their state bounds how disruptive
a new decision may be — the engine will invalidate the specs of children
pinned to the version you supersede).
This read is also your provenance, and §3 turns on it: an escalated
event means you were summoned to resolve a fork in existing work; no
escalated event — pending_escalation was set at created — means this is
a research topic whose deliverable is the Decision itself, and the
description is the question.
Then investigate for real: read the relevant code, configs, and docs. A decision made without looking at the codebase is a guess with formatting.
2. Decide
Fill the decision payload (chosen_approach, rationale, alternatives
each with a falsifiable rejected_because, trade_offs, risks). No real
alternatives? Say so — the task may not have needed explore, and the honest
note beats invented contenders.
3. Route — one autonomous path; everything else the human disposes
Two facts you already have decide the route: provenance (§1 — an escalation, or a research topic) and whether the Decision implies new work (tasks or dependency edges).
The one autonomous path — an escalation fork, self-contained. Provenance
is an escalation and the Decision creates no new work: the fork is resolved
and this same task simply proceeds to its specification. Start from
templates/explore-decision.json, apply --actor explore; readiness routes
to refine. No human needed. This is the only route you complete on your own.
Everything else parks block_on_human — you record the Decision (content)
and the human disposes (topology and completion are the human's, per
CONTRACTS → "Topology"). Two shapes, one mechanic — decision and
signal: block_on_human in ONE result:
- The Decision spawns work —
templates/explore-propose.json. Thesignal_reasoncarries the proposal: decomposition (proposed children, each an issue-quality title + description sized for one run — more than ~6, reconsider the split) and/or related findings outside this task's scope (each with promote to backlog · note only · ignore; a finding is not a task). Either provenance can spawn work. - The Decision is the deliverable — a research topic with nothing to
build.
templates/explore-dispose.json. Recommend the disposition: close (the answer is the deliverable), spawn independent work then close, or continue (specify this task). A research topic never drops into refine on its own — the human calls it.
End each with your recommendation, so a one-message answer suffices.
taskforge renders the disposition and commits the human's call; you never
create tasks, edges, or a terminal state.
Not your call at all — build-vs-buy, budget, conflicting stakeholders:
block_on_human with the question and options; record no decision.
4. Emit, apply, report
Fresh result_id; validate then apply --actor explore; report per
taskforge/references/reporting.md. The autonomous fork → new readiness
refine. Any park (proposed work or a research deliverable) →
blocked_on_human; name the human disposition as the next step and stop.
Quality bar
- The escalation reason is explicitly answered.
- Rejection reasons are falsifiable, not platitudes.
- A proposed child is refinable from its title + description + the inherited decision alone.
- Findings are recommendations with a clear promote/note/ignore, never silently created work.
- A research deliverable states one recommended disposition (close / spawn / continue); it never silently drops into refine.
- Re-explorations state what changed and why the old approach is dead.